I'd have to agree with Aldaris on the Combine Super Soldier, but I'm pretty sure it's because he has too much armor <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
CplDavisI hunt the arctic SnonosJoin Date: 2003-01-09Member: 12097Members
lol I forgot all about this game,
I really loved it when it was first out. Horde was my favorite map lol.
Cant wait for it on the source engine! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
God I love Sven-coop, SC2 will be great <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<!--QuoteBegin-Sub zer0+Apr 24 2005, 11:54 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sub zer0 @ Apr 24 2005, 11:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Any how i thought the combine in white with the one red eye were called combine super soldiers <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Those were the Combine Elites IIRC
<!--QuoteBegin-Mendasp+Apr 24 2005, 02:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Apr 24 2005, 02:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Sub zer0+Apr 24 2005, 11:54 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sub zer0 @ Apr 24 2005, 11:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Any how i thought the combine in white with the one red eye were called combine super soldiers <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Those were the Combine Elites IIRC <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Yeah, although they were pretty pathetic for so-called elite troops.
<!--QuoteBegin-Tequila+Apr 24 2005, 09:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Apr 24 2005, 09:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Mendasp+Apr 24 2005, 02:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Apr 24 2005, 02:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Sub zer0+Apr 24 2005, 11:54 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sub zer0 @ Apr 24 2005, 11:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Any how i thought the combine in white with the one red eye were called combine super soldiers <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Those were the Combine Elites IIRC <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Yeah, although they were pretty pathetic for so-called elite troops. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> The only difference between them and the regular combine was that they used the rifle grenade thingys, that really was it. They're no more accurate, they're no tougher, they're crap. And yet IIRC the model for them IS called combine_supersoldier or something to that effect.
<!--QuoteBegin-Nil IQ+Apr 24 2005, 03:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nil IQ @ Apr 24 2005, 03:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Tequila+Apr 24 2005, 09:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Apr 24 2005, 09:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Mendasp+Apr 24 2005, 02:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Apr 24 2005, 02:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Sub zer0+Apr 24 2005, 11:54 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sub zer0 @ Apr 24 2005, 11:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Any how i thought the combine in white with the one red eye were called combine super soldiers <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Those were the Combine Elites IIRC <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Yeah, although they were pretty pathetic for so-called elite troops. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> The only difference between them and the regular combine was that they used the rifle grenade thingys, that really was it. They're no more accurate, they're no tougher, they're crap. And yet IIRC the model for them IS called combine_supersoldier or something to that effect. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I think they have slightly more health, but yes, for the most part they are totally unchallenging. Like most of Half-Life 2, then. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
QuaunautThe longest seven days in history...Join Date: 2003-03-21Member: 14759Members, Constellation, Reinforced - Shadow
The game still owns.
I love the models, they look great. I like the resistence theme keeping true to HL2. Makes me want to make a map with Freedom Fighter's feel- fighting the system, tooth and nail. That APC pic really puts that feeling out there.
I'm just saying that I wish HL2 had a difficultly level comparable to Halo 2's Legendary setting: an amazing task, one that you will have to consistently perform your best to succeed. Currently, the AI just doesn't seem to want you dead bad enough.
Everything looks great, except for the Xen Overlord. It looks like he's about to take a dump. Make him stand taller. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> because the SS is a original unused valve concept..... thor looks like a dork..
<!--QuoteBegin-Tequila+Apr 24 2005, 09:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Apr 24 2005, 09:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm just saying that I wish HL2 had a difficultly level comparable to Halo 2's Legendary setting: an amazing task, one that you will have to consistently perform your best to succeed. Currently, the AI just doesn't seem to want you dead bad enough. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Yea, if HL2 had Legendary that would be great, but it should not be the default. I, for one, like to play through games the first time on normal to see the sights, then the second time I get myself killed repeatedly on Hard/Legendary/Nightmare.
The super soldier looks pretty good on the surface, but if you think about it you could really spice up that texture. The APC, however, is awesome. The vortigaunt thing is nice; not amazing but at least it looks like something that fits in well and doesn't suck <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
I never really got into Sven Coop. Maybe #2 will do it for me.
<!--QuoteBegin-TommyVercetti+Apr 24 2005, 05:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TommyVercetti @ Apr 24 2005, 05:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Tequila+Apr 24 2005, 09:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Apr 24 2005, 09:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm just saying that I wish HL2 had a difficultly level comparable to Halo 2's Legendary setting: an amazing task, one that you will have to consistently perform your best to succeed. Currently, the AI just doesn't seem to want you dead bad enough. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Yea, if HL2 had Legendary that would be great, but it should not be the default. I, for one, like to play through games the first time on normal to see the sights, then the second time I get myself killed repeatedly on Hard/Legendary/Nightmare. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Definitely not the default, no, but it should be there. HL2's 'hard' is ridiculously easy, which is disappointing. Little tweaks could tip the scales too, like Combine soldiers using automatic fire when close to you instead of that pathetic burst, and the Elite's secondary attack killing you in one hit like it destroys them. Something to fear and avoid.
