Toggleable Textures

moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
<div class="IPBDescription">issues</div> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Switchable Animating (+A), +Atexturename is like regular animating above, except there is one extra texture in the series starting with the symbol +A instead of a number. If the brush involved is made a named func wall or other entity, then a trigger can target it and switch from the +0 to +9 animation to the "stopped" +A texture. (Reportedly you can also switch between series, with both +0texturename to +9texturename and +Atexturename to +Jtexturename so that you can switch between both animated series running. You can also make a +Atexturename to +Jtexturename with one extra +0texturename texture for the stop.)
problems = as regular animation. Also MUST be an entity to be able to switch, therefore it never blocks VIS. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

So according to this, A toggleable texture on a func_wall can will be switched when something targets the func_wall. I have a weldable whose target is a func_wall and a func_water. The func_wall has the toggleable texture on it, but it doesn't change after the weld. The textures are named {+0smon_mon and {+Asmon_mon.

Anyone have any ideas?

Comments

  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    edited April 2005
    You can't have two prefixes in a texturename, as far as I am aware ({ and + in this instance). Try removing the { from the texture names and see if it works then, if so, then you'll have to forget having transparent sections on your texture (Unless you use additive render mode).
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    <!--QuoteBegin-Merkaba+Apr 1 2005, 08:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Merkaba @ Apr 1 2005, 08:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You can't have two prefixes in a texturename, as far as I am aware ({ and + in this instance). Try removing the { from the texture names and see if it works then, if so, then you'll have to forget having transparent sections on your texture (Unless you use additive render mode). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    sweet, thanks. I didn't need those in there anyways <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Sign In or Register to comment.