Welcome Nsplayers

FlayraFlayra Game Director, Unknown Worlds EntertainmentSan Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
edited April 2005 in NS General Discussion
<div class="IPBDescription">Discussion</div> This thread is the official place to discuss the first post to the Unknown Worlds <a href='http://www.unknownworlds.com/ns/view?action=mailinglists' target='_blank'>mailing list</a>.

Here is the message that was posted to the list:

--

Hello there folks!

This marks a special transition time for the NS team and I wanted to make sure you guys knew what was going on.

First of all, <b>NS v3.1</b> is progressing nicely. This release will contain some balance improvements, some usability tweaks and our long-awaited Big Unannounced System. We are on the verge of announcing the details of this "B.U.S." and expect to post details on naturalselection.com within shortly. We're really excited about this release and hope you guys will be too.

Secondly, is <b>NS for Source</b> (Half-life II). We're getting tons of e-mail about if we're planning on updating NS for this great new engine. The short answer is yes, we're planning on doing this and excited to see how we can take advantage of the improved graphics and physics. However, this is a huge amount of work, and will probably mean we have to redo all of our artwork and level textures. We are planning on doing this, but it's going to take some time and we haven't decided if we're going to save it all up for one big release or if we're going to do it a piece at a time and release it in smaller patches.

Finally, there's <b>Natural Selection II</b>. NSII will be a full AAA retail game, it won't be a mod. On one hand it's too bad it will cost money, but on the other, it means we can make a MUCH better game then Natural Selection. We're now actively looking for a private investor or two to help us build a demo we can shop around to publishers. If any of you have any rich uncles or friends that love games and want to be involved with something very cool in the San Francisco area, please point them <a href='http://www.unknownworlds.com/view?action=about' target='_blank'>here</a> and have them contact us for a business plan. We are looking for serious investors only ($50,000 U.S. minimum). We could really use your help here!

That's all for now. We hope you're as excited about the future of NS as we are...we're just getting started.

-Charlie "Flayra" Cleveland and the whole NS team
«1

Comments

  • DoL_NeODoL_NeO Join Date: 2003-11-12 Member: 22717Members, NS1 Playtester
    hmm First reply <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    I am sure NS: Source will be great.
    but right now, I am more excited with the BAS (Nexus).
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    edited April 2005
    looks good flayra


    *cough* just port NS first so we can play it then update everything and release that as one huge patch down the line.
  • urinalcakeurinalcake Can&#39;t work a sound card United States Join Date: 2002-11-08 Member: 7799Members
    Aero, has he said. They just cant PORT it. A lot of things in NS HL1 wouldnt work correctly or wouldn't look good at all in NS:S.
  • Abaddon0Abaddon0 Join Date: 2003-05-09 Member: 16169Members, Constellation
    sounds great, i cant wait for the BUS.

    thanks to all on the dev team
  • monk3ymonk3y Join Date: 2003-10-30 Member: 22139Members
    ooo, whens 3.1 comin out?
  • urinalcakeurinalcake Can&#39;t work a sound card United States Join Date: 2002-11-08 Member: 7799Members
    In a few minutes.

    Not really, they haven't released a release date on it. They might not, who knows. Theres been no announcement. All we know is that 3.1 will feature part or all of the Nexus system. Dont ask what the Nexus is, just do some searching.. people overdiscuss it.
  • ModChaosControlModChaosControl HiveMind NS bot creator Join Date: 2004-03-31 Member: 27613Members
    There was a mailing list?

    *signs up*
  • Steel_TrollSteel_Troll Join Date: 2004-02-12 Member: 26455Members
    Wootes, this is great news. *waits anxiously*
  • GirTurkeyGirTurkey Join Date: 2005-03-03 Member: 43040Members
    i still have no idea what nexus is <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> or bus or w/e! soo many different things have been written <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    <!--QuoteBegin-urinalcake+Apr 22 2005, 07:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (urinalcake @ Apr 22 2005, 07:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Aero, has he said. They just cant PORT it. A lot of things in NS HL1 wouldnt work correctly or wouldn't look good at all in NS:S. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yea i know <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->

    although even if they did "port it" it would still take a while to get all the bugs and stuff worked out of moving it to a new engine... either way we probably won't be playing it till next year
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    Nice to hear the confirmation on NS:S, Flay.

