Medpacking Marine's
Garet_Jax
Join Date: 2003-02-23 Member: 13870Members, Constellation
<div class="IPBDescription">A tad buggy?</div> As I often command in NS, I was happy to see the removal of a restriction radius around marines for 3.0.
This meant that I could once again turn-on my commander aimbot and medspam/ammospam directly onto a marine.
But after a couple of weeks play- does anyone find this doesn't work sometimes? It seems to me as if, on occasion, the "drop restriction" randomly kicks in and I can't med a marine's head.
I've started to get used to dropping support by the marine's feet (again)- but this isn't helpful when you have a couple of skulks dancing around a marine's knees.
I'd like to send in a demo as a bug report, but commander demos don't show the cursor (whether it's the actual cursor, or a building/item about to be dropped).
So- anyone else noticed this?
Cheers.
This meant that I could once again turn-on my commander aimbot and medspam/ammospam directly onto a marine.
But after a couple of weeks play- does anyone find this doesn't work sometimes? It seems to me as if, on occasion, the "drop restriction" randomly kicks in and I can't med a marine's head.
I've started to get used to dropping support by the marine's feet (again)- but this isn't helpful when you have a couple of skulks dancing around a marine's knees.
I'd like to send in a demo as a bug report, but commander demos don't show the cursor (whether it's the actual cursor, or a building/item about to be dropped).
So- anyone else noticed this?
Cheers.
Comments
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Yes, very true!
I can hear the metallic 'thu-dunk" sound that starts when any structure is about to be dropped, but that's as far as it goes <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
(tanke- I record all my PCWs now (speaking of which, we have one tonight so be on IRC by 20:45cet <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> ) so hopefully we'll have a demo of it soon)
do you mean this literaly or are you just that good at medding?
also, its pain to drop buildings sometimes because a marine will be standing in the way... Orginaly, if a marine was in the way, it would just push them up...Id like to see this again
do you mean this literaly or are you just that good at medding? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Come on Lucid, this is ns everyone hacks.
With an aimbot, that "problem" goes away.
With an aimbot, that "problem" goes away. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Medpacking a marine is much easier than killing a skulk, fade, or lerk. I don't see why you'd need an aimbot.
do you mean this literaly or are you just that good at medding? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Hey it's lucid :o
Just putting in my info! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
THAT TF JUST WON'T GO IN THE MIDDLE THERE! I have to move my view to an aukward(<--WTH spelling?) postion to drop it.
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He's offered to fix it for you if you find out under what conditions this problem occurs and reliably reproduce it. You can't ask for more than that. Go post a bug report. <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
The code is allways being refined, and this will eventually be fixed.