Is There A List Of The Official Ns Maps From 3.0?

cvieorcvieor Join Date: 2003-01-11 Member: 12177Members
I'm just curious to know which maps were included in the release, i autodownloaded some crappy custom maps that i just want to delete since i'll never play them again. is there a list of the most recently official maps? thanks!

Comments

  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    edited March 2005
    I think you'll get your results fastest by checking your maps directory against the 'Map contributors' area on our <a href='http://www.unknownworlds.com/ns/view?action=team' target='_blank'>Team Page</a>.

    [edit]...And Scoot blows me straight out of the water. Kudos![/edit]
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    edited March 2005
    <b>Natural-Selection 3.0 Final Maps</b>
    co_angst
    co_core
    co_daimos
    co_faceoff
    co_kestrel
    co_niveus
    co_pulse
    co_sava
    co_ulysses
    ns_altair
    ns_ayumi
    ns_bast
    ns_caged
    ns_eclipse
    ns_eon
    ns_hera
    ns_lost
    ns_metal
    ns_nancy
    ns_nothing
    ns_origin
    ns_tanith
    ns_veil

    9 Combat Maps, 14 NS Maps
    23 Maps Total

    <b>Maps Removed from Natural Selection 3.0 Final</b>
    co_rebirth
    ns_agora
    ns_mineshaft
  • typical_skeletontypical_skeleton Join Date: 2003-02-24 Member: 13944Members
    just out of curiousity, was there ever an official reason as to why mineshaft was removed?
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    Still dont know why agora was removed..."Gameplay issues" i'd like to know the specifics of that.
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-typical skeleton+Mar 14 2005, 04:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (typical skeleton @ Mar 14 2005, 04:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> just out of curiousity, was there ever an official reason as to why mineshaft was removed? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I'm not exactly sure to be honest, but I think it's because the map really needed to be updated and the author of the map is gone. Which then makes me think, why haven't caged and origin been removed yet for the same reasons? Caged and Origin both have some real nasty chokepoints.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin-Invader Scoot+Mar 14 2005, 11:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Invader Scoot @ Mar 14 2005, 11:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-typical skeleton+Mar 14 2005, 04:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (typical skeleton @ Mar 14 2005, 04:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> just out of curiousity, was there ever an official reason as to why mineshaft was removed? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I'm not exactly sure to be honest, but I think it's because the map really needed to be updated and the author of the map is gone. Which then makes me think, why haven't caged and origin been removed yet for the same reasons? Caged and Origin both have some real nasty chokepoints. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    3.1 will have an updated Caged if everything goes well.
  • cvieorcvieor Join Date: 2003-01-11 Member: 12177Members
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    I know for some reason, they dont like updating origin. Its been mentioned numerous times in the Bug report forums, all the people reporting the vent stuck issues, and they mods just say "we have no plans on updating Origin in the near future".
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    edited March 2005
    We removed Mineshaft not because it had some minor issues, like pretty much any map in existance. It had a number of glaring issues which might be tolerable for one version, but if you can not assume it'll be fixed any time soon, you just have to ask yourself whether it's still worth it. Agora had a number of issues that could not be fixed in time for 3.0's release, but will hopefully make a return later.

    So why do we not also take steps regarding origin? Because, all said and done, those issues are tolerable. Doesn't mean we don't want to see them fixed, but their prolonged existence didn't seem to justify drastic means to us.
  • cvieorcvieor Join Date: 2003-01-11 Member: 12177Members
    by the way, whatever happened to rebirth?
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    <!--QuoteBegin-Nemesis Zero+Mar 14 2005, 05:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ Mar 14 2005, 05:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So why do we not also take steps regarding origin? Because, all said and done, those issues are tolerable. Doesn't mean we don't want to see them fixed, but their prolonged existence didn't seem to justify drastic means to us. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    a stuck point that results in the loss of 50 res is not tolerable. origin has more of such points than many other maps combined.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    edited March 2005
    Origin and caged are relatively balanced maps ... would hate to see them go.

    As to rebirth, no clue. I still run it on my 3.01 server.
  • AposApos Join Date: 2003-06-14 Member: 17369Members, Constellation
    Which one was agora? Was it the one with the huge water pipe secret room? Very dark?
  • NolSinklerNolSinkler On the Clorf Join Date: 2004-02-15 Member: 26560Members, Constellation
    <!--QuoteBegin-TOmekki+Mar 14 2005, 05:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ Mar 14 2005, 05:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Nemesis Zero+Mar 14 2005, 05:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ Mar 14 2005, 05:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So why do we not also take steps regarding origin? Because, all said and done, those issues are tolerable. Doesn't mean we don't want to see them fixed, but their prolonged existence didn't seem to justify drastic means to us. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    a stuck point that results in the loss of 50 res is not tolerable. origin has more of such points than many other maps combined. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Heh, at first I thought you were saying that there was actually a stuck point that took away 50 res.



    But then I realized you were talking about fades.
  • typical_skeletontypical_skeleton Join Date: 2003-02-24 Member: 13944Members
    So, judging by the vagueness of the response, I'm assuming Mineshaft had some kind of exploit or something.

    Kind of a shame... Mineshaft wasn't much for playability in my experience, but it looked really nice in spots.

    If Caged goes, I go. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Not actually, but I do like that map a lot.
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    Yeah, caged is one of my top 3 NS maps. Plus, i cant see any major issues with it now...
  • FooKerFooKer Join Date: 2003-07-31 Member: 18622Members, NS1 Playtester, Constellation
    Rebirth was an intensive map on the fps for most people and with the author MIA, it didn't have too much of a future.
  • JazzXJazzX cl_labelmaps ∞ Join Date: 2002-11-19 Member: 9285Members, Retired Developer, NS1 Playtester
    <!--QuoteBegin-WaterBoy+Mar 14 2005, 05:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (WaterBoy @ Mar 14 2005, 05:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->"we have no plans on updating Origin in the near future"<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->This is because it can't be updated, not because we don't want it updated. The upper railing in Vent hive is a nasty nasty stuck spot, but I personally don't think it's anywhere near bad enough to consider pulling the map.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'm assuming Mineshaft had some kind of exploit or something.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->Several major ones actually.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->by the way, whatever happened to rebirth?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->As Fooker indicated there are major FPS issues for some players on the map (either because of a leak, or because of the overlapping info_locations), as well as a fairly major exploit, a very campable hive room, a vent that allows a lerk or gorge to basically ruin the game for the marines and very little chance it'll ever be updated.
Sign In or Register to comment.