LikuI, am the Somberlain.Join Date: 2003-01-10Member: 12128Members
<!--QuoteBegin-Supernorn+Apr 24 2005, 03:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Supernorn @ Apr 24 2005, 03:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Everything looks great, except for the Xen Overlord. It looks like he's about to take a dump. Make him stand taller. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> But then he'd crap on his leg.
The Mod looks great, hopefully it'll have some replay value. Unlike the first one, which wasn't worth sh*t until you got the RE maps.
BreakthroughTexture Artist (ns_prometheus)Join Date: 2005-03-27Member: 46620Members, Constellation
<!--QuoteBegin-Zavaro+Apr 24 2005, 12:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zavaro @ Apr 24 2005, 12:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> -PS it seems I can't link to them... weird. Enter the links, then press "Go" or Enter in your browser to see them <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> That's called not stealing and direct-linking <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Sven Co-Op 2 will kick ****. The screenshots tease me beyond belief.
<!--QuoteBegin-TommyVercetti+Apr 24 2005, 11:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TommyVercetti @ Apr 24 2005, 11:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-Tequila+Apr 24 2005, 09:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Apr 24 2005, 09:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm just saying that I wish HL2 had a difficultly level comparable to Halo 2's Legendary setting: an amazing task, one that you will have to consistently perform your best to succeed. Currently, the AI just doesn't seem to want you dead bad enough. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Yea, if HL2 had Legendary that would be great, but it should not be the default. I, for one, like to play through games the first time on normal to see the sights, then the second time I get myself killed repeatedly on Hard/Legendary/Nightmare.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Agreed. HL2 really needed a super hard mode. I played it through on the hardest difficulty by accident, and never even noticed.
<!--QuoteBegin-docchimpy+Apr 24 2005, 11:22 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (docchimpy @ Apr 24 2005, 11:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->WAIT. Commando the IRC Op...is the Commando from the Sven Coop team? WHAAAAAA?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Pretty friggen surprising, huh.
<!--QuoteBegin-TychoCelchuuu+Apr 24 2005, 12:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TychoCelchuuu @ Apr 24 2005, 12:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The super soldier looks pretty good on the surface, but if you think about it you could really spice up that texture. The APC, however, is awesome. The vortigaunt thing is nice; not amazing but at least it looks like something that fits in well and doesn't suck <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
I never really got into Sven Coop. Maybe #2 will do it for me.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I agree, there is a certain blandness to the model textures that needs to be worked out. Given time I'm sure they'll iron everything out.
LikuI, am the Somberlain.Join Date: 2003-01-10Member: 12128Members
<!--QuoteBegin-Mr JeburtO+Apr 24 2005, 01:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mr JeburtO @ Apr 24 2005, 01:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> can i have a summary of what SC is about plz ive never played it <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Half-Life Single Player turned Multiplayer with massive amounts of bugs, most not even letting you venture father in the game. Then you have a bunch of custom maps with various objectives to do whatever... they're terrible when you consider that every enemy takes a whole clip to go down. Some maps have their perks, but they don't redeem the mod.
<!--QuoteBegin-Liku+Apr 24 2005, 03:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Liku @ Apr 24 2005, 03:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Mr JeburtO+Apr 24 2005, 01:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mr JeburtO @ Apr 24 2005, 01:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> can i have a summary of what SC is about plz ive never played it <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Half-Life Single Player turned Multiplayer with massive amounts of bugs, most not even letting you venture father in the game. Then you have a bunch of custom maps with various objectives to do whatever... they're terrible when you consider that every enemy takes a whole clip to go down. Some maps have their perks, but they don't redeem the mod. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> As that review feels one-sided, I will try to provide a second opinion on the mod.
The thing about this mod that really makes it fun is the people you play it with, whether it be your friends on a lan or cool random folks on the internet, depending on the interactions you have with those people the game will be made or broken. The maps designed specifically for Svencoop, especially the professional ones, are usually well paced and memorable ones. Crisis, Garghunt and Osprey come to mind. There are some bugs in certain maps, but it all comes down to how you take them. A lot of bugs are fun and easily exploited for personal gain.
Comments
And he is good.
Damn nice update TBH.
I really loved it when it was first out. Horde was my favorite map lol.
Cant wait for it on the source engine! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Everything looks great, except for the Xen Overlord. It looks like he's about to take a dump. Make him stand taller.
Those were the Combine Elites IIRC
Those were the Combine Elites IIRC <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Yeah, although they were pretty pathetic for so-called elite troops.
Those were the Combine Elites IIRC <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Yeah, although they were pretty pathetic for so-called elite troops. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
The only difference between them and the regular combine was that they used the rifle grenade thingys, that really was it. They're no more accurate, they're no tougher, they're crap. And yet IIRC the model for them IS called combine_supersoldier or something to that effect.
