Is This Request Possible?

Serge_THE_GREATSerge_THE_GREAT Join Date: 2005-02-15 Member: 41322Members
<div class="IPBDescription">Regarding laser sights.</div> Hello, I was wondering if someone could make a red laser sight to be shown on the first person screen. It would be located on the upper right corner of the screen (in first person view), and would also be on the marines head when looking at him. It would point at the spot that the marine is looking at, and would have a medium-sized range. If you want to get a better idea of what I mean, simply start up Natural Selection and look at the wallpaper of the marine. He has a laser sight on his helmet, you get the picture.

If someone is willing to take on this challenge, tell me here. Oh, and feedback on the idea is good too.

Comments

  • Chubi_ChanChubi_Chan Join Date: 2004-08-26 Member: 30924Members
    I remember an OLD AMX mod for laser sights that removed the crosshair.It gave everyone a fair advantage so noone could complain "My crosshairs is teh toooo big!!!1!!!!!11!!".I think someone could take the default models,add an extra little laser sight thing at the top,and make a tiny little red almost see through laser comeing from it,but maybe not the laser.

    You'd have to talk to the people in ideas and suggestions about adding a laser <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • SnappyCrunchSnappyCrunch Join Date: 2004-08-03 Member: 30328Members, Constellation
    Yeah, that could be done.

    The only way I can think of to do it, though, is by putting a layer in the v_ model of each weapon with the laser line as an additive texture. Then you'd have to turn the weapon bob off or the laser would move back and forth.

    I don't think it could be added to the hud directly, 'cause the hud is controlled client side. I don't know that much about HL programming, but I don't think it could be changed with a server-side mod, and I think NS would really complain if you were to try and change the client dll.
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    You could have the laser from the V_Model.. then use a little red dot as your crosshair sprite. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    <!--QuoteBegin-SnappyCrunch+Mar 23 2005, 12:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SnappyCrunch @ Mar 23 2005, 12:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah, that could be done.

    The only way I can think of to do it, though, is by putting a layer in the v_ model of each weapon with the laser line as an additive texture. Then you'd have to turn the weapon bob off or the laser would move back and forth.

    I don't think it could be added to the hud directly, 'cause the hud is controlled client side. I don't know that much about HL programming, but I don't think it could be changed with a server-side mod, and I think NS would really complain if you were to try and change the client dll. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    if your arms are bobbing around that much your head probably will be as well... therefore the laser would move around.... but since only the weapon moves and not the actual player view it might look weird....

    i guess you win that one..
  • SnappyCrunchSnappyCrunch Join Date: 2004-08-03 Member: 30328Members, Constellation
    By back and forth, I mean the additive layer would actually move towards you and away from you. Maus ran into that problem when he created his 31 poly <a href='http://www.unknownworlds.com/forums/index.php?showtopic=35391' target='_blank'>lmg</a>. Since your "eye" doesn't bob, but the laser does, it'd look pretty weird.
  • SnappyCrunchSnappyCrunch Join Date: 2004-08-03 Member: 30328Members, Constellation
    Sorry for the double post, but I just tried this with the lmg, and it wouldn't be easy. I assumed there was a bone that didn't move during the animations, and I could attach the laser to that, but there isn't one. Every bone moves during the animations, so I can't attach it any existing bone. I could add a new bone, but I'd have to create all new animations, then, and I'm not gonna do that.
  • Serge_THE_GREATSerge_THE_GREAT Join Date: 2005-02-15 Member: 41322Members
    edited March 2005
    Just to repeat, the laser isn't going on a gun, it's going on the marine's head. Maybe I just misread your posts.

    EDIT: Added a part to my sentence.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited March 2005
    he has not misread your post, you just lack in knowledge of hl models to understand what he just said.


    you have to mount the laser beam to a bone of your v- model of every gun,otherwise when you switch your weapons the helmet laser would be gone. the problem is every bone of the gun is wobbling around , you cant get a static laser that looks like it comes out your helmet. you cant stick the laser just in the air, you wont be able to compile the model then. you have to parent the laser to a bone, of the only thing that gets rendered on your first person view, and thats a v-weapon model.


    sticking the laser on the marines head so you will see it from the 1st person view will not work, because on YOUR computer, the model you play is not rendered, so the laser wont be visible.



    snappy is absolute right... you would have to add a extra bone to the v-rig..but then you have to reanimate all weapons.. it would work, but nobody would do that, way to much work... and the laser would not be centered when running..
  • slayerkl2slayerkl2 RUFCKINGKETAMINE?????? Join Date: 2004-10-17 Member: 32324Members
    i run a lazermod that does just what you ask on my server. When modns.org is back up ill post it.
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