What Ns Could Look Like...

aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
edited March 2005 in NS General Discussion
<img src='http://yanai.blackmage.org/nancy/newest/newest.jpg' border='0' alt='user posted image' />

imagine having marine models like that :-P

but by the time you cut it down to ~2000-3000 polys it'd be ugly


go here for the rest


<a href='http://yanai.blackmage.org/nancy/newest/' target='_blank'>http://yanai.blackmage.org/nancy/newest/</a>

Comments

  • TrakenTraken Join Date: 2004-11-14 Member: 32797Members
    Ahhh, good old Sheena's Nancy. I remember when she was still in development. I wonder if those underwear teaser pics are still around... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    yep, just go to the <parent directory>
  • theclamtheclam Join Date: 2004-08-01 Member: 30290Members
    It crosses too far into the uncanny valley for me.
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    <!--QuoteBegin-theclam+Mar 31 2005, 02:22 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (theclam @ Mar 31 2005, 02:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It crosses too far into the uncanny valley for me. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ? i don't get it
  • theclamtheclam Join Date: 2004-08-01 Member: 30290Members
    <!--QuoteBegin-aeroripper+Mar 31 2005, 02:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (aeroripper @ Mar 31 2005, 02:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-theclam+Mar 31 2005, 02:22 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (theclam @ Mar 31 2005, 02:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It crosses too far into the uncanny valley for me. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    ? i don't get it <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <a href='http://en.wikipedia.org/wiki/Uncanny_Valley' target='_blank'>http://en.wikipedia.org/wiki/Uncanny_Valley</a>

    It basically means that the closer something gets to looking like an actually human, it starts to look creepier and creepier, until it looks exactly like a human. The model looks too much like a plastic doll to me. In my opinion, it's not done well enough to be included in any game. It should either be made much more realistic or should be more stylized. It just looks half-Barbie, half-zombie right now.
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    I think the uncanny valley is a crock IMO
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    nethetheless 'theclam' the model is still pretty amazing, and for the creator 'sheena' it would have took dedication, so appreciation is always nice.
  • TrakenTraken Join Date: 2004-11-14 Member: 32797Members
    I love Sheena's work to death (wish she was around to pimp some more) but Nancy's face is really...disturbing. You could post a picture of Nancy's face as the definition of Uncanny Valley.
  • BreakthroughBreakthrough Texture Artist (ns_prometheus) Join Date: 2005-03-27 Member: 46620Members, Constellation
    That Uncanny Valley isn't true for everyone, but Nancy fell right in there. Although those underwear teaser pictures were alright...
  • gazOzzgazOzz Work&#39;s a ... Join Date: 2003-12-25 Member: 24747Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    weapon_hearthattack

    marines will be overpowered if nancy decides its too hot...
  • CurveCurve Join Date: 2003-12-17 Member: 24475Members, Reinforced - Shadow
    We can all sit and pray <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • SwiftSwift Lost Keys Join Date: 2005-02-19 Member: 41683Members, Constellation
    edited March 2005
    <span style='font-size:8pt;line-height:100%'>http://yanai.blackmage.org/nancy/newest/newest2.jpg </span>

    I wouldn't mind biting that... Oh.. Did I say that out loud....

    Edit: the model work is encredible, but seeing a hot 3D anime chick fighting aliens doesn't seem right.... I mean, wouldn't rines have scars and such on their face, and be raggedy in general?.. Amazing work non the less, however.....
  • UKchaosUKchaos Join Date: 2002-08-10 Member: 1132Members
    It looks like she is wearing a corset, but otherwise, i like it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • KwilKwil Join Date: 2003-07-06 Member: 17963Members
    Hm. Scarily accurate rendering of what NS would look like.. I see you've even got the frame-rate correct.
  • ScrapScrap Join Date: 2005-01-06 Member: 32953Members
    so why couldnt ns look like that? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Scrap+Mar 31 2005, 09:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Scrap @ Mar 31 2005, 09:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> so why couldnt ns look like that? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Because having mdels that detailed means you would get about 1/2 a frame an hour. Sheena (the insanely talented gal who made that model) has a machine with 8 gigs of RAM and it <u>still</u> takes her a while to render one of the models.
  • phunktionphunktion Join Date: 2003-11-14 Member: 22883Members, NS1 Playtester, Reinforced - Shadow, WC 2013 - Silver
    loooks nice but needs more dirt. it does look like a plastic doll.

    you could get something that good looking in source with a a low poly model and normal maps for the detail
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    Wow, I envy Bob's locker placement.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-DragonMech+Mar 31 2005, 11:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DragonMech @ Mar 31 2005, 11:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Scrap+Mar 31 2005, 09:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Scrap @ Mar 31 2005, 09:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> so why couldnt ns look like that? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Because having mdels that detailed means you would get about 1/2 a frame an hour. Sheena (the insanely talented gal who made that model) has a machine with 8 gigs of RAM and it <u>still</u> takes her a while to render one of the models. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Game engines take rendering shortcuts... That being said, get back to me when you can build a game engine that properly handles nurbs.

    This thing will never be in NS because currently it is using a rough average of about infinaty minus one polies. It could be converted and optimized, but most likely it would just compleatly wreck the good looks of the model.
  • Marik_SteeleMarik_Steele To rule in hell... Join Date: 2002-11-20 Member: 9466Members
    No need for a duplicate of <a href='http://www.unknownworlds.com/forums/index.php?showtopic=86082' target='_blank'>the original thread in Artwork</a>. I'll lock this one -- you can continue talking about it over there.
This discussion has been closed.