douchebagatronCustom member titleJoin Date: 2003-12-20Member: 24581Members, Constellation, Reinforced - Shadow
<!--QuoteBegin-Maus+May 2 2005, 01:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maus @ May 2 2005, 01:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The reflections (legs and barrel) and the rust on the barrel are temporary til I decide what to do there. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> period.
<!--QuoteBegin-Ratonetwothreetwoone+May 2 2005, 10:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ratonetwothreetwoone @ May 2 2005, 10:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> well **** guys.. who read the stuff UNDER the picture? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> pfft, i did... well, after you pointed it out <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
The compulsor cannon is a <b>Com</b>pressed <b>Puls</b>e <b>Or</b>dinance weapon developed by Matushita Heavy Industries.
Those in the arms industry would have heard rumours of Matushita's compulsor weapon R&D programme. First developed as a new class of first strike surgical ship-to-ship weapons, compulsor cannons fire a compressed pulse wave. Attuned to a specific frequency, a compressed pulse wave is able to pass harmlessly through other objects until it collides with another object with the same material frequency it is tuned to. Upon collision the pulse wave decompresses, resulting in an devestating shockwave.
Ship borne compulsor weapons were intended to carried and fired internally. This allows for ships to fire upon opposition crafts first without giving away their intention. The ability for compressed pulse waves to be tuned to material frequencies also allows for surgical strikes to be made, giving the ship's captain a choice of disabling certain parts of the enemy ship like the engine or weapons bay.
Upon request of the Universal Conglomerates Federation (UNICONG), of which Matushita Heavy Industries is member company, Matushita undertook a project to create a man portable version of the compulsor cannon. The resulting weapon is the MTS-CMP25 Squad Field Cannon. Though is significantly less powerful than the Matushita ship-borne compulsor weapon prototypes, its main advantage is its portability by an Infantry-Grade Squadron and relatively simple construction as contrasted to the ship borne weapons.
Intelligence sources indicate that some of the specifications given by UNICONG for the project are:<ul>
</li><li>Man-portability
</li><li>Industrial-nanite grade construction
</li><li>Organics firing capability
</li></ul> Analysis of intelligence shows a high rate of probability that this weapon was developed specifically as a weapon for UNICONG's Project Praetoria*. As UNICONG does not have access to the Gravity weapon technology utilized in the Frontiersmen's Siege Cannon, Compulsor weapon technology was recognized by Project Praetoria coordinators as a capable of supplanting the siege weapon in Project Praetoria operations.
As of now, the MTS-CMP25 is only capable of targetting bacterium structure frequencies. Matushita engineers are having difficulty in tuning the pulse waves to the more unstable frequencies of moving organics, though there is no doubt Matushita is attempting to develop the technology further to do so. Intercepted reports about the MTS-CMP25's capabilities indicate similar range and power to the Frontiersmen Siege Cannon</span>
*<span style='font-size:8pt;line-height:100%'>Project Praetoria is a military operation by the UNICONG. Under Project Praetoria, UNICONG intends to stand up a fighting unit that mirrors the Frontiersmen operational doctrines. By creating a mirror group to the Frontiersmen UNICONG hopes to deprecate the Frontiersmen and therefore undermine the TSA, eventually leading to the disbandment of the TSA and the retractment of The Charter</span> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I LIKE IT A LOT. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Very nice, ZeroByte and Maus.. looking forward to see it finished <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
hmm hl wont be able to render it? i have no idea how these things work but didnt the hev suit have some chrom effect to it? look at the gloves in original hl.. i think im seeing something that reminds me of chrome <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-NEX9+May 4 2005, 03:45 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NEX9 @ May 4 2005, 03:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> wholie cow if i was a cyborg i would get one of these as my who har <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> does that mean what I think it means? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
<!--QuoteBegin-Maus+May 4 2005, 07:54 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maus @ May 4 2005, 07:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-NEX9+May 4 2005, 03:45 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NEX9 @ May 4 2005, 03:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> wholie cow if i was a cyborg i would get one of these as my who har <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> does that mean what I think it means? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> tripod for those precision golden showers...
<!--QuoteBegin-Maus+May 3 2005, 09:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maus @ May 3 2005, 09:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Tiny update, as I've not had much time today:
-not especially happy with the barrel, but I've always sucked at fake metals <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Must see the maps!
That is one sexy render <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif' /><!--endemo-->
Can you please post a Render with just the diffuse map and with the defult scaline max render? That will give us a good idea of how it will look ingame... <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
The shields, bit between the shields, and barrel are rendered that way in the previous render (except for using MR instead of scanline because it's faster). 100% self-illum, set to not recieve shadows.
Here we go with no lighting in the scene at all, to show how some of the textures I've got so far work out:
I'm a bit apprehensive about the ridges on the thinner part of the barrel. It seems to break the form of the gun. Love the TSA wings on the shield though.
