Battlegorge Stradegy

ScrapScrap Join Date: 2005-01-06 Member: 32953Members
<div class="IPBDescription">has anyone done it?</div> well the game was 6vs6...cant remember the map name but its the one with "overlook" and dbl res in middle.SO all aliens went gorge for some reason(pub game, sometimes something strange happen) and we started moving together trught the map.If we saw a rt we built ocs near it and built it and so on.We could even take 3-4 marines with spit/heal tactics.We managed to fight forward MS by building ocs and dcs to the "cant place more" not in a line but in a diagonal way so we got like a checkersboard oc farm.We actually managed to move to marine start base and they didnt get there sieges up in time because we got good spitters who oculd retreat quickly and heal in a oc/dc/healspray road backwards.This all ofcourse happened early game and we only got second hive up before we reached MS in 30 sec or so.
everyone experienced this kind of game before then?it was totaly fun because aliens felt so overpowered when all team built dcs ocs and healsprayed eachother.Liek a HA train early on.

Comments

  • theclamtheclam Join Date: 2004-08-01 Member: 30290Members
    edited April 2005
    The problem is that once the marines get GLs, you'll lose your OCs. You also won't be able to take down their RTs very well, until you get Hive2. You're also screwed in any area that doesn't have OCs.
  • monk3ymonk3y Join Date: 2003-10-30 Member: 22139Members
    this sounds like a gorge rush. add MCs for better effects.
  • MistenTHMistenTH Join Date: 2003-01-01 Member: 11706Members, Constellation, Reinforced - Shadow
    He did say it was early game, so they won't have advanced weaponry. And just 1 person being a skulk will solve structure killing problems.

    And it was a pub game, and well, strange things do happen <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • theclamtheclam Join Date: 2004-08-01 Member: 30290Members
    <!--QuoteBegin-MistenTH+Apr 2 2005, 12:35 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MistenTH @ Apr 2 2005, 12:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> He did say it was early game, so they won't have advanced weaponry. And just 1 person being a skulk will solve structure killing problems.

    And it was a pub game, and well, strange things do happen <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You can get AA by 4:00 if you rush it. Even shotguns will do a great job of killing OCs.
  • SmoodCrooznSmoodCroozn Join Date: 2003-11-04 Member: 22310Members
    My ideal battle gorge uses (in order of importance): celerity, scent of fear and regeneration.

    The gorge is too slow, so celerity is a given. Scent of fear is better than regen as you will have a better chance of living if you avoid an entire situation rather than going blindly into and and healing. That leaves regeneration which helps you out when you accidently fall into a trap. Remember to place movements around the map, as it works VERY well with spit and bilebomb.
Sign In or Register to comment.