rofl i wish they'd have let lerks be the little pancakes that they were <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> !
O - Shotgun is no longer heard miles away. sound plays right and only is herd within X distance. o Implementation of The Nexus System v1 o Lerk Flight change - Lerk can now fly backwards (omfgbbqhax!) O - Lastinv now remembers even with redundant selection of current weapon. O - Skulk movement updated.
O - Skulk movement updated. O - Rightclick menue artifact removed(occurs for me in 3.03 reminds me, must go and submit that as a bug...) O -Various Maps - Various stuck issues resolved O -Mineshaft - Reinstated (plz god!Why the hell did they remove this??) O - ns_Agora- Reinstated (Plz God!, such a sexy atmospheric map, why did u take it of??!!) O - ns_lost marine start updated (less sucky) O - MT not showing while building Bug fixed O -Altari - Update lighting + architecture O -Hera - Button up top, becomes button down at the botom, easier to use.
<!--QuoteBegin-Swiftspear+Apr 29 2005, 04:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Apr 29 2005, 04:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> o Onos no longer sucks... OMG ROFL WE'RE JUST KIDDING, IT WILL ALWAYS SUCK! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I've thought about this for a long while, and I've finally come to the conclusion of why the onos hasn't been buffed yet.
Combat.
Right now Combat onos as are near invincible, with a carapace + regen + celerity + adren + focus + all upgrades ev4r it's no shocker. As for what can be done about this... It would take some work to get it done.
ZunniThe best thing to happen to I&S in a long whileJoin Date: 2002-11-26Member: 10016Members
you forgot 2.01a/b/c/d... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
We are trying something new this time around. We have a complete, finished scope which is not being altered. This alone will help ensure that 3.1 comes out as 3.1.. In the past we actually allowed additional "last minute" items to be added. This was good for fixing issues discovered closer to release time, but shot our release dates in the foot.
I count around 50-60 items (including bug fixes) for this patch (real quick look)
And from my quick count 11 have been either closed or resolved. So that should let you know exactly where we stand in terms of 3.1 release we are about 20% there <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
And as always, we will re-evaluate the scope and possibly pull things that due to circumstances outside our control we possibly can't complete (which are categorized as Stretch goals).... So those numbers may fluctuate a bit.
Note this doesn't include any mapping changes, this is just NS changes.
<!--QuoteBegin-Steel Troll+Apr 29 2005, 03:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Steel Troll @ Apr 29 2005, 03:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> O - MT not showing while building Bug fixed <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I thought that it was intentional, not a bug. I could easily be wrong, though.
<!--QuoteBegin-Zunni+Apr 29 2005, 06:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zunni @ Apr 29 2005, 06:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Note this doesn't include any mapping changes, this is just NS changes. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Zunni you're forgetting fenris! I'll send you a PM about it in about an hour, it's still compiling. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Ns Fenris?? is it nearly ready? will it be playtested b4 going in?
Oh and what exploits did mineshaft had?I am very sad that we lost such an original map. I dont see why they just altered places to work round the problems.
Hey zunni, when we have finished the altered changelog, could u tell us if we are pretty close? It will prolly take us the ammount of time it takes for you gus to finish 3.1 so...
I read this on te main page "NS v3.1 will also see a number of improvements aimed to make NS more intuitive as well as a number of optimizations."
Im guessing the artists hired have something to do with it. Maybe also updated cl_info and some visual updates especially to the marine hud (eg Command Chair and progress bar...)
Come on guys, lets chip in and make the pseudo changelog, only around 40 more changelog points to add <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<!--QuoteBegin-Steel Troll+Apr 30 2005, 03:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Steel Troll @ Apr 30 2005, 03:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I read this on te main page "NS v3.1 will also see a number of improvements aimed to make NS more intuitive as well as a number of optimizations." <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Oh my.. does that mean they're finally going to put in Quake-style jumping or 3jump as a default?
Or does it mean they're pulling out nose-grinding, wall-strafing, and wiggle-walking?
I expect it at least means a revised cl_autohelp file.
A few other threads already exist about mineshaft.
Because mineshaft is still played on some servers as a custom, the responsible thing to do is be mum about the exploits. I believe the majority of people here share this view, hence why you won't have people explaining the exploits, etc.
I liked Mineshaft, aesthetically, but the map did not play well. The double res node was bugged for commanders, and in other ways. The map layout needed a lot of revising, as it was very alien-friendly. Marine start looked nice, but was not very functional.
I'm sure the map had other, more glaring flaws/problems. I'm not aware of any expoits specifically myself, but removing a map that won't be revised and suffers from serious balance issues is an idea that I support.
I don't know why it wouldn't be "fixed", it could be any number of reasons. Search for the other threads, they probably hold more answers.
ShockehIf a packet drops on the web and nobody's near to see it...Join Date: 2002-11-19Member: 9336NS1 Playtester, Forum Moderators, Constellation
<!--QuoteBegin-Invader Scoot+Apr 30 2005, 12:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Invader Scoot @ Apr 30 2005, 12:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've thought about this for a long while, and I've finally come to the conclusion of why the onos hasn't been buffed yet.
Combat.
Right now Combat onos as are near invincible, with a carapace + regen + celerity + adren + focus + all upgrades ev4r it's no shocker. As for what can be done about this... It would take some work to get it done. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Note that CO in general isn't a unanimous agreement. Even amongst the PT's and above them, Developers there isn't a complete like or dislike for CO, just the same way that split filters into the public community.
