And about only knowing who is seered when a wolf gets seered? Can help them prepare, and it can help them figure out who the seer is. The seer is always what wins the game, that would nerf it a bit.
<!--QuoteBegin-Isamil+Apr 27 2005, 07:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Isamil @ Apr 27 2005, 07:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And about only knowing who is seered when a wolf gets seered? Can help them prepare, and it can help them figure out who the seer is. The seer is always what wins the game, that would nerf it a bit. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Actually, in TWG I the seer had very little (if any) impact. It was the psychic that won that game, after all the humans banded together through sheer luck (no good reasons as far as I can tell) to kill the first wolf.
The idea of letting a wolf know if they were seered sounds interesting.
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Actually, in TWG I the seer had very little (if any) impact. It was the psychic that won that game, after all the humans banded together through sheer luck (no good reasons as far as I can tell) to kill the first wolf.
The idea of letting a wolf know if they were seered sounds interesting.