6v6 Tourny Mode
MistenTH
Join Date: 2003-01-01 Member: 11706Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">Marines have only 1 reliable strat?</div> Tech: Weapons 1 / Armour 1 / PG / Shotguns.
Goal: Cap RTs / Kill RTs / PG at a hive / Shotgun hive
If anyone has any other <b>reliable</b> strat please feel free to share them, unless it's top secret then nvm.
There just isn't any variation in marine strategy at the competitive levels anymore, unless you're willing to take a big gamble. Like MT tech, but if they take sensory then GG due to focus.
Goal: Cap RTs / Kill RTs / PG at a hive / Shotgun hive
If anyone has any other <b>reliable</b> strat please feel free to share them, unless it's top secret then nvm.
There just isn't any variation in marine strategy at the competitive levels anymore, unless you're willing to take a big gamble. Like MT tech, but if they take sensory then GG due to focus.
Comments
That's basically TSA standard marine tactical doctrine, if you want to win, that is.
Edit: unless facing some really n00b aliens
When they get MC first I get MT before phase and I always make sure I have enough to drop shotties for a shotty hive rush since the aliens will be popping in fast.
Sounds like a pub strat more than a scrim strat. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
Max HP with A3 = 270
Max HP with A1 = 190
1 focus skulk bite = 150
2 focus skulk bite = 300
Max HP with A3 = 270
Max HP with A1 = 190
1 focus skulk bite = 150
2 focus skulk bite = 300 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
True but if you med them once, they can survive another bite. Besides, welders should be handed out anyways.
if you build an obs and a small siege outpost, can you fend off the aliens easier as with dc or mc?
if so, sieging would be the way to go
if you build an obs and a small siege outpost, can you fend off the aliens easier as with dc or mc?
if so, sieging would be the way to go <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Without DC or MC fades can't heal or take longer to get back to the hive to heal. Yes, outposts and elec work better in SC games.
No, still not really a valid use of res in a 6v6. Scan often, be damn good with the meds, and take the hive early.
Never Weapons1 before Armour1...
I go:
IP/Armory/2 rts/arms lab/obs/A1/AA/3 sgs/W1/PG/cat/
Catalysts make taking down nodes SO much easier.
And can you lock down in a scrim? I'd find it difficult, since you're going to be dealing with fades that much sooner.(and a second hive)