How To Make Pipes
BulletHead
Join Date: 2004-07-22 Member: 30049Members
<div class="IPBDescription">Problems with rotation</div> Aight Kouji... I give... show me how exactly you did it step by step
I ALWAYS get invalid brush errors when I rotate 8 sided pipes... is it just cause they're 8 sided???
EDIT- just tried with 6, 5, 12... same thing... and on all different axi...
I ALWAYS get invalid brush errors when I rotate 8 sided pipes... is it just cause they're 8 sided???
EDIT- just tried with 6, 5, 12... same thing... and on all different axi...
Comments
But it gives me an invalid brush error 0o'
Or can't you do this with full pipes?
Kouji, do you have MSN or Yahoo?
edit:
kouji_82 [/\T] hotmail [|)OT] com
edit:
Well after fiddling arround with it seems that I got extremely lucky with the rotation tool or something since 9 out of 10 (or something <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ) eight sided pipes would not rotate properly. Usually the smaller pipes since hammer doesn't have space on the mandatory 1grid vertex lock. The succes rate goes up when using bigger pipes.
So it seems you still have to edit the rotated pipes. Just create two normal brushes and rotate one of them at 45 degrees and the other 22.5 degrees. Then make sure all of their vertexes are on the grid. You can then use these as a guide modify the pipes to fit each other.
2 hour nightmare invalid brsuh and when i shap one at 22.5 and then upgrade to final place at 45 work.
Oh, yeah, you must be using HAMMER. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
A tip though... .. When making the side, regardless of how they will end up in a map, I always make the brushes vertically and split the faces up on the sides(along the Z plane). This way Hammer applies the texture correctly across all faces. Then I rotate the pipe in to position.
oh rotation..I lay all the straight brushes in first.. then I rotate the brushes at the angles I want to get the correct texture alignment and finally I use the vertex tool to connect the rotated brush between the other brushes.. I try and keep it simple.
If you want to bend a full pipe and not half a pipe._
I remember doing an 8-sided bendy pipe, in a square room, with 2 light entities. the pipes were teh sex but a square room never took so long to compile, lol._
you vertex manipulate the floor so you get the 45° edge. EXCEPT you make a pipe bend. the procedure is exactly the same but you dont vertex manipulate the edge, you mark both solids and cut it. otherwise you would spend hours manipulating <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Hours manipulating what <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
I did this in more or less then a minute using copy paste + rotate, flip horizontal/vertical after the first section was done <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
no. unless you use some weird dimensions for the basepipe of cause.
the easiest was to create a bend in a pipe in no time (and I mean NO time!):
create your pipe. its very important to adjust it to the grid, otherwise you will get solid-crap at the end.
<img src='http://mitglied.lycos.de/centercross/bilder/1.jpg' border='0' alt='user posted image' />
copy the pipes and place them like shown in the picture. you should worry about the "bent diameter" so place them wisely. you DONT HAVE TO ADJUST THE ANGLED PIPE TO THE GRID. just make shure it intersects the other pipes near a grid joint.
<img src='http://mitglied.lycos.de/centercross/bilder/2.jpg' border='0' alt='user posted image' />
mark all pipes and use the clipping tool. now cut thorugh where the pipes are intersecting.
<img src='http://mitglied.lycos.de/centercross/bilder/3.jpg' border='0' alt='user posted image' />
the result will look like this. the vertical and horizontal pipes allready have absolute meassurements, ergo the 100% fit the grid. the onlything you have to do now is simple manipulate bot sides of the angled brush in top view. you will have to just pull the verex a little bit.
<img src='http://mitglied.lycos.de/centercross/bilder/4.jpg' border='0' alt='user posted image' />
when the edges of the pipes touch each other you will have the perfect result.
<img src='http://mitglied.lycos.de/centercross/bilder/5.jpg' border='0' alt='user posted image' />
this action takes about 20 seconds. however you wont be able to use this method to create pieps that are bend in 2 different axis-directions and the procedure to create pipes with 2 or more elemtns for the bend wont be this easy but this method is the easiest one when creating simple bended pipes.
hope this will be helpful for any person out there.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->