Behold! Tis Be Hdr In Hl2!

SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
<div class="IPBDescription">In all its (low res) glory!</div> High Dynamic Range rendering is godly.

<a href='http://forums.gaminghorizon.com/showthread.php?p=512' target='_blank'>http://forums.gaminghorizon.com/showthread.php?p=512</a>

Waiting for a higher quality version.
«1

Comments

  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    That place looks absolutely lovely, but is also likely to bring my 9800 Pro to its knees. I do hope the gameplay is up to scratch; nothing worse than all candy and no nutrients.
  • Har_Har_the_PirateHar_Har_the_Pirate Join Date: 2003-08-10 Member: 19388Members, Constellation
    <!--QuoteBegin-Tequila+Mar 30 2005, 06:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Mar 30 2005, 06:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That place looks absolutely lovely, but is also likely to bring my 9800 Pro to its knees. I do hope the gameplay is up to scratch; nothing worse than all candy and no nutrients. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i think it has been tested and aproved that hl2 is fun already
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-Har Har the Pirate+Mar 31 2005, 02:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Har Har the Pirate @ Mar 31 2005, 02:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Tequila+Mar 30 2005, 06:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Mar 30 2005, 06:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That place looks absolutely lovely, but is also likely to bring my 9800 Pro to its knees. I do hope the gameplay is up to scratch; nothing worse than all candy and no nutrients. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    i think it has been tested and aproved that hl2 is fun already <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Swish! Look how my statement flies over your head!

    HL2 is brilliant fun, but this is only a single level. I don't want to walk in a lovely monastery and shoot a few poison headcrabs, then end the level. Basically, I'm saying I hope Valve have took the time to build an engaging mini-adventure that has strong momentum to drive you forward - storming the cliffs, blowing up the whole place; y'know, 'chestnut' fun elements?
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    That is quite impressive seeing it side by side like that.
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    I don't know what it is exactly, but I know it looks amazing with it!
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    That's really all you need to know...
  • Seph_KimaraSeph_Kimara Join Date: 2003-08-10 Member: 19359Members
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    mmm, light. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • BadKarmaBadKarma The Advanced Literature monsters burned my house and gave me a 7 Join Date: 2002-11-12 Member: 8260Members
    Keeping in mind i havnt seen the video yet, are you sposed to be Gordon in the level or a Resistance member?
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    Eh... Sure it looks a bit nicer...

    The movie would have been much more effective if it had the camera at the same point side by side with and without rather then having what looks like one camera with a split down the middle.. You don't actually see the difference too much.
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    <!--QuoteBegin-BadKarma+Mar 30 2005, 09:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BadKarma @ Mar 30 2005, 09:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Keeping in mind i havnt seen the video yet, are you sposed to be Gordon in the level or a Resistance member? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I don't know about the actual level, but the vid is just a tech demo taking you through a cathedral, with light streaming through the windows and a couple of poison headcrabs around.
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    edited March 2005
    What you are seeing in this video looks more like overbrightening with a little bloom than anything else(like NS and many other games have done before it). I don't see any reason why they wouldn't show high contrast lighting(e.g. sunshine and shadow, brightly lit room with lights that can be turned on or off or whatever.)

    IMO the really cool use of HDR is to use it to dynamically map the HDR image down to the LDR colour output that goes to your monitor in a way that is reasonably close to the eye. So that if you are standing in a mostly shadowy area looking out on a sunlit area it will look really overbrightened with the shadowy area taking up most of the range of colours displayed on your monitor, whereas stepping out into the bright region the dark shadows become allmost black and the bright sunlit area will take up most of the range of colours on your screen. Unreal engine 3 does this(and so does the RTHDRIBL demo.)
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    It's nothing special.
  • MedHeadMedHead Join Date: 2002-12-19 Member: 11115Members, Constellation
    edited March 2005
    No offense, but it looks like simple brightness differences.

    EDIT: I pressed the "UltraBrite Mode" button on my ViewSonic monitor, and the non-HDR side became almost as bright as the HDR side, as I expected. This isn't that impressive.

    The thing that makes me laugh the most about HDR is the light blooming. I laugh because blown out lighting like those seen in light blooming are often frowned upon in photography! Makes me chuckle inwardly whenever I see the (in my opinion) overdone lighting effects.
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    The point is being lifelike, Med, not like a photograph. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • MedHeadMedHead Join Date: 2002-12-19 Member: 11115Members, Constellation
    Yes, but I'm a photographer. I'm also weird.
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    <!--QuoteBegin-Soylent green+Mar 30 2005, 09:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Soylent green @ Mar 30 2005, 09:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Unreal engine 3 does this(and so does the RTHDRIBL demo.) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    k, you got me. wth is RTHDRIBL?
  • MedHeadMedHead Join Date: 2002-12-19 Member: 11115Members, Constellation
    A Google search returned this: <a href='http://www.deathfall.com/article.php?sid=2836' target='_blank'>http://www.deathfall.com/article.php?sid=2836</a>
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    <!--QuoteBegin-MedHead+Mar 31 2005, 12:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MedHead @ Mar 31 2005, 12:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yes, but I'm a photographer. I'm also weird. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Heh, photography is fun. I need to learn more about it and get a camera that doesn't have some stupid auto-focus feature.
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    Oh Emm Gee, must be the hax!
  • Steel_TrollSteel_Troll Join Date: 2004-02-12 Member: 26455Members
    Oooooh Aaaah <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • CFInsaneCFInsane Join Date: 2003-08-27 Member: 20254Members
    my radeon 9800pro will soon become obsolete....
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    ...

