Top 5 Things You Wish All Marines Would "get"
Apos
Join Date: 2003-06-14 Member: 17369Members, Constellation
<div class="IPBDescription">or, dumb things marines do :)</div> The debate here is just over which is "THE" list of things that marines would just all consistently understand so I wouldn't have to yell at them over voicecomm.
1. PHASE.
I don't know how many times I've seen games lost because marines don't phase when they have a chance. I've seen comms beacon only to have half the team humping the armory while an outpost goes down. Remember, the key to defending locations is to get as many marines through BEFORE the aliens can get there en masse. The very first thing any marine should do after spawning in is phase around to the key outposts. Immediately. Ammo and equipment can come later.
2. YOU HAVE A MINIMAP.
Use it to figure out where the action is and keep track of current events. Especially when you have motion-tracking, you can see alien rushes coming and get there in time to head them off. Aliens have hivesight. YOU HAVE A MINIMAP! (well, they have a minimap too, but whatever)
3. Leave that lerk in the vent alone!
How many marine teams are completely ruined by half the team trying to shoot at a lerk sporing from a key vent? Newsflash: if you don't just stand around in Marine start, spores can't really hurt you anyway, and only waste a man from the alien team on a useless enterprise. But, of course, it's NOT useless if one alien can tie up half the marine team running around in MS yelling at the comm to give them a grenade launcher.
4. Mines and welders: check to see if you have them, and USE them properly! Unless directed otherwise, mines go around the ips and then the phase gates and other key structuresin marine start. If you have a welder, it's your job to make sure that fellow marines and structures are welded up. If you have key equipment, use it! So many people seem to pick up a welder or mines and not even realize it, wasting them.
5. Equipment is a luxury, not a right (and not even all that necessary haf the time). Any good comm will tell his marines to come back to base to tech up. If the amount of marines that waste time waiting around in base asking for equipment just went out in a group, their combined rates of fire can own more aliens than a lone marine with a shotgun or an HMG. It's the comm's decision whom to give equipment. You want some? Prove yourself on the battlefield, and he'll recognize it by considering you a wise investment.
1. PHASE.
I don't know how many times I've seen games lost because marines don't phase when they have a chance. I've seen comms beacon only to have half the team humping the armory while an outpost goes down. Remember, the key to defending locations is to get as many marines through BEFORE the aliens can get there en masse. The very first thing any marine should do after spawning in is phase around to the key outposts. Immediately. Ammo and equipment can come later.
2. YOU HAVE A MINIMAP.
Use it to figure out where the action is and keep track of current events. Especially when you have motion-tracking, you can see alien rushes coming and get there in time to head them off. Aliens have hivesight. YOU HAVE A MINIMAP! (well, they have a minimap too, but whatever)
3. Leave that lerk in the vent alone!
How many marine teams are completely ruined by half the team trying to shoot at a lerk sporing from a key vent? Newsflash: if you don't just stand around in Marine start, spores can't really hurt you anyway, and only waste a man from the alien team on a useless enterprise. But, of course, it's NOT useless if one alien can tie up half the marine team running around in MS yelling at the comm to give them a grenade launcher.
4. Mines and welders: check to see if you have them, and USE them properly! Unless directed otherwise, mines go around the ips and then the phase gates and other key structuresin marine start. If you have a welder, it's your job to make sure that fellow marines and structures are welded up. If you have key equipment, use it! So many people seem to pick up a welder or mines and not even realize it, wasting them.
5. Equipment is a luxury, not a right (and not even all that necessary haf the time). Any good comm will tell his marines to come back to base to tech up. If the amount of marines that waste time waiting around in base asking for equipment just went out in a group, their combined rates of fire can own more aliens than a lone marine with a shotgun or an HMG. It's the comm's decision whom to give equipment. You want some? Prove yourself on the battlefield, and he'll recognize it by considering you a wise investment.
Comments
tf in base = lose stop asking for turrets and go get res
Build the @(#$&% STRUCTURE!!! this ranges from running past a RT dropped just next to him, to the entire team defending a potential siege base without anyone actually building it...then they cant get back since nobody finished the phase and they all died. When the comm drops a structure, theres usually a reason <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
If you're in front, crouch. You'll get twice the firepower as the guys behind you are now able to shoot over your head rather than into your back.
Grabbing a welder and seeming to forget that they have it.
Armory humping after being killed. If you've been killed, you've just left your buddies in a lurch. Forget the armory and get down there. They're probably trying to retreat and could use your help more than the commander can use the couple of res you save getting ammo up the wazoo.
Why does no one else rush lerks? so annoying they are. Skulks with wings and bad gas from pento beans. sigh.
When the guy telling you to stay in base talks...STAY IN BASE
If you feel like going off by yourself...DON'T
If I give you mines...USE THEM
If I tell you I will give you ammo on the way...GET MOVING
That feels good. <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
edit: Just wondering...is that KoD's swift?
How many marine teams are completely ruined by half the team trying to shoot at a lerk sporing from a key vent? Newsflash: if you don't just stand around in Marine start, spores can't really hurt you anyway, and only waste a man from the alien team on a useless enterprise. But, of course, it's NOT useless if one alien can tie up half the marine team running around in MS yelling at the comm to give them a grenade launcher. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
This is one of my biggest annoyances. I have seen so many marines in pubs sit and try to pistol whip a lone lerk in the vent on eclipse, its hilarious.
