Psu On The Ps2 :o

GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
edited March 2005 in Off-Topic
<div class="IPBDescription">Sony finally enters the phantasy</div> Finally sega broke their silence on a game I've been losing sleep over: Phantasy Star Universe.
Details are still sketchy with hints more will be told soon but it's been announced for the PS2 (no news on the GC or xbox yet) and there's 3 screenies too <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

Yuji Naka Interview: <a href='http://www.1up.com/do/feature?cId=3138974&did=1' target='_blank'>http://www.1up.com/do/feature?cId=3138974&did=1</a>

Screenies: <a href='http://www.1up.com/do/media?cId=3138701' target='_blank'>http://www.1up.com/do/media?cId=3138701</a>


<b>edit:</b> just incase anyone didn't see it, here's the teaser trailer Sega released a lil while back as well :3
<a href='http://www.gametrailers.com/streamer.php?type=mov&id=905' target='_blank'>http://www.gametrailers.com/streamer.php?type=mov&id=905</a>
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Comments

  • twoflowtwoflow Singing Drunk Join Date: 2002-11-01 Member: 1950Members, Constellation
    <span style='font-size:21pt;line-height:100%'>OH MY GOD!</span>
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    edited March 2005
    <span style='font-size:30pt;line-height:100%'> HOLY SH*T!!!</span>

    THAT LOOKS AWSOME!
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    I may have to buy a PS2...

    /me chanes pants...
  • ByekaByeka Name changed from Freak83 Toronto Join Date: 2003-03-13 Member: 14484Members, Constellation
    Ohhh sexy. Wonder if multiplayer will own as much as GC one does. I may have to buy a 4 player thingy and 2 more controllers now.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    edited March 2005
    here's something a friend quoted to me regarding info in the Electronic Gaming Weekly magazine... it's exciting stuff :o

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->"Offline - 40-hour quest. It's a linear story, but you can explore the
    world as you please. It has everything you'd expect from an actual RPG
    -- huge towns, more than 20 dungeons, more than 15 bosses. You can
    have up to three members in your party, and while you don't directly
    control them, you can assign them commands. The single-player mode
    will have cutscenes, dialogue, an in-depth story, character
    development, etc., etc. Some people will have to join you for
    missions, but when you just want to explore and build levels, you can
    apparently select anyone to go with you. By the end of the game,
    you'll end up exploring three planets. It starts on the hume world,
    Parum, which gets attacked by weird aliens. You visit Neudaiz, a water
    world of "newman people," and Motwob, the planet of the beast people -
    desert planet. THe main character's name is Ethan Waber. He decides to
    fight because his sister gets attacked. Gameplay remains relatively
    similar to PSO, but there will be more puzzles and stuff in dungeons
    -- and not just flipping switches.

    Online:

    No longer jobs, just character races. Each of the four races has its
    own strengths, but you can develop them as you see fit. For example,
    casts are the best with guns, but that doesn't mean you can't build up
    their other characteristics and make them good magicians. Character
    customization is apparently incredibly improved. You can change colors
    of lips, eyebrows, eyes, hair, clothes, shoes, you can mold faces and
    bodies, create large or small breasts, make them firm or jiggly.
    That's an example the lead artist gives. HDD is NOT supported, because
    Sony pulled the support. It looks substantially better on the PC, and
    EGM recommends that version. Voice chat, regardless, has not been
    confirmed, for either platform.

    Combat remains relatively similar to PSO, but there are differences,
    There are six-hit combo strings now, but you insert custom technique
    attacks into the combos to change them up. Strafing has been adding,
    and button-timing is supposed to be quick, for combat. Like John said,
    the number of party members is much higher, but Sega hasn't revealed
    how many it will be yet. Characters can dual wield different weapons
    now, so a gunner can have a short range gun and a long-range one
    equipped at the same time. Mags are gone, robot partners are in.
    Downloadable content will be more frequent and more substantial.

    One last thing I forgot, vehicles are included."<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->


    EEE!!! XD


    <b>edit:</b> I'm probably going to get the PC version with what's said here, but it depends on the PC spec and stuff I guess <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • MrKNifeyMrKNifey Join Date: 2003-06-25 Member: 17668Members
    Er? There's a PC version? I might have to get that, then.
  • NumbersNotFoundNumbersNotFound Join Date: 2002-11-07 Member: 7556Members
    I was addicted to PSO for the Dreamcast.


    PSO has one of the best battle systems of a real-time RPG to date. I just... it felt so fluid and perfect.
  • twoflowtwoflow Singing Drunk Join Date: 2002-11-01 Member: 1950Members, Constellation
    Fantastic! I can start my combos with an exp-stealing Razonde!

    No more mags? I hope these partners are as fun to raise.

