Getting Stuck
werbwerb
Join Date: 2002-11-06 Member: 7333Members
<div class="IPBDescription">=[</div> Onos <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> seem to get stuck a lot, especially when you have redemption. Maybe it's just on crowded/small maps, but when you teleport back due to redemption kicking in, you'll most likely land on top or between some structures and get stuck with no way out. Which mean you either have to evolve back to something smaller, or suicide. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
Would be cool if you could look into this and try and fix this problem.
Very cool mod, by the way! Much more original than most of the others out there and once you refine it and do some fine tuning I'm sure it'll be top-notch.
Would be cool if you could look into this and try and fix this problem.
Very cool mod, by the way! Much more original than most of the others out there and once you refine it and do some fine tuning I'm sure it'll be top-notch.
Comments
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=8705' target='_blank'>This thread already exists.</a>
There should be some button that helps you get unstuck somehow. Like something that makes your hitbox super small for half a second and depletes all your energy in the process. Getting stuck sucks!
I've also noticed a bug, if you are cloaked and all 3 of your sensory chambers get destroyed it looks like you are still cloaked on client side. Even when attacking it still looks like you are cloaked, you can even move around. At first i thought this was a bug that let me stay cloaked permanently, but it seems that a marine shot me while i was moving around with my "perma-cloak" , has anyone else experienced this ?
So far it's done nothing.
Darc Myst
Ive noticed when using blink it usually works when your pointed at kinda med-high level places. It usually always works when you point at a pillar, and most the time it never works on walls.