Balance Is Good Now!

VektuzVektuz Join Date: 2002-11-01 Member: 2396Members
I just got out of a 3 hour long game. Both teams were pretty well organised, commander wasn't half bad, etc. It went back and forth over and over and over ...

Aliens went through 3 hives, 2 , 1, 2, 3, etc... over and over. Marines lost and gained rooms. Its great fun. And its also balanced at that point, IMO... or at least close to balanced.

If it were UNBALANCED one team would simply steamroll over the other.

I think EVENTUALLY the marines were going to win though, because they were turret creeping (very slowly) with siege and regular turrets towards the enemy hives.

But nobody could get close due to fades. A fade strafing side to side can survive multiple full HMG clips. I don't know why <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

Comments

  • Shifty_EyesShifty_Eyes Join Date: 2002-10-31 Member: 1784Members
    I have to agree, my first game in the 1.01 patch I witnessed a Fade being shot by 4 HMG's turn, shoot at one, t hen run away.
    THey barely missed and he got away.

    Scary stuff.
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> < fade
  • Bob_the_AlienBob_the_Alien Join Date: 2002-01-30 Member: 135Members
    seriously balance of the game is pinpoint now! skulks can take out turrets even!
  • geldonyetichgeldonyetich Join Date: 2002-11-01 Member: 2537Members
    edited November 2002
    Uh, that's your skills improving, not balance changing. Turret damage and skulk abilities are the same.

    I do have one major complaint: Marines are learning how to exploit siege turrets in a very bad way. They're putting siege turrets in unlikely positions, with heavy sentry support, which are just in range of Resources and very often hives.

    I just got done with a fight in the ship level where we were taking down marines left and right, but they had our third hive turreted up. We managed to get the third hive, but then the marine commander started abusing siege turrets in a big way. It was all downhill from there. It was not bad players either - we were taking good advantage of defence chambers and fade's lvl 1-3 abilities. The marines were capable, although I racked up some 25 kills on them without making any progress on their massive turret formation prior to their bringign up the siege turret.

    Something has GOT to be done about Siege Turrets. Blunt their effectiveness. Give the aliens some countermeasures against them. Remove them entirely. Something! Being able to shoot through walls like that is just too much when the commander has such an effective perspective to know just the right place put an unbreakable chokehold on resource points and hives through the use of siege turrets.
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