Half Life - Source
Taaketa
Join Date: 2004-02-10 Member: 26357Members
<div class="IPBDescription">Played it and the hitboxes are bad...</div> Just finished playing Half-life source and the hitboxes are aweful IMO.
A good example is the boss, Nivaeh or whatever the level is. Use one of the jumppads and trying to aim for his head. I experianced the rocket apon launching hitting my head or my feet... Or something. also the gernade launcher had the same issues when firing downwards.
But I would seriously consider maybe not work on an NS source if the hitboxes are this bad in Single player. Having said that it could just be the fact that half-life seems to have just been a straight port with a few little changes and so maybe with the source engine and old half-life settings the Hitboxes weren't all that great.
But with a port to Source, its gonna be one of those great annoying areas to check out again. A friend of mine and I intend on testing half-life deathmatch and hitboxes there soon by increasing character speed to see what happens, hopefully we will have some results soonish.
A good example is the boss, Nivaeh or whatever the level is. Use one of the jumppads and trying to aim for his head. I experianced the rocket apon launching hitting my head or my feet... Or something. also the gernade launcher had the same issues when firing downwards.
But I would seriously consider maybe not work on an NS source if the hitboxes are this bad in Single player. Having said that it could just be the fact that half-life seems to have just been a straight port with a few little changes and so maybe with the source engine and old half-life settings the Hitboxes weren't all that great.
But with a port to Source, its gonna be one of those great annoying areas to check out again. A friend of mine and I intend on testing half-life deathmatch and hitboxes there soon by increasing character speed to see what happens, hopefully we will have some results soonish.
Comments
Only plus about doom3 is per-poly hit detection <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Yea ragdoll would make the game 100% funner that it already is :-P
i can just imagine what the marine\alien players will look like with moving eyes, looking at you when your near, etc. :-P :-P :-P
maybe even have their mouths move when using the pre-recorded taunts :-P
enjoy
Why base the potential for NS Sourse off the problems of the lowest common denominator. HL2's hitboxes are a fair bit better then HL:S' and CS:S' are even better then that. I'm sure the NS:S team wouldn't use the crappy default hitboxes from HL:S when there are much better models widely available.
Actually, I have no idea how much work they did, but it seems like that's all sometimes. Also, I never played HL:S. So my statements could be way off.
Of course, they never mentioned how difficult it would be to make the thing work flawlessly, which presumably, the NS team is looking into now.
Now I knew that HL:S was a straight port, and boy what a bad port. I highly recommend that anyone here who is thinking "WTH don't they port straight to Source?" Please go ahead and play half-life source and you'll see why they won't do it.
All those issues above I would have no doubts would be inherient to a straight NS port to source (and could be worse considering how much they've hacked the HL engine to pieces <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
However I will still be highly intrested in what I get from results of testing the hitboxes in HL2 Deathmatch. (By the way I'm currently looking for someone to donate the use of a US server for an hour or two and an a server located in asia as well, this is to create a reliable channel of lag without having to change any variables)
As long as games stay on a platform that uses hitboxes, they will never be flawless, its not only HL:S hitboxes that are way out, HL2 and HL2DM hitboxes are terrible, from what I've seen in CS:S you can get headshots by aiming well above the player model, to either side on him from about shoulders up, or aiming at the abdomen.
Above all else, source has nothing new, and does nothing spectacularly well, for all its development time HL2 brings nothing "groundbreaking" to the computer gaming industry, congradulations valve.
It's a product of hype.
It might be awesome, but the website is one of the worst ever.