Looking At Glass Reveals...

N_RecoupN_Recoup Join Date: 2005-01-17 Member: 36126Members
<div class="IPBDescription">...the whole level?</div> When I look through recently-created glass, and I look over into the direction of marine start, I see... marine start! Whats up with this?
ms.jpg 37.2K

Comments

  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    Sky brushes do not block vis. You'll either have to construct the outer hull for it (which would look better and be realistic), or make a visblocker/use hint brushes to make sure the marine start does not get rendered.
  • N_RecoupN_Recoup Join Date: 2005-01-17 Member: 36126Members
    So you say I should construct the outter hull, meaning create a brush that blocks up any other views I might be seeing?

    Gotcha.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    this screenshot/layout doesnt seem to make ANY sense. except you want the ms to be seen from outside. then you will have to texture the outer walls of the ms aswell.
  • N_RecoupN_Recoup Join Date: 2005-01-17 Member: 36126Members
    I've already fixed the problem. Let me show you my progress once it is done compiling! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
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