    I'm getting very excited already. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    LOL! I hate to admit this but I was just sitting there thinking "wonder why flintpaper hasn't posted" then I realised who twoflow has been all this time ^^;

    Yeah, I loved the combat system and especially the mega-bosses with their attack patterns :3
    have 6-swing combos makes me giddy, especially if they're speeding them up and throwing in custom technique links XD

    Kinda curious how vehicles will fit into it though o.O
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    I hate PS2's, but love what I'm seeing. I'll get the PC version rather than steal my sister's PS2 for a rather long time.

    The characters remind me of Sega's "Nights" games. I loved those games.

    Although bullethead said it best <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    Now, I never played PSO, but it is MMO, or just an online RPG?
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    edited March 2005
    it's not really an 'mmo' but it has elements that sometimes make you forget it's not :p

    Essentially the game comes in two parts; the lobby and the game.

    The 'lobby' is a selection of ships and environments you can get together with friends in (some let you play chu chu football together in them ^^ ) then once you get a team together you all wander over to the console and make a 'game'. The game is the bit you play seriously with mega bosses, the weapons and the fighting... oh and the missions :3

    The 'standard' game involves making it through the environment defeating the monsters and bosses until you reach the final boss.
    Generally you try to complete it on the hardest difficulty and try to find the best equipment you can ^^

    There's other types though including PvP tournaments, 'challenge mode' (which rocks and gives some of the best items if you can do it with an S rank... you need good teamwork though :s ) and others.

    The game however, is predominantly based around PvE and the grand old time of getting together with friends, kicking the living heck out of legions of badguys, dodging traps and taking down absolutely mind-blowing large and cool mega-baddies then rummaging through the treasure that appears when they go bewm :D

    The combat the game offers simply can't really be described to someone who's not played it as it's fairly unique and if you're real good at it you can almost master the art of <b>almost</b> never getting hit (though it's damnable hard on the higher difficulties and most players don't realise how well you can use the real-time collisions to avoid getting smacked down :p ).

    That's PSO.... PSU however? It can only get better :3




    <b>edit:</b> gah... my description makes it sound like smash TV or something :s
    Just imagine an RPG with a really frigging good combat system and amazing dungeons. You have the standard town you jump back and forth too as well for resupplying on stuff or banking things (if you die you lose all the money you're carrying o.O )
  • Seph_KimaraSeph_Kimara Join Date: 2003-08-10 Member: 19359Members
    edited March 2005
    It's nice to see they're dropping the class system and just going for races. I pretty much played hunter and ranger all the time in PSO because the forces looked too...fruity for my personal tastes.

    I might get into it, depending whether it's just a buy once thing or the old hunter license subscription thing (not fond of subscriptions, but that's just me)
  • twoflowtwoflow Singing Drunk Join Date: 2002-11-01 Member: 1950Members, Constellation
    How's it working now, then? We're just having Mars and Marls, Casts and Caseals, Newmans and Newearls, and.. what's the fourth? Am I forgetting a class that was in PSO?

    <img src='http://www.ragol.co.uk/images/characters/fonewm.gif' border='0' alt='user posted image' />
    Hope I can still make my daft FOnewm. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • twoflowtwoflow Singing Drunk Join Date: 2002-11-01 Member: 1950Members, Constellation
    From <a href='http://www.pso-world.com/' target='_blank'>PSO World:</a>

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Online details: Not many details are known about online mode. What is known is that you can have a whole lot more customization with your character than there was in PSO, and that <b>the number of players in game has been increased from 4 to up to 65, making this game not quite MMO just yet.</b> sources: EGM and IGN<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Also, here's something I didn't know: PSO Blue Burst is being released outside of Japan!

    <a href='http://www.sega.com/games/game_temp.php?game=psobb' target='_blank'>http://www.sega.com/games/game_temp.php?game=psobb</a>

    Worth buying for one new level and a few new items? I don't know!
  • TyrainTyrain Join Date: 2003-01-03 Member: 11746Members
    Damn you Gem... now I have to buy a PS2....

    Though I wanted to get one for dragonball z budokai 3... now I have another game ^^
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    Is there a monthly fee?

    Also, please tell me that they're going to restrict the boob size system to DD or smaller.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    65 players? holy heck o.O
    I can't even imagine how that'd work XD

    The bosses will have to be insane to hold out against those kind of numbers... I half wonder if they'll still be solo-able :o
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    Graphics look sub-par. I'm not much for this fantasy stuff, gimme my machinegun and ammo belt and toss me in a room full of soldiers anyday <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • ZigZig ...I am Captain Planet&#33; Join Date: 2002-10-23 Member: 1576Members
    is combat faster yet <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • NeonSpyderNeonSpyder &quot;Das est NTLDR?&quot; Join Date: 2003-07-03 Member: 17913Members
    Is the combat system anything like in The Legend of the Dragoon? that was a fantastic combat system for an RPG, really made you feel in control of the battle, mixed in a bit of arcade reflex skill to that and was a lot less boring then watching your characters attack instead of actually attacking with them. even Mario RPG's combat system was pretty good <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    seriously though i need to get this game.
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    <!--QuoteBegin-Zig+Mar 27 2005, 09:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zig @ Mar 27 2005, 09:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> is combat faster yet <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    And not redundant?

