Seg Fault
Olate
Join Date: 2005-04-16 Member: 48618Members
After about 20 minutes of playing NS (very latest version of HLDS and NS server) with about 8 players, the server seg faults and crashes. This is on any map.
I ran with the -debug parameter:
----------------------------------------------
CRASH: Fri Apr 15 21:52:40 BST 2005
Start Line: ./hlds_i686 -game ns +maxplayers 12 +map ns_nothing -debug -pidfile hlds.12540.pid
End of crash report
----------------------------------------------
This is Fedora Linux Core 2 on a dedicated server.
I ran with the -debug parameter:
----------------------------------------------
CRASH: Fri Apr 15 21:52:40 BST 2005
Start Line: ./hlds_i686 -game ns +maxplayers 12 +map ns_nothing -debug -pidfile hlds.12540.pid
End of crash report
----------------------------------------------
This is Fedora Linux Core 2 on a dedicated server.
Comments
you can do this by editing your yum mirrors and doing a yum update
being as the server starts fine and only crashes after clients have been playing for a while this suggests there may be a memory allocation problem, due to more memory being used to account for entities.
A common problem I found with FC2.
also FYI
#fedora @ quakenet.org we're there to help- <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->