Toggleable Textures
moultano
Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
<div class="IPBDescription">issues</div> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Switchable Animating (+A), +Atexturename is like regular animating above, except there is one extra texture in the series starting with the symbol +A instead of a number. If the brush involved is made a named func wall or other entity, then a trigger can target it and switch from the +0 to +9 animation to the "stopped" +A texture. (Reportedly you can also switch between series, with both +0texturename to +9texturename and +Atexturename to +Jtexturename so that you can switch between both animated series running. You can also make a +Atexturename to +Jtexturename with one extra +0texturename texture for the stop.)
problems = as regular animation. Also MUST be an entity to be able to switch, therefore it never blocks VIS. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
So according to this, A toggleable texture on a func_wall can will be switched when something targets the func_wall. I have a weldable whose target is a func_wall and a func_water. The func_wall has the toggleable texture on it, but it doesn't change after the weld. The textures are named {+0smon_mon and {+Asmon_mon.
Anyone have any ideas?
problems = as regular animation. Also MUST be an entity to be able to switch, therefore it never blocks VIS. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
So according to this, A toggleable texture on a func_wall can will be switched when something targets the func_wall. I have a weldable whose target is a func_wall and a func_water. The func_wall has the toggleable texture on it, but it doesn't change after the weld. The textures are named {+0smon_mon and {+Asmon_mon.
Anyone have any ideas?
Comments
sweet, thanks. I didn't need those in there anyways <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->