Bunny Hopping?

RoryRory Join Date: 2005-04-11 Member: 48163Members, Constellation
would a script for that be....
A) exploitive?
if not then....
B) available?

Comments

  • 2_of_Eight2_of_Eight Join Date: 2003-08-20 Member: 20016Members
    edited April 2005
    Read this forum, general discussion, competitive, etc... it's everywhere <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
    No, not exploitative, as said by NS devs, although it <b>is</b> a bug inherent from the original Quake engine... it never got taken out because the NS devs found it a good way to give higher-skilled players some advantages.
    [ninja edit anyone <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->]


    Scripts for timing jumps are everywhere, or just use the mousewheel.
  • RoryRory Join Date: 2005-04-11 Member: 48163Members, Constellation
    thanks, i just wanted to make sure, i don't believe in cheating

    anyone know a good one?
  • DuoGodOfDeathDuoGodOfDeath Join Date: 2002-08-01 Member: 1044Members
    Userconfig.cfg

    // JUMP SCRIPT

    alias "jumper" "+jump; wait; -jump; wait"
    alias "hop" "jumper; jumper; jumper; jumper; jumper; jumper; jumper; jumper"

    //BINDS

    bind "What Ever You Use To Jump" "hop"

    Config.cfg

    bind "m" "bind ctrl +jump" Turns script off
    bind "n" "bind ctrl hop" Turns script on
  • RoryRory Join Date: 2005-04-11 Member: 48163Members, Constellation
    thanks, and the wait command will wait it out the right amount of time?
  • obuhobuh Not Quite Smart at NS Join Date: 2003-03-31 Member: 15072Members, Constellation
    No, the wait command is not 'intelligent'. It 'waits' during one frame. Thus the actual amount of time it waits is dependant on the framerate you get in the game.
  • 2_of_Eight2_of_Eight Join Date: 2003-08-20 Member: 20016Members
    Keep in mind, you need to press the bhop key <b>each time</b> you make a jump; the "wait" command doesn't automatically time them, it just makes it easier - so you don't have to use scrollwheel for jumping, or viciously tap your jump key <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
  • Malibu_StaceyMalibu_Stacey Join Date: 2003-04-06 Member: 15243Members
    <!--QuoteBegin-2 of Eight+Apr 18 2005, 05:01 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (2 of Eight @ Apr 18 2005, 05:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Read this forum, general discussion, competitive, etc... it's everywhere <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
    No, not exploitative, as said by NS devs, although it <b>is</b> a bug... never got taken out because the pro camp bitched too much about it.


    Scripts for timing jumps are everywhere, or just use the mousewheel. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    would help if you got your facts straight before beginning your sermon.
  • la_grande_parchela_grande_parche Join Date: 2003-07-19 Member: 18262Members, Constellation
    More like bind mwheelup +jump ; mwheelup +jump
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-Malibu Stacey+Apr 19 2005, 10:01 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Malibu Stacey @ Apr 19 2005, 10:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-2 of Eight+Apr 18 2005, 05:01 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (2 of Eight @ Apr 18 2005, 05:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Read this forum, general discussion, competitive, etc... it's everywhere <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
    No, not exploitative, as said by NS devs, although it <b>is</b> a bug... never got taken out because the pro camp bitched too much about it.


    Scripts for timing jumps are everywhere, or just use the mousewheel. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    would help if you got your facts straight before beginning your sermon. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Indeed. 1/4, bhopping fills a role of increasing the utility of the skulk while at the same time steepening the learning curve at the higher level.

    Nem0 has stated several times that it's function was intended for the game, but it would be replaced in a move to a more advanced engine should that ever happen.
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