    Good luck on it all: Standing behind you till the end, friend.
  • evidenceevidence Join Date: 2004-10-07 Member: 32143Members
    $50 000 **** thats almost $100 000 in my country thats like 3 house deposits.
  • WyzcrakWyzcrak Pot Pie Aficionado Join Date: 2002-12-04 Member: 10447Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue
    <!--QuoteBegin-Flayra+Apr 22 2005, 06:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flayra @ Apr 22 2005, 06:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->we can make a MUCH better game then Natural Selection<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    In the NS II section, "then" should be "than".

    As always, very exciting stuff. Best of luck moving forward.
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    Yay. Maybe putting this info on an automated mailing list will cut down on the number of new topics concerning NS:S. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    edited April 2005
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yay. Maybe putting this info on an automated mailing list will cut down on the number of new topics concerning NS:S <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Oh he's so cute! <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
  • ALLmightySPIFFALLmightySPIFF Join Date: 2005-03-02 Member: 43033Members, Constellation
    What I would LOVE to see is linux support.

    I play NS right now in linux through a nice little gem called cedega but its a bit tricky. I think shipping the game with a linux installed would be one of the sexiest things I have ever seen.

    Keep up the good work guys.
  • PRTePRTe Join Date: 2003-10-25 Member: 21919Members
    excellent <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> i hope i get to see the nexus system soon.
    as for ns:s how long ya think it will take? porting something of this caliber to the source engine would definitely take tons of time. but imagine the results <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • ubermenschubermensch Join Date: 2002-12-31 Member: 11692Banned
    Flay's such a pro... he knows how to keep his flock in line.

    He's got all the required elements of suspense for a half-life mod down pat, the long term goal to drill it in the back of our minds (HLII) and the short term goal for all the myopic ADHD kids who are addicted to new content (BUS).

    And I'm not pretending to be above that addiction. Looking forward to the nexus announcement, cheers for the news
  • surprisesurprise Join Date: 2003-01-16 Member: 12382Members, Constellation
    AAA-titles are a huge financial risk

    i personally dont question that nsII will become good (with sucha community behind it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->) but that will hradly be enough customers...

    i guess you know how risky it is, and i wish you the best, and i wish me the game <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-evidence+Apr 22 2005, 09:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (evidence @ Apr 22 2005, 09:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> $50 000 **** thats almost $100 000 in my country thats like 3 house deposits. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You must not know how investment works. We're not talking about a constie donation here, the idea is the money that flay gets now comes back tenfold when NS2 goes tripple platnum (or however that works).
  • ubermenschubermensch Join Date: 2002-12-31 Member: 11692Banned
    <!--QuoteBegin-surprise+Apr 23 2005, 05:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (surprise @ Apr 23 2005, 05:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->AAA-titles are a huge financial risk

    i personally dont question that nsII will become good (with sucha  community behind it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->) but that will hradly be enough customers...

    i guess you know how risky it is, and i wish you the best, and i wish me the game  <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    There's a lot more than the financial angle to making an "AAA" title. For anyone wondering what the hell that term means, here's a pretty good description from <a href='http://www.gamasutra.com/gdc2005/features/20050308/postcard-sanchez-crespo.htm' target='_blank'>http://www.gamasutra.com/gdc2005/features/...chez-crespo.htm</a> (reg required, use bugmenot.com) :

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The first part of the session tried to find a common ground description of what is an AAA title, and what goals should a developer follow to create one. All interviewees agreed that the first of these components would be mass appeal, meaning that a game wanting to become an AAA needs to belong to a broad market, and appeal to a lot of different people across age and gender groups. Some speakers mentioned just sales as the unique characteristic of these titles, but most argued that achieving high sales is contradictory with a niche market approach.

    Another aspect all experts mentioned is the idea of the perfect craft: AAA titles have a level of polish and aesthetic completion that conveys a large team, working with a clear audio-visual direction. The same way movie blockbusters should have great visual and audio effects, spectacular shots and great characters, AAA games are expected to be perfect in their technical and artistic execution. As a corollary of this, AAA titles should be not only playable, but fully enjoyable within the first five minutes of play time. Mass audiences do not want to wait forever while the game builds up its entertainment value: the game must be self-explanatory, with fun value appearing real quick to avoid casual gamers from bailing out.

    Another consequence of this perfect craft is that, to become an AAA game, a title must be exhaustively tested, both for bugs and usability and entertainment value. With games lasting well over fifty hours, it is mandatory for the best titles to guarantee a continuous, well balanced entertainment from beginning to end. A specific part of this testing must go to the GUI, to make sure it is aesthetically pleasant, yet functionally optimal. Many games fail to reach mainstream acceptance due to poor GUIs that make gameplay quirky and non-intuitive.

