Medpacking Marine's

Garet_JaxGaret_Jax Join Date: 2003-02-23 Member: 13870Members, Constellation
<div class="IPBDescription">A tad buggy?</div> As I often command in NS, I was happy to see the removal of a restriction radius around marines for 3.0.

This meant that I could once again turn-on my commander aimbot and medspam/ammospam directly onto a marine.

But after a couple of weeks play- does anyone find this doesn't work sometimes? It seems to me as if, on occasion, the "drop restriction" randomly kicks in and I can't med a marine's head.

I've started to get used to dropping support by the marine's feet (again)- but this isn't helpful when you have a couple of skulks dancing around a marine's knees.

I'd like to send in a demo as a bug report, but commander demos don't show the cursor (whether it's the actual cursor, or a building/item about to be dropped).

So- anyone else noticed this?

Cheers.

Comments

  • SwiftSwift Lost Keys Join Date: 2005-02-19 Member: 41683Members, Constellation
    Try using fraps?...
  • 2_of_Eight2_of_Eight Join Date: 2003-08-20 Member: 20016Members
    I too find this quite buggy, at times part of the sound will play (the beggining-to-drop sound), but the medpack/ammo itself will not materialize, and the dropping sound will not play.
  • GoldenGolden Join Date: 2004-09-01 Member: 31169Members, NS1 Playtester, NS2 Playtester, NS2 Map Tester, WC 2013 - Silver, NS2 Community Developer
    I've had a problem dropping buildings as well as meds and ammo. Dropping meds and ammo is harder now than in pre-3.0F due to the inconsistancies.
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    Cookies to the first one that catches and classifies the manifestation of this bug and posts it in the bug forum.

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • Garet_JaxGaret_Jax Join Date: 2003-02-23 Member: 13870Members, Constellation
    <!--QuoteBegin-2 of Eight+Mar 28 2005, 04:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (2 of Eight @ Mar 28 2005, 04:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I too find this quite buggy, at times part of the sound will play (the beggining-to-drop sound), but the medpack/ammo itself will not materialize, and the dropping sound will not play. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yes, very true!

    I can hear the metallic 'thu-dunk" sound that starts when any structure is about to be dropped, but that's as far as it goes <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    (tanke- I record all my PCWs now (speaking of which, we have one tonight so be on IRC by 20:45cet <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> ) so hopefully we'll have a demo of it soon)
  • LucidLucid Join Date: 2002-12-11 Member: 10534Members, Constellation
    <!--QuoteBegin-Garet Jax+Mar 28 2005, 07:21 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Garet Jax @ Mar 28 2005, 07:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This meant that I could once again turn-on my commander aimbot and medspam/ammospam directly onto a marine. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    do you mean this literaly or are you just that good at medding?
  • freebirdpatfreebirdpat Join Date: 2004-04-10 Member: 27826Members, Constellation, Reinforced - Shadow
    Really you don't need an aimbot to follow a marine around as commander... the biggest problem is predicting where the marine will go, and dropping it on his path...
  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    edited March 2005
    The medpacking is very buggy. Ive been having a problem with it dropping a medpack when the medpack has the green aura about 25-35% of the time

    also, its pain to drop buildings sometimes because a marine will be standing in the way... Orginaly, if a marine was in the way, it would just push them up...Id like to see this again
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    <!--QuoteBegin-Lucid+Mar 29 2005, 01:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lucid @ Mar 29 2005, 01:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Garet Jax+Mar 28 2005, 07:21 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Garet Jax @ Mar 28 2005, 07:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This meant that I could once again turn-on my commander aimbot and medspam/ammospam directly onto a marine. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    do you mean this literaly or are you just that good at medding? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Come on Lucid, this is ns everyone hacks.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin-freebirdpat+Mar 29 2005, 10:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (freebirdpat @ Mar 29 2005, 10:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Really you don't need an aimbot to follow a marine around as commander... the biggest problem is predicting where the marine will go, and dropping it on his path... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    With an aimbot, that "problem" goes away.
  • theclamtheclam Join Date: 2004-08-01 Member: 30290Members
    <!--QuoteBegin-im lost+Mar 29 2005, 02:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (im lost @ Mar 29 2005, 02:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-freebirdpat+Mar 29 2005, 10:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (freebirdpat @ Mar 29 2005, 10:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Really you don't need an aimbot to follow a marine around as commander... the biggest problem is predicting where the marine will go, and dropping it on his path... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    With an aimbot, that "problem" goes away. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Medpacking a marine is much easier than killing a skulk, fade, or lerk. I don't see why you'd need an aimbot.
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    .. guys, I believe it was a joke.
  • Jmmsbnd007Jmmsbnd007 Join Date: 2002-11-24 Member: 9793Banned, Constellation
    <!--QuoteBegin-Lucid+Mar 29 2005, 01:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lucid @ Mar 29 2005, 01:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Garet Jax+Mar 28 2005, 07:21 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Garet Jax @ Mar 28 2005, 07:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This meant that I could once again turn-on my commander aimbot and medspam/ammospam directly onto a marine. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    do you mean this literaly or are you just that good at medding? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Hey it's lucid :o
  • CyberPitzCyberPitz Join Date: 2004-09-04 Member: 31301Members, Constellation
    Not a very skilled Commander here, but I have too noticed this happening....

    Just putting in my info! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • ReVerthexReVerthex Join Date: 2005-01-10 Member: 34719Members
    I havn't really had any issues with the medapacks or ammo packs yet but I have been having problems with structure placement especially in eclipse command hive
    THAT TF JUST WON'T GO IN THE MIDDLE THERE! I have to move my view to an aukward(<--WTH spelling?) postion to drop it.
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    Haven't noticed it. Not sure whether that's because I don't comm enough, didn't have much faith in the supposed fix in the changelog, and/or have become used to the bugged earlier version. I'll keep an eye out.
  • GrendelGrendel All that is fear... Join Date: 2002-07-19 Member: 970Members, NS1 Playtester, Contributor, NS2 Playtester
    <!--QuoteBegin-tankefugl+Mar 28 2005, 04:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tankefugl @ Mar 28 2005, 04:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Cookies to the first one that catches and classifies the manifestation of this bug and posts it in the bug forum.

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    He's offered to fix it for you if you find out under what conditions this problem occurs and reliably reproduce it. You can't ask for more than that. Go post a bug report. <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    NS is basically a huge hack of the HL engine. The current code that allows you to drop medpacks on marines (but not buildings) seems to be a hack of a hack. They either added some new code, or made the footprint smaller, or possibly both. Considering that this code was initially added as a hack to keep marines from dropping buildings on aliens (which was a hack of spectator mode) you can expect it to be slightly buggy for a while.

    The code is allways being refined, and this will eventually be fixed.
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