A Step In The Right Direction
Sukit
Join Date: 2005-01-08 Member: 33712Members
<div class="IPBDescription">and im having a ball.</div> Just a post to let the Devs know i love the current versian of ns (3.1). I think the game is very balanced (for pub games) however for clan matches this may be a different story.
I was begining to become very disenchanted with the prior versian of ns that encouraged rambo's and discouraged teamwork. I could see ns going the path of many other creative games dumming down its concepts to appeal to a mass audience of FPS novice gamers. However this new beta i beileve is a step in the right direction.
Making marines fragile and boosting the khara means players can no longer rely so heavily on programmed skill and must work together (thank god for that). Those that dont perish and either quit the game out of frustration or like most of us learn to adapt and hone their skills.
Also the boost for aliens wasnt such an overpowering one (in pub matches) to unbalance the game. Even with cloak it is hard to take down 2 marines as a skilled skulk especially if marines are in a group of 3 or more. And fades are still fragile to a group of hmg or sgs.
I enjoy playing both classes and enjoy the midgame stalemates as marines try to take down the aliens 2nd hive whilst the aliens hold them off then slowly push the marines back to their spawn(or succomb to the HMG HA train).
Well done Dev's i think youve done a good job with this release, and have restored my faith in both your abilities and your intentions for the direction of the game.
I was begining to become very disenchanted with the prior versian of ns that encouraged rambo's and discouraged teamwork. I could see ns going the path of many other creative games dumming down its concepts to appeal to a mass audience of FPS novice gamers. However this new beta i beileve is a step in the right direction.
Making marines fragile and boosting the khara means players can no longer rely so heavily on programmed skill and must work together (thank god for that). Those that dont perish and either quit the game out of frustration or like most of us learn to adapt and hone their skills.
Also the boost for aliens wasnt such an overpowering one (in pub matches) to unbalance the game. Even with cloak it is hard to take down 2 marines as a skilled skulk especially if marines are in a group of 3 or more. And fades are still fragile to a group of hmg or sgs.
I enjoy playing both classes and enjoy the midgame stalemates as marines try to take down the aliens 2nd hive whilst the aliens hold them off then slowly push the marines back to their spawn(or succomb to the HMG HA train).
Well done Dev's i think youve done a good job with this release, and have restored my faith in both your abilities and your intentions for the direction of the game.
Comments
i dont understand what your on about sorry.
Sukit.
But I saw Grendel viewing down there, so I'll leave him to it.
- Shockeh
I think that was one of the more objectionable comments in your original post. Frankly, I'd agree. Scripting does little to help. In fact, depending on your own skill level, you can use scripts <b>against</b> the person using them, since they make people predictable.
Scripts cannot time things as well as a human and they aren't flexible. Using scripts locks you into a specific style of play. Complaining about people using scripts is like complaining that they have a faster PC or more time to practice. Some people gain a benefit, others don't.
I don't use scripts, due to personal preference, laziness and the fact that only a few games allow them, so it would annoy me if I got used to them and couldn't use them in another game. It has nothing to do with "cheating". As for any other kind of config "hax", I believe that if you want to compete seriously (on pubs or in matches) then you need to equip yourself with the relevant knowledge.
You can't expect other players not to do everything within the rules to win, <b>just because you can't be bothered to</b>. If that means research and learning and experimentation, then that's what it takes. Crying about it just makes you a scrub. Get over your limitations and move on. It's harsh, but over the last 29 years I've realised that you don't get anywhere by blaming other people. We're all guilty of it, that's not important. What is important is that you don't continue to do it, or all you end up doing is getting in the way of your own success.
At the end of the day, it's down to talent, practice and a small amount of intelligence.
-P.S. Please feel free to respond in an irate manner, but before you do, take a deep breath, read through what I've said again and consider it's not meant to be anything but a realistic, if harsh assessment of the truth. For a brief while several years ago I felt the same way as you did, but then I manned up and faced the facts.-
<3
[Addendum]If you have something constructive to add.[/Addendum]
That being said, I agree with the original poster (first time for everything) I find myself having more memorable games with more epic battles for the first time since 1.04.
Yesterday played a round where we (as aliens) snuck built 2 hives that were locked down because the marines didn't include an obs. and we happened to have gone SC first, we ended up losing but man.. that game was just awesome..
Both teams were GG all around afterwards and it truly was....
But I tell you what, those servers with 32 slots. Those are wars right there.
You're right, because this time the people who would do that have already quit NS.
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[Edit]
"Seriously though", 3.0 final was a step in the right direction, even though the balance is way off from what I can see atm.
Where in the world did that come from?
Those horrible disgraces of maps, called MVM, would end in 3 seconds.
What programmed skill are we talking about?
i.e, jumping a certain way, firing a certain way, etc, usually results in you winning a duel. It's not very dynamic. It's more noticable in a game less complex than NS, such as CS, where people fire their AK47 the same way each time, or AWPs fire, switch to pistol, and jump exactly the same way.
Many rounds in CS play out exactly the same, i.e... you run to the bridge on Aztec, fire one "random" shot hoping to get lucky (and rarely do), over and over.
Well what he's claiming is that the new version of NS is finally dynamic and complex enough that this type of play style no longer guarantees victory, but instead tactics and teamwork must be employed to win. =P
I agree to some extent.
I know the phrase 'programmed skill' is generally used to describe script kiddies and the like however i was not refering to scripting at all. ( Sorry Grendel u made such a long post flaming me about it too!) =)
Rather what i meant by programmed skill infact refered to the skill the DEv's inadvertently programmed into the game for new players. By Dumming down the game and making it easier to grasp and master, leading to a lack of teamwork and the emergence of Rambos (everyones #1 favourite player).
In this build however i think the devs have made the game harder for both sides which has lead to more teamwork, and great gameplay.
Thats all. Nothing about scripts etc, i try to stay away from script posts because (Grendel ull be happy to hear this) Im indefferent to them. Let them use their scripts if they want, If i get consistantly beaten by people using scripts then i might start to complain but as it stands thats not going to be anytime soon.
Sukit.
Sukit.