Skulk How-to
glio
Join Date: 2002-11-02 Member: 4557Members
<div class="IPBDescription">uh yea</div> Ok well here's a quickie about being a skulk
The first ability you want to get is silence. Why? because skulks can already hide in dark places eliminating the need to get cloak first. Secondly, skulks are noisy little critters and silence will let you sneak up on anyone with ease. Its hard not to hear a skulk running up behind you.
Once you can get cloaking along with silence then the fun starts. All you have to do is hide on a pipe or darkened corner and wait for a marine. he walks by, you parasite him. Parasiting is fun because they hear and see that they have been parasited so they get a little uneasy. you've already got them shaking in their boots. let him gain some distance. then sneak up on him and bite his butt.
regeneration is good to have if your out behind nme's lines in case you get shot.
I use these tactics daily and they work great
The first ability you want to get is silence. Why? because skulks can already hide in dark places eliminating the need to get cloak first. Secondly, skulks are noisy little critters and silence will let you sneak up on anyone with ease. Its hard not to hear a skulk running up behind you.
Once you can get cloaking along with silence then the fun starts. All you have to do is hide on a pipe or darkened corner and wait for a marine. he walks by, you parasite him. Parasiting is fun because they hear and see that they have been parasited so they get a little uneasy. you've already got them shaking in their boots. let him gain some distance. then sneak up on him and bite his butt.
regeneration is good to have if your out behind nme's lines in case you get shot.
I use these tactics daily and they work great
Comments
Carapace is what I usually choose, but the skulk is so weak anyway, does it really make that much difference?
Redemption has worked for me a lot of times, but later in the game the weapons do damage in larger increments. The game gives you a chance to redeem yourself when your health reaches some amount. However, most of the guns (HMG, Turret, Seige Turret splash, GL, pistol) do so much damage per shot that even when you're one shot away from death, it won't redeem you beacuse you're not under the "Redeem limit." Is this true?
Regeneration... will you live under fire long enough to even be able to retreat? I thought the Skulk was a one shot thing, it's either you don't get hit once and live, or you get hit and die.
It really depends on what role you want to fill as a skulk.
Carapace is a good choice if you want to support your tanks, do recon, or try a rush at the command center. It works best when you know your actions will only let you live a short time, but you want that extra second or two to try and achieve your goal.
Redemption is, in my opinion, useless for a skulk. They're the base alien unit anyways, so the most you'll spend on it is 6rp for three upgrades. You're better off choosing one of the other two defensive traits.
Regeneration is a great ability if you plan on doing hit-and-run maneuvers. I'll always play a skulk as an assassin, so regeneration is a great help after a kill. Tagging (parasite) a marine, the following him until he's alone and vulnerable, then drop from above, rip him apart, then retreat to a duct to lick your wounds and wait for your next victim.
Hope this helps! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Carapace is good for charging into heavy fire and targeting something.
Regen is for assassin/hit-run stuff.
Why did I bother posting this if it's been said you ask. More input = stronger argument <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Me prefer Carapace ...
20 extra armor and 60% damage reduction means they have to waste more bullets on me if they have bad marksmanship ...
Then with the Skulks amazing speed I dart back to the nearest Defensive Chamber to heal up and continue my stalking ...
Carapace
Silence
Cloacking
So : Hide and cloak on top of doorway
Wait for marine
Silently walk behind him and kill him!
If he gets a few shots into you youll survive a bit longer.
Make sure your team has a few defensive chmabers around (I keep shouitng at my team if they dont bundle defensives with offensives, offensives are useless without defensive)