    Once all these issues are sorted out, all that a game needs to become an AAA title is a decent amount of marketing and hype. All experts coincided that games, like movies, need marketing force to reach mass audiences. Yet, all stressed the fact that no marketing can save a lousy title, and so marketing can only make sure good titles reach the audience they deserve on the first place.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    I'm pretty sure you'll find investors soon Flayra. This game catches the eye fairly quickly. I know it caught mine really fast ^^

    And furthermore, I pray the best of luck to you on getting out an AAA-title game that is called Natural Selection 2.
  • daidalosdaidalos Join Date: 2004-05-23 Member: 28854Members, Constellation
    edited April 2005
    yay, ftw!
    I am really looking forward to NS3.1
    Although I could play HL2 smoothly with full details, this doesen't work anymore, for some reason, so I am a bit scared of NS:S <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> (whoops, edited, accidently wrote NS2 instead of NS:S, sorry for that :/)
    But I am really excited about the BUS. Maybe it is overhyped, but maybe we just can't wait anymore. And I am really waiting to play 3.1 , of course.
    nice work btw.

    <!--QuoteBegin-"ALLmightySPIFF"+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ("ALLmightySPIFF")</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    What I would LOVE to see is linux support.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Yeah, me too. I am really tired of Windows now and I think I will use Linux in the future. My only problems are:
    1.I have no idea how to set up an ATI gfx driver on Linux and
    2.I don't know how to set up Steam.
    Never tried Cedega or Point to Play.
    And Valve would have to make a Steam version for Linux, before Flayra could a NS version for Linux :/
  • IBTIBT Join Date: 2003-10-22 Member: 21879Members
    I can run HL2 like i could HL1 before my comp upgraded so many years ago.
    <b>NS2 ON 5FPS WILL OWN!!! <span style='font-size:22pt;line-height:100%'>YEAH!</b></span>
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <span style='font-size:21pt;line-height:100%'>ATTENTION ALL POSTERS, STOP CONFUSING TERMS:

    NS: SOURCE (PORT) USES THE SOURCE ENGINE AND IT'S THE CURRENT NS ON A NEW ENGINE AND NS2 IS A DIFFERENT GAME WITH A DIFFERENT ENGINE (NOT SPECIFIED)</span>

    Thanks.
  • obuhobuh Not Quite Smart at NS Join Date: 2003-03-31 Member: 15072Members, Constellation
    edited April 2005
    So we can have the current NS, only with nicer graphics and lots of pointless gimmicks involving '<i>OMG UBERLOL PHYSICS OF DOOM</i>'. And don't forget screwed up player movement and nubbed bhop !

    <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    Considering one of the biggest draws of NS is the artwork (namely, the beautiful maps and models) I'd say that a port to Source would only enhance NS's strengths. NS maps are already more immersive and cool than CS:S or HL2DM maps; I drool when I think what they could look like under the Source engine.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin-obuh+Apr 23 2005, 06:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (obuh @ Apr 23 2005, 06:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So we can have the current NS, only with nicer graphics and lots of pointless gimmicks involving '<i>OMG UBERLOL PHYSICS OF DOOM</i>'. And don't forget screwed up player movement and nubbed bhop !

    <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Most important point of the port: We've been trying to get around HL limits forever, with a new engine...
  • TheJimTheJim Join Date: 2005-01-09 Member: 34080Members, Constellation
    <!--QuoteBegin-evidence+Apr 23 2005, 02:04 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (evidence @ Apr 23 2005, 02:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> $50 000 **** thats almost $100 000 in my country thats like 3 house deposits. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That would cost just over £26,098 where i live, shame i don't know anyone with that much. If i had it i would invest due to my interest in ns that keeps me awake for quite a lot of hours. I guess i can just make another donation to the company... Yeh actually im gonna donate again wont make a difference but atleast i know i have put more effort in to helping <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • CyberPitzCyberPitz Join Date: 2004-09-04 Member: 31301Members, Constellation
    <!--QuoteBegin-Mendasp+Apr 23 2005, 01:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Apr 23 2005, 01:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-obuh+Apr 23 2005, 06:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (obuh @ Apr 23 2005, 06:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So we can have the current NS, only with nicer graphics and lots of pointless gimmicks involving '<i>OMG UBERLOL PHYSICS OF DOOM</i>'. And don't forget screwed up player movement and nubbed bhop !

    <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Most important point of the port: We've been trying to get around HL limits forever, with a new engine... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Just hope all of the current things would work the same way too <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
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