I personally liked CO as a secondary game mode to help fill servers, and despite 24/7 rotations of it. (To give you a vague impression of my 'feeling' for CO servers, I'd rather shove icepicks into my genitals and be then forced to ride a bicycle over rough terrain)
So you never know what will happen once feedback starts trickling in. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
RE: Mineshaft, I'm hugely in favour of these 'different' maps. Maps that you <b>can't</b> use HA/Onos/JP in, or limit you tactically in some other way. That's (as far as I'd like to think) what the game is all about. Adapting.
The only exploit that I know of in mineshaft is just a strange wall that you can go through and go out into the void a tiny bit. It's small like a vent so there isn't much you can do in there. It actually was a very nice looking map, it had a very original look and feel to it, and I've had some real nice games on it in the past.
Some days ago I did an interview with Zunni including 3.1. For all who didn' read it : <a href='http://www.naturalselection.pexgames.com/news/1114640991.html' target='_blank'>http://www.naturalselection.pexgames.com/n...1114640991.html</a>
Comments
You forgot a word.
Except...when it didn't. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
Think of all the versoins so far(majors). 1.0, 1.04 , 2.0, 3.0, 3.0.3(current) Logicaly the next will be 4.0 after the next small fix.
O - Shotgun is no longer heard miles away. sound plays right and only is herd within X distance.
o Implementation of The Nexus System v1
o Lerk Flight change - Lerk can now fly backwards (omfgbbqhax!)
O - Lastinv now remembers even with redundant selection of current weapon.
O - Skulk movement updated.
O - Skulk movement updated.
O - Rightclick menue artifact removed(occurs for me in 3.03 reminds me, must go and submit that as a bug...)
O -Various Maps - Various stuck issues resolved
O -Mineshaft - Reinstated (plz god!Why the hell did they remove this??)
O - ns_Agora- Reinstated (Plz God!, such a sexy atmospheric map, why did u take it of??!!)
O - ns_lost marine start updated (less sucky)
O - MT not showing while building Bug fixed
O -Altari - Update lighting + architecture
O -Hera - Button up top, becomes button down at the botom, easier to use.
I've thought about this for a long while, and I've finally come to the conclusion of why the onos hasn't been buffed yet.
Combat.
Right now Combat onos as are near invincible, with a carapace + regen + celerity + adren + focus + all upgrades ev4r it's no shocker. As for what can be done about this... It would take some work to get it done.
Exploits. Unfixable. The mapper seemed pleased to have the map removed.
We are trying something new this time around. We have a complete, finished scope which is not being altered. This alone will help ensure that 3.1 comes out as 3.1.. In the past we actually allowed additional "last minute" items to be added. This was good for fixing issues discovered closer to release time, but shot our release dates in the foot.
I count around 50-60 items (including bug fixes) for this patch (real quick look)
And from my quick count 11 have been either closed or resolved. So that should let you know exactly where we stand in terms of 3.1 release we are about 20% there <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
And as always, we will re-evaluate the scope and possibly pull things that due to circumstances outside our control we possibly can't complete (which are categorized as Stretch goals).... So those numbers may fluctuate a bit.
Note this doesn't include any mapping changes, this is just NS changes.
I thought that it was intentional, not a bug. I could easily be wrong, though.
Zunni you're forgetting fenris! I'll send you a PM about it in about an hour, it's still compiling. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Oh and what exploits did mineshaft had?I am very sad that we lost such an original map. I dont see why they just altered places to work round the problems.
Hey zunni, when we have finished the altered changelog, could u tell us if we are pretty close? It will prolly take us the ammount of time it takes for you gus to finish 3.1 so...
I read this on te main page "NS v3.1 will also see a number of improvements aimed to make NS more intuitive as well as a number of optimizations."
Im guessing the artists hired have something to do with it. Maybe also updated cl_info and some visual updates especially to the marine hud (eg Command Chair and progress bar...)
Come on guys, lets chip in and make the pseudo changelog, only around 40 more changelog points to add <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Oh my.. does that mean they're finally going to put in Quake-style jumping or 3jump as a default?
Or does it mean they're pulling out nose-grinding, wall-strafing, and wiggle-walking?
I expect it at least means a revised cl_autohelp file.
Because mineshaft is still played on some servers as a custom, the responsible thing to do is be mum about the exploits. I believe the majority of people here share this view, hence why you won't have people explaining the exploits, etc.
I liked Mineshaft, aesthetically, but the map did not play well. The double res node was bugged for commanders, and in other ways. The map layout needed a lot of revising, as it was very alien-friendly. Marine start looked nice, but was not very functional.
I'm sure the map had other, more glaring flaws/problems. I'm not aware of any expoits specifically myself, but removing a map that won't be revised and suffers from serious balance issues is an idea that I support.
I don't know why it wouldn't be "fixed", it could be any number of reasons. Search for the other threads, they probably hold more answers.
Combat.
Right now Combat onos as are near invincible, with a carapace + regen + celerity + adren + focus + all upgrades ev4r it's no shocker. As for what can be done about this... It would take some work to get it done. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Note that CO in general isn't a unanimous agreement. Even amongst the PT's and above them, Developers there isn't a complete like or dislike for CO, just the same way that split filters into the public community.
I personally liked CO as a secondary game mode to help fill servers, and despite 24/7 rotations of it. (To give you a vague impression of my 'feeling' for CO servers, I'd rather shove icepicks into my genitals and be then forced to ride a bicycle over rough terrain)
So you never know what will happen once feedback starts trickling in. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
RE: Mineshaft, I'm hugely in favour of these 'different' maps. Maps that you <b>can't</b> use HA/Onos/JP in, or limit you tactically in some other way. That's (as far as I'd like to think) what the game is all about. Adapting.
- Shockwave