Well, yeah. I said before I didn't like the barrel <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Its still smexy <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
good job...
I like that one more then the standard one... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Comments
period.
pfft, i did... well, after you pointed it out <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><span style='font-size:9pt;line-height:100%'>
TSA Intelligence Network
==========================
Intel Analysis Report
Priority: High
Distribution:
TSA High Command; Frontiersmen Command
Keywords:
Weapon MTS-CMP25; Compulsor Cannon; UNICONG; Project Praetoria
The compulsor cannon is a <b>Com</b>pressed <b>Puls</b>e <b>Or</b>dinance weapon developed by Matushita Heavy Industries.
Those in the arms industry would have heard rumours of Matushita's compulsor weapon R&D programme. First developed as a new class of first strike surgical ship-to-ship weapons, compulsor cannons fire a compressed pulse wave. Attuned to a specific frequency, a compressed pulse wave is able to pass harmlessly through other objects until it collides with another object with the same material frequency it is tuned to. Upon collision the pulse wave decompresses, resulting in an devestating shockwave.
Ship borne compulsor weapons were intended to carried and fired internally. This allows for ships to fire upon opposition crafts first without giving away their intention. The ability for compressed pulse waves to be tuned to material frequencies also allows for surgical strikes to be made, giving the ship's captain a choice of disabling certain parts of the enemy ship like the engine or weapons bay.
Upon request of the Universal Conglomerates Federation (UNICONG), of which Matushita Heavy Industries is member company, Matushita undertook a project to create a man portable version of the compulsor cannon. The resulting weapon is the MTS-CMP25 Squad Field Cannon. Though is significantly less powerful than the Matushita ship-borne compulsor weapon prototypes, its main advantage is its portability by an Infantry-Grade Squadron and relatively simple construction as contrasted to the ship borne weapons.
Intelligence sources indicate that some of the specifications given by UNICONG for the project are:<ul>
</li><li>Man-portability
</li><li>Industrial-nanite grade construction
</li><li>Organics firing capability
</li></ul>
Analysis of intelligence shows a high rate of probability that this weapon was developed specifically as a weapon for UNICONG's Project Praetoria*. As UNICONG does not have access to the Gravity weapon technology utilized in the Frontiersmen's Siege Cannon, Compulsor weapon technology was recognized by Project Praetoria coordinators as a capable of supplanting the siege weapon in Project Praetoria operations.
As of now, the MTS-CMP25 is only capable of targetting bacterium structure frequencies. Matushita engineers are having difficulty in tuning the pulse waves to the more unstable frequencies of moving organics, though there is no doubt Matushita is attempting to develop the technology further to do so. Intercepted reports about the MTS-CMP25's capabilities indicate similar range and power to the Frontiersmen Siege Cannon</span>
*<span style='font-size:8pt;line-height:100%'>Project Praetoria is a military operation by the UNICONG. Under Project Praetoria, UNICONG intends to stand up a fighting unit that mirrors the Frontiersmen operational doctrines. By creating a mirror group to the Frontiersmen UNICONG hopes to deprecate the Frontiersmen and therefore undermine the TSA, eventually leading to the disbandment of the TSA and the retractment of The Charter</span>
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Shame it's temporary, as HL won't be able to render it <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
hmm hl wont be able to render it? i have no idea how these things work but didnt the hev suit have some chrom effect to it? look at the gloves in original hl.. i think im seeing something that reminds me of chrome <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
pitty about the chrom ting, it was shmexy, da rust effect really sproosses it up IMO
<img src='http://www.tangledslinky.org/images/compressor-stage2.jpg' border='0' alt='user posted image' />
-not especially happy with the barrel, but I've always sucked at fake metals
does that mean what I think it means? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
does that mean what I think it means? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
tripod for those precision golden showers...
i do believe ive gone too far...
shut up son ya father coming to **** on ya to put you out
<img src='http://www.tangledslinky.org/images/compressor-stage2.jpg' border='0' alt='user posted image' />
-not especially happy with the barrel, but I've always sucked at fake metals <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Must see the maps!
Can you please post a Render with just the diffuse map and with the defult scaline max render? That will give us a good idea of how it will look ingame... <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
The shields, bit between the shields, and barrel are rendered that way in the previous render (except for using MR instead of scanline because it's faster). 100% self-illum, set to not recieve shadows.
Here we go with no lighting in the scene at all, to show how some of the textures I've got so far work out:
<img src='http://www.tangledslinky.org/images/compressor-stage3.jpg' border='0' alt='user posted image' />
edit: I should say that at the moment I'm working with 1024px textures, but they ought to reduce just fine.
good job...
I like that one more then the standard one... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->