Resource Bug Not Gone?

FluffyFluffy Join Date: 2002-11-01 Member: 2067Members
<div class="IPBDescription">They have HOW many turrets?!</div> Well, I was just in a game where the marines were attacking the alien's second hive, on a 1.01 server. Now, this was right after the hive had been put up, with no resistance. EVERY marine had an HMG with motion tracker.

They managed to take over a RC near the hive, and within two minutes they had a turret factory, over 5 turrets, a phase gate, and a siege turret. Oh, and half of them were in HA and had grenade launchers.

Is this SUPPOSED to be happening? They didn't have control over every RC on the map, they were lucky to have half of them. What happened to 4 turrets being costly?

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Comments

  • GravitonSurgeGravitonSurge Join Date: 2002-11-03 Member: 6138Members
    No idea how they are doing that because I can barely afford to make 3 to cover the spawn.
  • TabrisTabris Join Date: 2002-11-02 Member: 4273Members
    Maybe you just didnt harass them enough.

    I like to keep the marines in their base for at least 5 mins.
  • TabrisTabris Join Date: 2002-11-02 Member: 4273Members
    Maybe you just didnt harass them enough.

    I like to keep the marines in their base for at least 5 mins.
  • TurtleTurtle Join Date: 2002-10-18 Member: 1540Members
    Sounds like the aliens didn't do their job and harass the marines. They also need to take out any nozzles they find.

    Remember that resource nozzles produce slowly, so it'll be some time before a nozzle, and the defenses around it, will pay for itself. If you can take out just the nozzle, you've cost the marines some serious cash, taking out the defenses with the nozzle, and you've handed the marines a serious setback.
  • F_o_RStormF_o_RStorm Join Date: 2002-08-05 Member: 1076Members
    One game can't determine aliens being too good or marines being too good.

    Aliens just obviously weren't as coordinated as the marines.
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    AGreed... Lets add this up...

    25 for factory, 20 per piece for turret... with a spawn gate... armor could have been lying around.

    thats roughly 200 RP's, quite do-able in the lage game.

    In short, StfU! N3wb!
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    What size game? Marines get the advantage in large games, aliens in small games, with 8v8 about even.

    In larger games, marines can still turret spam/siege spam themselves to victory. In smaller games, they have to rely on skill (*chuckles*).
  • Fade_AffeFade_Affe Join Date: 2002-11-05 Member: 6982Members
    imo, larger numbers of players heavily favors marines. the resource intake scales up but the cost to climb the tech tree does not, so HA and HMGs come fast (and turret spamming becomes possible) on the flip side the individual gorge's share of the team intake goes down as the numbers go up, increasing the time to get a second hive

    I'm wondering if there isn't some kind of bug still though. I playedon a 1.01 server today and there were dozens of turrets at each marine controlled node, and as an alien with only 3 nodes controlled by our team I was pulling in 6resources/tick
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    I think the resource model is just fine. Think about it like this: You have 9 children to feed but only earn what someone with 2 children to feed earns. Is this fair? The patch fixed everything, the resource model is not bugged. Think of the Marines as one big happy, gun-toting family and the Aliens as the dysfunctional one up the street with the children your mother tells you not to play with.
  • MbOoGiEMbOoGiE Join Date: 2002-11-01 Member: 2030Members
    i played on a server labelled 1.01, but it was obviously not. it didn't have auto team balance on, they had all items cost 1 resource, kind of like the death match version of NS.

    of course, this would be sort of fun, if not for the fact that aliens still need 3 hives up and running to get better $hit, so all marines do is rush with ha/hmg/gl's... i guess noobz REALLY like killing helpless chicken-like aliens who has no defense other than to scream mommy.

    i guess for every person who wants to play a fair and challenging match, there's another 10 people who just want to play CS... cept with god mode and kill aliens instead of terrorists.
  • PiCPiC Join Date: 2002-11-01 Member: 3223Members
    <!--QuoteBegin--CForrester+Nov 7 2002, 08:39 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CForrester @ Nov 7 2002, 08:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Think of the Marines as one big happy, gun-toting family and the Aliens as the dysfunctional one up the street with the children your mother tells you not to play with.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    LOL

    You're right on the money! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • Shifty_EyesShifty_Eyes Join Date: 2002-10-31 Member: 1784Members
    The team balance either didnt work or isnt on. In all of the 1.01 servers I went to (I think it was either 10 or 12 of them) 1 had balance. THe rest were all 8-5 9-7 6-2, etc.
  • sojornsojorn Join Date: 2002-11-03 Member: 6177Members
    It's still possible for 9-7 to happen. The limit is if a team has 2 more players than the other, then it can't be joined. As far as 6-2 and 8-5, might have just been unbalanced and then a couple people dropped from the behind teams.
  • Fade_AffeFade_Affe Join Date: 2002-11-05 Member: 6982Members
    edited November 2002
    Yeah but if you have the income to support 9 kids you buy a big house and suburban too ;-). The Commander doesn't have to spend any more to make armories, research armor, upgrade weapons whether hehas 2 or 9 marines. So the tech tree can be climbed much faster with the inflated income.

    Say 10 people per side results in an early game income of 10 units per tick. The commander can put all of that into expanding and upgrading. There's no way for the aliens to get their entire share of resources devoted to saving for the second hive. even if there's only one gorg he's only gonna get 2.5 resources per tick. So that marines (can) climb the tech tree much faster in a large game, while it can take longer to get the second hive because alien income is more dispersed (not in actual time, but in the ratio of the minimum time for marinesupgrade to minimum time to second hive)

    edit: I'm not saying anything should be changed, I haven't played enough games bigger than 6v6 to know how it plays out, but that's what I've seen happening
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