Omega_DeathSith apprentice to a box of CerealJoin Date: 2003-08-06Member: 19042Members
*Must be nice, first post, (sigh)*
Welcome to the forums, please use the Search feature before posting a question. This has been discussed and some source project is planned in the future. Another more involved member of the community will show up and give you more info.
Computer Games - Are there any plans to port the original Natural Selection mod to Half-Life 2/Source?
Charlie Cleveland - We haven't spent much time with the SDK yet (been too busy with current NS development), but we've started to talk about NS:Source. We're probably going to start porting it shortly after 3.0/3.1. Instead of taking many months to create on big version, we will probably port just the game over first, then start redoing artwork, maps and gameplay a piece at a time. We want to release smaller versions more frequently, and that's why 3.1 and the first NS:S version will come relatively quickly.
We've gotten really excited about some of the new features we could implement on Source, like the Onos charge that sends marine ragdolls flying, aliens bashing down weldable doors, marines arriving to their map start via dropships, etc. Once the loose ends are tied up on 3.0/3.1, we'll get right to work. We've been staffing up in anticipation.
ims orry but there needs to be a feature that forces you to read the stickies in each forum before the rest of the posts display, so then either one if you break a rule like this you get bant or you just obey because you know.
Comments
Welcome to the forums, please use the Search feature before posting a question.
This has been discussed and some source project is planned in the future. Another more involved member of the community will show up and give you more info.
NS:S is being considered, but there's no final decision yet.
<a href='http://www.cgonline.com/content/view/360/2/' target='_blank'>http://www.cgonline.com/content/view/360/2/</a>
and for the lazy....
Computer Games - Are there any plans to port the original Natural Selection mod to Half-Life 2/Source?
Charlie Cleveland - We haven't spent much time with the SDK yet (been too busy with current NS development), but we've started to talk about NS:Source. We're probably going to start porting it shortly after 3.0/3.1. Instead of taking many months to create on big version, we will probably port just the game over first, then start redoing artwork, maps and gameplay a piece at a time. We want to release smaller versions more frequently, and that's why 3.1 and the first NS:S version will come relatively quickly.
We've gotten really excited about some of the new features we could implement on Source, like the Onos charge that sends marine ragdolls flying, aliens bashing down weldable doors, marines arriving to their map start via dropships, etc. Once the loose ends are tied up on 3.0/3.1, we'll get right to work. We've been staffing up in anticipation.
<span style='color:red'>*LOCKED.*</span>