Winning Public Aliens.
Gecko_God_Of_Dooom
Join Date: 2004-02-10 Member: 26353Members
<div class="IPBDescription">A strat that almost always works.</div> half the team goes lerk. (prefrably the ones that know how to) get on other person to drop MCs right off the bat.
The larger the server, the better this works. Should work 90% of the time in 8+ players. Marines will not be able to tech up fast enough, nor have enough rez to do anything, assuming the comm drops em medpacks with 4 lerks gassing. If he doesn't, then thier easy kills.
Lerks are not flying skulks though...
The larger the server, the better this works. Should work 90% of the time in 8+ players. Marines will not be able to tech up fast enough, nor have enough rez to do anything, assuming the comm drops em medpacks with 4 lerks gassing. If he doesn't, then thier easy kills.
Lerks are not flying skulks though...
Comments
take into account most lerks are idiots
what actually works is getting chambers 1-2 minutes into the game.
You just gave me an idea for an amusing pluggin... lerks can pick up gorges AND skulks!
Bombs away!
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It would work well, in theory, but costs a small truckload of res, so few RTs, OCs, and chambers, and a much worse chance of getting a second hive early on. If the people actually were good at lerking, they would do alright, but if the rines had a good comm and knew what was going on, HA, GL, and shottys FTW.
It would work well, in theory, but costs a small truckload of res, so few RTs, OCs, and chambers, and a much worse chance of getting a second hive early on. If the people actually were good at lerking, they would do alright, but if the rines had a good comm and knew what was going on, HA, GL, and shottys FTW. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Gls would come around 3 mins if the comm rushed AA
HA would come around 5:30 if the comm rushed this tech.
SGs will help alittle, but if the comm spends the rez on SGs he wont have enough for RTs, or UPgrades, OR BOTh.
Think about, lets say the pub is 8 vs 8. so that means you have 4 lerks.
Marine should be able to cap 3 rts at most by 1 min.
lets say there is a cluster of 3 marines, and 2 clusters of 2 marines.
assign 2 lerks to the 3 marines, and one to each other cluster.
with those marines constantly being gassed your looking at a medpack at least every 6 seconds for each marine to keep them above 1 bite. each med costs 2 rez, so you spending 14 rez every 6 seconds. while with a total of 4 rts, your getting 4 rez every 4 seconds.
More simple put.
Your losing 2.33 rez a second
while gaining 1 rez a second
for a net of -1.33 rez a second.
essential your marines die. and slowly lose more nodes
You should be able to win with this in about 4-5 mins
All you can say. If you have like 3 lerks (your clan ftw) and pub you can just ROFLMAO on them I defenitely need to get guys to do this, sounds so ridiclous and fun and pwnage! I think that the break of this is how fast you can get those lerks up. 5 res is actually quite slow to get without rfk and rines have time to cap during it. Although if all "Lerks" get the 1 kill is really is pwn. BUT if those lerks die you are really screwed. Meaning that this really fragile meaning that this wont be so good scrim/match also due ppl can aim in stuff
A good counter to this could be hand grenades, actually. Every time a marine dies, that's another grenade that will be thrown at a lerk in a vent.
Atleast until our comm got heavies when he realized half the alien team was adren lerk.
Spores from seperate lerks = Stacked damage over time.
This was true the last time i checked.
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