I had a marine one time that while we were in the hive getting a seige up, he idiotically shot the hive when we said "Don't shoot the hive." Needless to say we had 3 onos coming up our **** in a couple seconds.
2. Don't pick up a welder and do nothing with it
3. Remember to turn around to watch their back every once and awhile
4. Remembering lvl 3 weapons is better then "nothing". Nothing being lvl 1 weapons with no chance of winning..
It annoys me so much when people believe that high-end equipment and weapons gives the player a "liscense-to-kill" and thus, right to hunt down those lone skulks and Gorges with your shiny new HMG; all the while, your team is recieving the business end of an Fade's claws defending vital hive areas. And then there's the way people chase down those Onos and Fades, thinking, "hey, it's running from me; I can take it!" Too many times have I seen a retrating Onos spin 180, Stomp their pursuer into submission, and a few quicks butts of the horn or a simple Devour stops them in their tracks. So much for that Heavy train, my caboose got derailed!
edit: Partial rant/ reason to show off my fancy sig quote. Go Al Koholic!
Hmm, perhaps a marine auto-suicide button? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
When <i>everyone</i> on the team is banned from the CC...don't ask for equipment. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
Sometimes I think it's just better to just spam piles of HMGs and JPs and let the noobs fend for their own.
Also, I think you should block the armory where marines can't get to it. Then when you give them a grenade launcher you can just spam ammo packs into those armory humping nubs.
2- "gl please"
"no gl"
"GL PLEASE"
"no gl"
"OMG COMM GL PLEASE"
"ugh"
"SCREW THIS OUR COMM SUCKS"
-Nubeh has left the server
3- Hey look! A bunch of sieges near the hive! who cares, i think i'll camp around and do nothing until a bunch of aliens rush me <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
4- *drop mines*
"(player x) you have mines"
*ignore*
*30 seconds of ramboing later*
-player y (killed) player x
5-"Ok everyone, i'm going to drop HA's and please, STAY TOGETHER"
*everyone* "ok"
*drop ha's*
"ok, now go to cargo"
*half the team rambo's, forcing me to beacon 3 times until they get the message*
btw. Love that sig...Kept me busy allright. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
depends on how you med me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
depends on how you med me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
If your good enough to need meds and I'm good enough to med you, I'll ammo you while I'm at it.
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1 - equipment costs res, and is lost when you die. no res == no jp/hmg; die 3 times in a row with a jp/hmg without a valid reason and you won't get anything anymore
2 - "proceed to waypoint" really means that you have to move as fast as possible to that blue blinky thingy on your screen
3 - a welder can be used, believe it or not, to weld stuff - including your teammates
4 - "you're squad 1" really means that you have to stick as close as poosible with those other green guys on the minimap
5 - "build structure at waypoint" really means that the unbuilt structure at your waypoint (blue blinky thingy) needs to built as soon as poosible
'player' side
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1 - watch my back, and i'll watch yours... especially when i'm building those structures!
2 - "i need a medpack/ammo" really means i would want some of the specified nanite packs
3 - "comm rt here" really means that i'm currently standing at an empty resource nozzle, and that it might be a good idea to drop a tower if the comm can spare that 15 res
4 - "commander i'm standing by" really means that i would like to have some orders
5 - "no" really means that -from my point of view- the given order might not be a good one; for example, if the comm tells me to walk into a well-defended hive alone, i might refuse to that
Actually it's long and hard because.
-Spending time for noob explaining ABC.
-Somtime don't wish to do it.
-Even if 'repeating is the key to pedagogy'... they don't get it.
What about a tutorial like there was in HL.
-The guys (nubs) won't get in the CC before learning the basics of the game.
-So they usually get marins as it is close to something they know.
ok but let's pass the test....
Let's invent a bot as the commander.
-The bot gives WP and stuff. The marins has to fullfill the mission to get to the next one.
-If the marins don't fullfill the mission in time he gets assaulted by a bunch of skulks really upset.
Same for alien side.
This would "print" a better behavior in their tiny brain than we have today.
It can be funny to get an icon saying 'tutorial fullfiled!'. Instead of 'constell' icon... i mean... some 'constel'... to be honest... don't know a f**$ about NS...
It's the <b>Licence to NS</b>
#2: Shooting/knifing things is NOT always the answer!
This is a game of tactics, some of which include stealth. Attacking an alien structure is always a cost/benefit tradeoff. Personally, I ask my comm whether or not to attack a structure. We both know that it will alert the enemy team. The only question is whether its worth it to take down a res tower or wall of lame here, or move on so we can hit a more important objective later on. But there's almost always some noobcake in my party of marines that decides to just shoot every structure he sees on the way. DONT DO THAT. Sometimes, we want to sneak in somewhere and build a tf. Or a phase. We'll have plenty of time to take down structures: once we've made it so that it's too late for the enemy team to do anything about it!
Youre tasty!
Ahh yes pls plspl zplpsl Do this cutierines!!!
1. Make the base, in good order (not the ip!!!!!!!11eleven)
2. Bring those weapons back to base and dont let them vanish!! lots of res there
3. Going together would be really nice.
4. Informing of something like fades/lerks
5. Use the flashy welder thingy, it really is ftw