    Seriously, the only downfall of PSO was the battle system, though that applies to most RPGs. It was fun, but then it was just about finding better looking weapons. Hopefully they've done something to the battle system.
  • DrSuredeathDrSuredeath Join Date: 2002-11-11 Member: 8217Members
    <!--QuoteBegin-Caboose+Mar 27 2005, 04:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Caboose @ Mar 27 2005, 04:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Now, I never played PSO, but it is MMO, or just an online RPG? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Imagine Diablo II with polygons, spaceship, guns, and huge pokemon.

    That said, the graphics looks really dated.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    Dr Fuzzy it's sci-fi :p
    You can get huge rifles, giant laser swords, scythes and kill robots, dragons and ancient gods of war ^^

    I guess the theory is the same as diablo II with the whole 'town' and 'dungeon' and 'phat lewt' aspects of it but the experience of playing it is entirely different :p

    And Zig; it tells you in the thingy I quoted that they've speeded up combat XD

    Liku, compared to the likes of diablo and co the combat was far from redundant :p
    I'll admit it was only a good 'base' for a greater idea which it sounds like they're finally taking up in PSU but even in it's original barebores form in PSO it outstripped the usual combat in other RPGs. Then again I did make use of it to such extremes that I was a melee fonewearl; I could only survive 1 hit but it was never a problem because the badguys couldn't catch me as I ducked under and through their attacks. Nothing more satisfying that getting a massive group of badguys herded, having it all go wrong so there's nowhere left to go but through them and managing to run through the whole lot being barely missed by their scything arms :D

    I need to play legend of dragoon methinks just to see what it's like ^^


    Anyone ever played PSO in 50Hz and 60Hz? It's almost like a different game :o
    After 60, 50 feels like you're playing in treacle or something :s
  • NeonSpyderNeonSpyder &quot;Das est NTLDR?&quot; Join Date: 2003-07-03 Member: 17913Members
    Legend of the dragoon is a slightly dated game, it came out between final fantasy 6 and final fantasy 7 so it's graphics are somewhere in between, the Cinematics may as well be ff7 level, and the ingame backgrounds are quite artistic if a tiny bit low res, characters on the movement map look somewhere in between FF6's and ff7's in the regards to quality, but in combat models look really quite nice.

    and the story itself is really good, i get shivers everytime i play the damn thing. generally feels more epic and also progresses a bit faster then FF7 despite being around the same total hours of gameplay.

    I Highly recommend the game. highly.

    and i can't wait for phantasy star now! i love these kinds of games! glee!
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    edited March 2005
    ok been reading some magazine tidbits and here's a few more detailed bits of info...


    - You can now aim your guns in first person if you want (though you can't move while doing it :p )

    - Vehicles will not just be things like everyone having individual hover bikes but there will also be big multi-position vehicles like in halo; the vehicles will depend on the missions you're doing usually.

    - The maximum normal hit combo as mentioned is now 6 instead of the old 3 HOWEVER you can essentially break the limit using the technique attacks mentioned in the earlier posts :o

    - There's now a sidestep move that allows you to step-aside from enemies attacks making it easier to manouver around the enemy and dodge. Rather like the zelda side-step jump thingy in the 3D games :3

    - As mentioned before but I'll repeat it anyways the combat speed has definitely been upped with your character flitting about with their blades and the timing of the button presses being considerably faster than before.

    - I saw some more screenies including some wide-open areas and it looks utterly fabby :3


    <b>edit:</b> oops forgot to mention; it'll still have randomly generated dungeon layouts too :D
  • BreakthroughBreakthrough Texture Artist (ns_prometheus) Join Date: 2005-03-27 Member: 46620Members, Constellation
    I thought the title of the thread meant that there was something wrong with the <b>p</b>ower <b>s</b>upply <b>u</b>nit on your PS2...
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    gimme the key info!

    PC version Online? pay to play? Cause I am so no up to date with games such as PSU.

    If not p2p, then hello 'new game' to look forward to!
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    sorry sinny, I think the projected estimates of the monthly fee is somewhere in the $13 range though nothing is finalised financially yet... you never know though. The UK and US got to play the first PSO for free while poor japan had to pay the monthly fees XD
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    <!--QuoteBegin-Geminosity+Mar 28 2005, 04:47 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Geminosity @ Mar 28 2005, 04:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Liku, compared to the likes of diablo and co the combat was far from redundant <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It was still boring. I mean, if there's a horde of enemies it's the same thing over and over... just more than usual.

    Why can a game have a Zelda combat system, or something of the sort.
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