Those were the Combine Elites IIRC <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Yeah, although they were pretty pathetic for so-called elite troops. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
The only difference between them and the regular combine was that they used the rifle grenade thingys, that really was it. They're no more accurate, they're no tougher, they're crap. And yet IIRC the model for them IS called combine_supersoldier or something to that effect. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I think they have slightly more health, but yes, for the most part they are totally unchallenging. Like most of Half-Life 2, then. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
I love the models, they look great. I like the resistence theme keeping true to HL2. Makes me want to make a map with Freedom Fighter's feel- fighting the system, tooth and nail. That APC pic really puts that feeling out there.
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Obv.
I'm just saying that I wish HL2 had a difficultly level comparable to Halo 2's Legendary setting: an amazing task, one that you will have to consistently perform your best to succeed. Currently, the AI just doesn't seem to want you dead bad enough.
Everything looks great, except for the Xen Overlord. It looks like he's about to take a dump. Make him stand taller. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
because the SS is a original unused valve concept..... thor looks like a dork..
Commando the IRC Op...is the Commando from the Sven Coop team?
WHAAAAAA?
Yea, if HL2 had Legendary that would be great, but it should not be the default. I, for one, like to play through games the first time on normal to see the sights, then the second time I get myself killed repeatedly on Hard/Legendary/Nightmare.
--Nearly final renders.. of DOOM! He has a chaingun and this gun... whatever it is...
<a href='http://www.svencoop.com/testrenders/SS2.jpg' target='_blank'>OMG NEW RENDERS!</a>
<a href='http://www.svencoop.com/testrenders/SS3.jpg' target='_blank'>OMG MORE NEW RENDERS!</a>
-PS it seems I can't link to them... weird. Enter the links, then press "Go" or Enter in your browser to see them
I never really got into Sven Coop. Maybe #2 will do it for me.
Yea, if HL2 had Legendary that would be great, but it should not be the default. I, for one, like to play through games the first time on normal to see the sights, then the second time I get myself killed repeatedly on Hard/Legendary/Nightmare. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Definitely not the default, no, but it should be there. HL2's 'hard' is ridiculously easy, which is disappointing. Little tweaks could tip the scales too, like Combine soldiers using automatic fire when close to you instead of that pathetic burst, and the Elite's secondary attack killing you in one hit like it destroys them. Something to fear and avoid.
But then he'd crap on his leg.
The Mod looks great, hopefully it'll have some replay value. Unlike the first one, which wasn't worth sh*t until you got the RE maps.
Looks bloody good tho!
That's called not stealing and direct-linking <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Sven Co-Op 2 will kick ****. The screenshots tease me beyond belief.
<!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
Yea, if HL2 had Legendary that would be great, but it should not be the default. I, for one, like to play through games the first time on normal to see the sights, then the second time I get myself killed repeatedly on Hard/Legendary/Nightmare.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Agreed. HL2 really needed a super hard mode. I played it through on the hardest difficulty by accident, and never even noticed.
<!--QuoteBegin-docchimpy+Apr 24 2005, 11:22 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (docchimpy @ Apr 24 2005, 11:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->WAIT.
Commando the IRC Op...is the Commando from the Sven Coop team?
WHAAAAAA?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Pretty friggen surprising, huh.
<!--QuoteBegin-TychoCelchuuu+Apr 24 2005, 12:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TychoCelchuuu @ Apr 24 2005, 12:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The super soldier looks pretty good on the surface, but if you think about it you could really spice up that texture. The APC, however, is awesome. The vortigaunt thing is nice; not amazing but at least it looks like something that fits in well and doesn't suck <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
I never really got into Sven Coop. Maybe #2 will do it for me.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I agree, there is a certain blandness to the model textures that needs to be worked out. Given time I'm sure they'll iron everything out.
Half-Life Single Player turned Multiplayer with massive amounts of bugs, most not even letting you venture father in the game. Then you have a bunch of custom maps with various objectives to do whatever... they're terrible when you consider that every enemy takes a whole clip to go down. Some maps have their perks, but they don't redeem the mod.
Half-Life Single Player turned Multiplayer with massive amounts of bugs, most not even letting you venture father in the game. Then you have a bunch of custom maps with various objectives to do whatever... they're terrible when you consider that every enemy takes a whole clip to go down. Some maps have their perks, but they don't redeem the mod. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
As that review feels one-sided, I will try to provide a second opinion on the mod.
The thing about this mod that really makes it fun is the people you play it with, whether it be your friends on a lan or cool random folks on the internet, depending on the interactions you have with those people the game will be made or broken. The maps designed specifically for Svencoop, especially the professional ones, are usually well paced and memorable ones. Crisis, Garghunt and Osprey come to mind. There are some bugs in certain maps, but it all comes down to how you take them. A lot of bugs are fun and easily exploited for personal gain.