Animated Pathways?

omletteomlette Join Date: 2003-07-27 Member: 18457Members, Constellation
<div class="IPBDescription">As seen in ns_hera</div> What texture was used for this? How was it done?
I searched for 'hera' but came up with nothing.

Thanks!

Comments

  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited April 2005
    A brush based entity called func_conveyor with a scroll texture, in the case of hera's scrolling texture. It's called 'scrollred'

    All textures which start with scroll can be used for this. They will automaticly scroll from left to right. The speed is controlled by the settings in the func_conveyor, the direction is controlled by the rotation of the texture. Also if you don't want it to push you in the direction it scrolls check the flag 'no push'
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    Can you use a scroll texture on a func_conveyor if you've also added the scroll texture to the lights.rad?
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited April 2005
    Well I see no reason for an entity not doing it's job if you use one of it's textures for lighting. As far as I know lighting has nothing to do with a texture it's animation, it will only make the lighted face brighter.

    Don't feel like testing it since it's pretty easy to check it out for yourself <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • N_RecoupN_Recoup Join Date: 2005-01-17 Member: 36126Members
    Why not just ask me on Teamspeak omlette? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    <!--QuoteBegin-Kouji San+Apr 28 2005, 10:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kouji San @ Apr 28 2005, 10:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well I see no reason for an entity not doing it's job if you use one of it's textures for lighting. As far as I know lighting has nothing to do with a texture it's animation, it will only make the lighted face brighter.

    Don't feel like testing it since it's pretty easy to check it out for yourself <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah but I'm lazy, where's Kester when you need him <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    edited May 2005
    As far as I'm aware, having it lights.rad won't affect the ent. Although the entire ent will cast light, not just the red parts on the texture. Although so you know only the red part will be visible, just as it would normally (if you have it set up with additive).
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    I swear you and Sorceror should have some custom <i>Mapping Help and Troubleshooting</i> custom titles.
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    Haha, I hardly think I deserve a custom title mearly for the fact I have too much time on my hands and therefore know too much about hammer and HL =]
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