    Link doesent work for me.
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    Meh, it's nothing all that great really. Sure it's a bit brighter and the colours are a bit sharper, but it's really not all that impressive, especially so in the wake of seeing screenshots from <a href='http://elderscrolls.com/art/obliv_screenshots_01.htm' target='_blank'>Elder Scrolls 4: Oblivion</a> or <a href='http://www.unrealtechnology.com/flash/technology/ue30.shtml' target='_blank'>Unreal Engine 3</a>. We've seen HDR lighting before, and both of the aformentioned (Yes, unreleased) games make it so much prettier.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--QuoteBegin-MedHead+Mar 30 2005, 08:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MedHead @ Mar 30 2005, 08:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No offense, but it looks like simple brightness differences.

    EDIT: I pressed the "UltraBrite Mode" button on my ViewSonic monitor, and the non-HDR side became almost as bright as the HDR side, as I expected. This isn't that impressive.

    The thing that makes me laugh the most about HDR is the light blooming. I laugh because blown out lighting like those seen in light blooming are often frowned upon in photography! Makes me chuckle inwardly whenever I see the (in my opinion) overdone lighting effects. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Quite possibly turning the brightness up really really high is <i>not</i> the ideal way to evaluate image quality. The advantages of HDR is not in making things brighter; it's the way light behaves. Look straight at shiny metal reflecting on a bright day, and you'll notice you can't see anything else very well around the metal. If you're looking through prison bar doors, you'll barely be able to see the bars. Games right now have to fake this with silly sprites; you'll notice this if you look at the sky in de_dust in CS:Source, and the sun sort of shines through the wall and looks crappy (this is if you're outdoors, say, Terrorist side going into the indoors area).

    What HDR is going to do is allow light to "bleed around" things like the prison bars, or a chain link fence, or in the case of dust the wall, and behave like light does in real life. Photographs aren't a perfect approximation of what you really see because the image you get can vary based on the exposure time, etc.

    I still love you though. <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo-->
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-TychoCelchuuu+Mar 31 2005, 06:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TychoCelchuuu @ Mar 31 2005, 06:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-MedHead+Mar 30 2005, 08:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MedHead @ Mar 30 2005, 08:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No offense, but it looks like simple brightness differences.

    EDIT: I pressed the "UltraBrite Mode" button on my ViewSonic monitor, and the non-HDR side became almost as bright as the HDR side, as I expected. This isn't that impressive.

    The thing that makes me laugh the most about HDR is the light blooming. I laugh because blown out lighting like those seen in light blooming are often frowned upon in photography! Makes me chuckle inwardly whenever I see the (in my opinion) overdone lighting effects. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Quite possibly turning the brightness up really really high is <i>not</i> the ideal way to evaluate image quality. The advantages of HDR is not in making things brighter; it's the way light behaves. Look straight at shiny metal reflecting on a bright day, and you'll notice you can't see anything else very well around the metal. If you're looking through prison bar doors, you'll barely be able to see the bars. Games right now have to fake this with silly sprites; you'll notice this if you look at the sky in de_dust in CS:Source, and the sun sort of shines through the wall and looks crappy (this is if you're outdoors, say, Terrorist side going into the indoors area).

    What HDR is going to do is allow light to "bleed around" things like the prison bars, or a chain link fence, or in the case of dust the wall, and behave like light does in real life. Photographs aren't a perfect approximation of what you really see because the image you get can vary based on the exposure time, etc.

    I still love you though. <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Does this mean we can gain the effect of having there be only one light in a room, but when a thin object is in the way, say, a pillar, its not pitch black behind the pillar?
  • BadKarmaBadKarma The Advanced Literature monsters burned my house and gave me a 7 Join Date: 2002-11-12 Member: 8260Members
    Im far more interested in the actual gaming that is coming with whatever this HDR thing is.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    edited March 2005
    <!--QuoteBegin-Quaunaut+Mar 31 2005, 05:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Mar 31 2005, 05:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-TychoCelchuuu+Mar 31 2005, 06:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TychoCelchuuu @ Mar 31 2005, 06:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-MedHead+Mar 30 2005, 08:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MedHead @ Mar 30 2005, 08:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No offense, but it looks like simple brightness differences.

    EDIT: I pressed the "UltraBrite Mode" button on my ViewSonic monitor, and the non-HDR side became almost as bright as the HDR side, as I expected. This isn't that impressive.

    The thing that makes me laugh the most about HDR is the light blooming. I laugh because blown out lighting like those seen in light blooming are often frowned upon in photography! Makes me chuckle inwardly whenever I see the (in my opinion) overdone lighting effects. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Quite possibly turning the brightness up really really high is <i>not</i> the ideal way to evaluate image quality. The advantages of HDR is not in making things brighter; it's the way light behaves. Look straight at shiny metal reflecting on a bright day, and you'll notice you can't see anything else very well around the metal. If you're looking through prison bar doors, you'll barely be able to see the bars. Games right now have to fake this with silly sprites; you'll notice this if you look at the sky in de_dust in CS:Source, and the sun sort of shines through the wall and looks crappy (this is if you're outdoors, say, Terrorist side going into the indoors area).

    What HDR is going to do is allow light to "bleed around" things like the prison bars, or a chain link fence, or in the case of dust the wall, and behave like light does in real life. Photographs aren't a perfect approximation of what you really see because the image you get can vary based on the exposure time, etc.

    I still love you though. <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Does this mean we can gain the effect of having there be only one light in a room, but when a thin object is in the way, say, a pillar, its not pitch black behind the pillar? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yes and no. The pillar will not entirely block the light if you look at it; you'll barely see the pillar if it's thin. Radiosity is actually what lights up the shadow even if there's only one light, and I believe Half-Life 2 can do that also. In fact, I know it can.
  • ShoeboxShoebox Join Date: 2004-11-15 Member: 32817Members
    neat the dude that like made the video or whatever has the same name as me. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
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