Automatic Doors

K2BoarderK2Boarder Join Date: 2004-01-29 Member: 25699Members
I've seen in maps like ns_here where you walk up to a door and it opens automatically. Does it use a func_presence or a trigger_multiple? If someone could just give me a brief description of how this works, I would appreciate it.

Comments

  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited April 2005
    trigger_multiple will be triggered when a client (the player) is inside the area of the brush tied to the trigger_multiple. It will then trigger the target.

    trigger_presence works the same way only it will give the extra option to make it only trigger for a specific team...
  • semaja2semaja2 Join Date: 2004-05-23 Member: 28850Members
    i thought it did that by default becuse when i made my map all the doors were automatily automatic doors
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited April 2005
    <!--QuoteBegin-semaja2+Apr 10 2005, 02:19 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (semaja2 @ Apr 10 2005, 02:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i thought it did that by default becuse when i made my map all the doors were automatily automatic doors <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    True, but you have to touch the door for that to work. And I think K2Boarder wants doors which are triggered prior to touching them so they won't slow you down...
  • K2BoarderK2Boarder Join Date: 2004-01-29 Member: 25699Members
    <!--QuoteBegin-Kouji San+Apr 9 2005, 06:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kouji San @ Apr 9 2005, 06:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> True, but you have to touch the door for that to work. And I think K2Boarder wants doors which are triggered prior to touching them so they won't slow you down... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah, that's what I was going for. Thanks for the help.
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> thanks kouji, i m think in this issue some day to make a door only trigered by marines or a only alien to help the onos to go up in elevators.
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    edited April 2005
    Useing trigger presence is bad, Weapon fire, except bullets, swipes and bites, Trgger the presence, Mines are the biggest problem as you can place a mine to jam a door shut/open. Doors triggered by buttons or touch is the most flawless option.

    Mines still act as though they have a laser when it comes to a trigger prescense. Mines will keep it activated even if they arent in it but pointing at it, also if a player jams the door then the eefect can real easily be reversed where entering the trigger closes the door and leaving it opens it so you can never get through the door, This proplem is easily cause by fireing grenades into the trigger.

    So dont use trigger_presence for doors! It's disasterous!
    I belive their main porporse in this game is to trigger atmospheric effects such as entering an area triggers a sound or a steam burst or anything else you can think of.
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    <!--QuoteBegin-SgtBarlow+Apr 11 2005, 07:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SgtBarlow @ Apr 11 2005, 07:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Useing trigger presence is bad, Weapon fire, except bullets, swipes and bites, Trgger the presence, Mines are the biggest problem as you can place a mine to jam a door shut/open. Doors triggered by buttons or touch is the most flawless option.

    Mines still act as though they have a laser when it comes to a trigger prescense. Mines will keep it activated even if they arent in it but pointing at it, also if a player jams the door then the eefect can real easily be reversed where entering the trigger closes the door and leaving it opens it so you can never get through the door, This proplem is easily cause by fireing grenades into the trigger.

    So dont use trigger_presence for doors! It's disasterous!
    I belive their main porporse in this game is to trigger atmospheric effects such as entering an area triggers a sound or a steam burst or anything else you can think of. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    since when? I never had this problem 0o'
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
    how me make a func brakeable close a door and show off a welding point over it and since welding they blow the door.
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