6v6 Tourny Mode

MistenTHMistenTH Join Date: 2003-01-01 Member: 11706Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">Marines have only 1 reliable strat?</div> Tech: Weapons 1 / Armour 1 / PG / Shotguns.
Goal: Cap RTs / Kill RTs / PG at a hive / Shotgun hive

If anyone has any other <b>reliable</b> strat please feel free to share them, unless it's top secret then nvm.

There just isn't any variation in marine strategy at the competitive levels anymore, unless you're willing to take a big gamble. Like MT tech, but if they take sensory then GG due to focus.

Comments

  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    Armor 1, AA, weapons 1, obs->phase tech, rush second hive, mop up with HMGs (or throw one or two HMGs in the mix for cover and shotties hammer hte hive).

    That's basically TSA standard marine tactical doctrine, if you want to win, that is.
  • LofungLofung Join Date: 2004-08-21 Member: 30757Members
    edited April 2005
    Also true in pubs, sad <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->

    Edit: unless facing some really n00b aliens
  • NukeAJSNukeAJS Join Date: 2004-05-04 Member: 28443Members
    I think that the first chamber determines the tech chain. When aliens go sensory I usually tech to armor3 first and build two obs for scanning. I put the AA upgrade away for a little since upgrades are better versus SC than are heavy weapons. I also drop less med packs since cloak and focus are good killers.

    When they get MC first I get MT before phase and I always make sure I have enough to drop shotties for a shotty hive rush since the aliens will be popping in fast.
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    Armor 3? 2 obs for scanning?

    Sounds like a pub strat more than a scrim strat. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • MistenTHMistenTH Join Date: 2003-01-01 Member: 11706Members, Constellation, Reinforced - Shadow
    Why Armour 3? It's still 2 bites to kill A3 marines, same as A1.

    Max HP with A3 = 270
    Max HP with A1 = 190

    1 focus skulk bite = 150
    2 focus skulk bite = 300
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    2 Obs isn't a bad idea imo, especially when the laiens go sensory first. With the reduced obs cost, and the larger starting energy, obs are a great investment.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    <!--QuoteBegin-MistenTH+Apr 11 2005, 06:40 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MistenTH @ Apr 11 2005, 06:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why Armour 3? It's still 2 bites to kill A3 marines, same as A1.

    Max HP with A3 = 270
    Max HP with A1 = 190

    1 focus skulk bite = 150
    2 focus skulk bite = 300 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    True but if you med them once, they can survive another bite. Besides, welders should be handed out anyways.
  • MistenTHMistenTH Join Date: 2003-01-01 Member: 11706Members, Constellation, Reinforced - Shadow
    Teching A3 takes a long time though, and requires on-time medding. And if aliens are going SC, they sure as hell are going to have a lerk sporing. Real hard for rines.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Lerks are going to spore regardless of chamber choice. You know, it's sad, but if aliens go sensory first, I'd go for a two-hive lockdown. Normally I hate hive lockdowns but with the way 3.0final is coming along, I don't really see a lot of reliable ways to win. A surprise shotty rush won't work against sensory first because of free SOF.
  • surprisesurprise Join Date: 2003-01-16 Member: 12382Members, Constellation
    the question is: is it easier to hold an area when aliens have sens?

    if you build an obs and a small siege outpost, can you fend off the aliens easier as with dc or mc?

    if so, sieging would be the way to go
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    <!--QuoteBegin-surprise+Apr 18 2005, 04:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (surprise @ Apr 18 2005, 04:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the question is: is it easier to hold an area when aliens have sens?

    if you build an obs and a small siege outpost, can you fend off the aliens easier as with dc or mc?

    if so, sieging would be the way to go <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Without DC or MC fades can't heal or take longer to get back to the hive to heal. Yes, outposts and elec work better in SC games.

    No, still not really a valid use of res in a 6v6. Scan often, be damn good with the meds, and take the hive early.

    Never Weapons1 before Armour1...
  • EvocationEvocation Join Date: 2005-02-10 Member: 40647Members
    By the time you get Armor 3, they have fades. And you have no firepower to kill them,with or without shotguns.

    I go:
    IP/Armory/2 rts/arms lab/obs/A1/AA/3 sgs/W1/PG/cat/

    Catalysts make taking down nodes SO much easier.

    And can you lock down in a scrim? I'd find it difficult, since you're going to be dealing with fades that much sooner.(and a second hive)
  • MistenTHMistenTH Join Date: 2003-01-01 Member: 11706Members, Constellation, Reinforced - Shadow
    LDs will work in pubs i.e. big games, but not in scrims. Fades and hives come up way too fast, not to mention you have less troops available.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    At the expense of a later obs and aa, you can go for double arms lab. Depending on how good the aliens res control is you can get a3/w3 within 10 minutes. Of course, if at any point two arms labs ceases to be viable you can just recycle one.
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    Another way is to go for early protolab (armor1, aa, then protolab asap) with pg tech thrown in there somewhere. Then go for keeping your own rts and taking down alien rts/slow second hive if possible. Then hope to fight the 2 hive aliens with HA and one jper to patrol and build rts.
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