Avhgamerules::selectspawnpoint(): All Spawns Full
carioca
Join Date: 2003-09-02 Member: 20511Members
<div class="IPBDescription">what this eman hwo to fix?</div> AvHGamerules::SelectSpawnPoint(): all spawns full
AvHGamerules::SelectSpawnPoint(): all spawns full
i get thsi mensage in the consoel every time i try go in a team and cant in my map.
they change the fgd in the 3.0 final?
the must start with a name like co or ns to run propely?
AvHGamerules::SelectSpawnPoint(): all spawns full
i get thsi mensage in the consoel every time i try go in a team and cant in my map.
they change the fgd in the 3.0 final?
the must start with a name like co or ns to run propely?
Comments
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not that I know of...
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->the must start with a name like co or ns to run propely?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Very possible.
Are you getting the validation message that counts the number of spawns in your console output?
all spawn points are full, or blocked.
make sure your info_team_start have the right team and are not within a wall or entity. also they need some spacing between them. mapping guidlines suggests 128, but you can go below that. even though not that much.
afaik you need 16 alien spawns, 16 marine spawns, 32 ready room points, 1 info gameplay, 1 info mapinfo, 2 ressource nodes (if ns), one hivelocation, a cc and the map prefix ns_ or co_ to get the map valid.
16 alien for CO, 48 for NS since aliens need to have 16 at each hive.