Co_amenability

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Comments

  • N_RecoupN_Recoup Join Date: 2005-01-17 Member: 36126Members
    Kouji, the first screenshot was eliminated to make way for the next one. (Number 2)

    I'll fix the boxes, but the attitude here is that the base was abandoned hurriedly and that everything was left in "emergency mode" (red) and also because they are on a red planet. Red is the defining tone here.

    I will put a lot of your thoughts into consideration however.
  • N_RecoupN_Recoup Join Date: 2005-01-17 Member: 36126Members
    Wee! Guess who's back?

    Me of course! With some new thingies and stuff! Have a taste of sweet, sweet progress.
  • N_RecoupN_Recoup Join Date: 2005-01-17 Member: 36126Members
    And the final one. However, I am having a HUGE problem.

    For no apparent reason, my lights coming through the windows/sunroofs no longer work! Everything was fine until one unfortunate compile later, none of it worked. Its baffling.

    There is SUPPOSED to be light coming from that opening in the ceiling, but its not working.

    Anyone gimme a hand?
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    edited May 2005
    Recoup, grab all the floor faces that are meant to have the same texture alignment, check 'treat as one' then make x and y alignment 0.

    [edit] about the light, i can see some red splashing onto the rocks, so i think it is working.
  • N_RecoupN_Recoup Join Date: 2005-01-17 Member: 36126Members
    edited May 2005
    If it was working I would be able to see the colors splashing onto the floor from the cut-out. Its not working correctly, especially since ALL of the windows ceased to work.

    Im getting Belg's assistance in the matter so I can go over this much more smoothly.
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    Actually, now that I've gotten a chance to see a compiled version, it looks to me as if it is working. You can see the slightly red bars of light on the floor there. Not to mention the red on the rocks up there Olmy mentioned. It looks just fine to me.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    Imo either trim the floor section or change its texture (1st of the 2 you just posted) that texture tends to look horrible on big surfaces.
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    I can see the red light aswell, its not very prominant but it is there.
    other than that it looks nice, kinda dark though._
  • N_RecoupN_Recoup Join Date: 2005-01-17 Member: 36126Members
    <!--QuoteBegin-Belgarion+May 23 2005, 02:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Belgarion @ May 23 2005, 02:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Actually, now that I've gotten a chance to see a compiled version, it looks to me as if it is working. You can see the slightly red bars of light on the floor there. Not to mention the red on the rocks up there Olmy mentioned. It looks just fine to me. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    But Beeeeeelg...

    Listen, it may look as if its working here, but none of the OTHER windows are working. So the room behind it with the huge sunroof doesnt do it, and the one before that doesnt do it, and the hallway doesnt allow those streams of awesome light in!

    I put the light_spot above the ceiling in the "sky" box, set it to sky, the color, pitch of -90, and that doesnt do anything apparently.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    Are you using really old compile tools? If so it may be the case that the light environment only applies to the vis leaf it was placed in. More likely however, is that the light <i>is</i> working, its just hard to see in other places.
  • N_RecoupN_Recoup Join Date: 2005-01-17 Member: 36126Members
    The compile tools are as up-to-date as possible. What baffled me is that they worked before I messed with that room, and now they dont work after I apparently did something with it.
  • N_RecoupN_Recoup Join Date: 2005-01-17 Member: 36126Members
    Another chunk I'm working on. Very unrefined, and very ugly, but it's getting there! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    That floor texture looks awful, use something that has more form, and make the lines follow the curve if you get my meaning. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • N_RecoupN_Recoup Join Date: 2005-01-17 Member: 36126Members
    I'll see what I can do.
  • MrRadicalEdMrRadicalEd Turrent Master Join Date: 2004-08-13 Member: 30601Members
    <!--QuoteBegin-N Recoup+May 22 2005, 10:05 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (N Recoup @ May 22 2005, 10:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And the final one. However, I am having a HUGE problem.

    For no apparent reason, my lights coming through the windows/sunroofs no longer work! Everything was fine until one unfortunate compile later, none of it worked. Its baffling.

    There is SUPPOSED to be light coming from that opening in the ceiling, but its not working.

    Anyone gimme a hand? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It appears that there IS lighting coming from your sky brushes, but you should know if a brush intended to be used as the sky has any other textures on them it wont generate light.

    All faces of a brush used as the sky need to be textured with the sky texture, or atleast all other faces not used textured with NULL. Otherwise you only see the sky(usefull in some applications)

    I would suggest raising the height of the sky and increasing the brightness some.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    <!--QuoteBegin-MrRadicalEd+May 31 2005, 10:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrRadicalEd @ May 31 2005, 10:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-N Recoup+May 22 2005, 10:05 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (N Recoup @ May 22 2005, 10:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And the final one. However, I am having a HUGE problem.

    For no apparent reason, my lights coming through the windows/sunroofs no longer work! Everything was fine until one unfortunate compile later, none of it worked. Its baffling.

    There is SUPPOSED to be light coming from that opening in the ceiling, but its not working.

    Anyone gimme a hand? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    It appears that there IS lighting coming from your sky brushes, but you should know if a brush intended to be used as the sky has any other textures on them it wont generate light.

    All faces of a brush used as the sky need to be textured with the sky texture, or atleast all other faces not used textured with NULL. Otherwise you only see the sky(usefull in some applications)

    I would suggest raising the height of the sky and increasing the brightness some. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    dito.
    and the frist shoot looked weird anyways. the green light seemed pretty out of place.

    keep in mind that you will have to place a light_environment or light_spot for every separated skybrush.
  • MrRadicalEdMrRadicalEd Turrent Master Join Date: 2004-08-13 Member: 30601Members
    as of some update a loooong time ago you only need 1 light_environment
  • N_RecoupN_Recoup Join Date: 2005-01-17 Member: 36126Members
    The green light has been replaced with a red light, and I know I need only 1 light_env.
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