Ns2 Mapping

ReKReK Join Date: 2004-08-30 Member: 31058Members, Constellation, Reinforced - Shadow, WC 2013 - Silver
<div class="IPBDescription">Incredibly premature, but...</div> I wonder if flay will accept community made maps for ns2. Obviously, the vast majority of the maps, and all single player maps, will be made by team members.

Basically, what I'm wondering is, will ns2 custom maps be done like those for starcraft and similar games, where they can only be found on 3rd party sites, or will they include select community maps in patches/official map packs?

For any other professionally developed game, this would be almost unheard of, but, due to UWE's history and the fact that most NS maps are made by community members, not devs, I wonder.

And if they will be accepting them, I can't wait to find out what engine they pick.

Comments

  • ReebdoogReebdoog Join Date: 2003-09-20 Member: 21035Members
    I Would have to assume, seeing as they are now a company and the game will actually be sold, they cannot accept maps by the community and release them without compensation?
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    <!--QuoteBegin-Reebdoog+Apr 25 2005, 07:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Reebdoog @ Apr 25 2005, 07:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I Would have to assume, seeing as they are now a company and the game will actually be sold, they cannot accept maps by the community and release them without compensation?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    And that would be a problem.... why? I know I would be thrilled to have a map in a commercial game. Getting paid to do it would just be icing on the cake, so to speak.
  • theclamtheclam Join Date: 2004-08-01 Member: 30290Members
    Blizzard and Valve have mapping contests all the time. I'm sure that UWE could use community maps without compensation (with the permission of the mapper of course), pay the mapper as a freelancer, have mapping contests, or do whatever they want. I doubt that they'd just throw away a large community of eager, willing mappers.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Well since ns2 will be more organized and all maybe we 'the community' should become more organized to and realease map packs. I mean there will always be a community for a game commecially or not. And that community will always produce stuff like maps, custom models, artwork etc...

    Compensation for that stuff would be nice, but I don't think thats going to happen. At least I can't think of a game which has actually done that, normally it's just permission and recognition that is asked and given...
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    edited April 2005
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    edited April 2005
    I'm pretty sure the NS team will use community-made maps.

    Whereas in other Mods/games you might be looking for a particular theme to run through your maps, NS has proved that even with a texture set that could limit the variety of visuals, the mapping community constantly reinvigorates these textures, using them for completely different styles.

    This is why we don't have a mapcycle consisting mostly of Eclipse clones. If the NS Mapping team wasn't sufficiently staffed for the follow-up they (but more importantly <b>we</b>) would end up with a stagnated and monotone set of maps.

    Community-made maps are what keeps the creative juices running, and it's not just the UbarMappars who inspire others. I can think of plently of themes, brushwork styles, etc. that I've noted down from beginner mappers who obviously have creative flair in abundance but haven't got enough experience with Hammer to translate that into perfection.

    Without the mapping community the standard and variety of NS maps would suffer significantly.
  • ReKReK Join Date: 2004-08-30 Member: 31058Members, Constellation, Reinforced - Shadow, WC 2013 - Silver
    edited May 2005
    <!--QuoteBegin-Crispy+Apr 26 2005, 09:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Crispy @ Apr 26 2005, 09:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> beginner mappers who obviously have creative flair in abundance but haven't got enough experience with Hammer to translate that into perfection.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    That's me, right there, minus the 'creative flair' <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    I hadn't even considered compensation, just to have my name in the credits of a commercial game, even post-release, would be huge, both in a personal sense of accomplishment, but also as something on a resume. Hell, I'd pay <i>them</i> to get my map into NS2.

    That said, there's no way any of my maps will ever make it in, but I can dream...

    I would love to see NS2 keep it's predessecor's ties to the community. A game company that constantly listens to and acts upon it's players comments and suggestions is every gamer's dream, especially when a community like this one is giving the advice.
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