Co_dark

DarkpytusDarkpytus Join Date: 2005-04-11 Member: 48178Members
<div class="IPBDescription">release thread</div> Hi!
I post here my little map...The name is not definitive but it seems to be good with the map's ambient.
I will probably invent a storyline to fit with the map but for the moment I have no ideas ^^
Sorry if there is not info_location to definite the name of the different parts of the map.

Just take a look to the pics ^^
Here is the marine start:
<img src='http://perso.wanadoo.fr/darkpytus/co_darkb2_1.JPG' border='0' alt='user posted image' />

A room near the marine start:
<img src='http://perso.wanadoo.fr/darkpytus/co_darkb2.JPG' border='0' alt='user posted image' />

A room near the hive
<img src='http://perso.wanadoo.fr/darkpytus/co_darkb2_2.JPG' border='0' alt='user posted image' />

The hive (we can see it behind the smoke)
<img src='http://perso.wanadoo.fr/darkpytus/co_darkb2_3.JPG' border='0' alt='user posted image' />

And here is the map:
<a href='http://perso.wanadoo.fr/darkpytus/co_darkb3.bsp' target='_blank'>the map itself</a>

I'm waiting for your comments ^^

Comments

  • N_RecoupN_Recoup Join Date: 2005-01-17 Member: 36126Members
    Lighting seems bland at marine start. Its a simple bluish hue, and I think it could use some more colors. However, the architecture looks very well done, and all you would need is a dash of color here and there.

    Also, the room near hive picture is very, very dark. Maybe some emergency lights or walkway lights might brighten things up.

    Very good map. Just fix a few lighting qualms and you are good to go! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • persoperso Join Date: 2003-02-19 Member: 13740Members, WC 2013 - Supporter
    edited April 2005
    Looks nice, but I think you should increase gamma so one could see easier without it ruining the darkish theme of your map. Myself, I'm always a bit cautious about using logos that don't belong in my maps and I think you should reconsider using that thea logo.
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    edited April 2005
    Not stunning visually, but it's clear you put quite a bit of effort into it. Good job.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    The screenshots don't do it justice, they seem to dark compared to the actual ingame look of it all. The screenshots don't have to be gamma corrected, since you run at a gamma ramp of 1.0.

    And no I don't run at uberhigh gamma values either, gamma 3.0 is the standart I think, well I didn't change it so it must be <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    I would however try a recompile with the env_gamma set to a gamma ramp of 1.5. That would make the lightsources stand out more and probably make the map look more interesting on the lighting part. The architecturing and atmosphere you have going in the map is pretty darn good the way it is.

    Can't comment about the layout since I never really played combat before. Well once or twice maybe, but it wasn't my thing <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • DarkpytusDarkpytus Join Date: 2005-04-11 Member: 48178Members
    Sorry, but co_dark will never be a finished map.
    I explain: I worked on it but suddenly the electricity went down. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
    The map is now block-less, only entities remain but i don't want to remake it again.

    I'll maybe work on a ns_ map but not at the moment
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    Well, as much as that sucks, think of it as a confidence booster when you make your next map that you have already made a map good enough to get positive comments from this forum, which is a feat unto itself. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    edited April 2005
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
    i like save every day, but since i lost 1 day of work; i start save every hour and before compiling.
  • SamRSamR Join Date: 2002-09-30 Member: 1382Members
    i save every 5 minutes

    do you not have a .map file that wasn't screwed by your electricity? when you compile it, it creates an rmf and map file. you could try loading that

    i once screwed up my level once, but after around 4 days of sulking, I realised I had the .map file <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • FaustFaust Join Date: 2004-11-18 Member: 32852Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Darkpytus+Apr 19 2005, 07:50 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Darkpytus @ Apr 19 2005, 07:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Sorry, but co_dark will never be a finished map.
    I explain: I worked on it but suddenly the electricity went down. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
    The map is now block-less, only entities remain but i don't want to remake it again.

    I'll maybe work on a ns_ map but not at the moment <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    This would also be a good time to consider a UPS!
  • nogoodnicknamenogoodnickname Join Date: 2005-03-23 Member: 46172Members
    the rine startup looks like in co_sava
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--QuoteBegin-Faust+Apr 20 2005, 04:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Faust @ Apr 20 2005, 04:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Darkpytus+Apr 19 2005, 07:50 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Darkpytus @ Apr 19 2005, 07:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Sorry, but co_dark will never be a finished map.
    I explain: I worked on it but suddenly the electricity went down.  <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
    The map is now block-less, only entities remain but i don't want to remake it again.

    I'll maybe work on a ns_ map but not at the moment <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    This would also be a good time to consider a UPS! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Or a less expensive solution called 'making backups' <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
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