Server Specs
Paegus
Join Date: 2002-11-02 Member: 5306Members
Join Date: 2002-11-02 Member: 5306Members
Comments
It was a constant 18 people yesterday, its not like they all lagged and left (as far as i know)...
Now its at 1.01 and I guess we shall see...
I'm using my old **obscenity** DS that was sitting there doing nothing...
NT 4 SP6
400 mHZ p2
384 meg ram
Fractional DS-3 & Full T-1 (around 8 meg total with load balancing)
I could use my newly restored dual 900 p3, but... i was gonna see if I could get by on this POS first...
-EDIT-
Server - The Communist Playground NS 1.01
IP - 66.187.1.54:27015
[off-topic]wow, so many new people... [/off-topic]
its an 18 person server with 17/18 people on it... but I can't actually see the console text to see if anyone is complaining...
does anything actually show up in the console or is GHost just being retarded?
I can run an 18 person server for 10 min before it all goes to hell in a hand basket... and a 16 person for 15/20 min... setting the timelimit down doesn't help because there are times when a game can DRAG ON forever... especially when theres lag
at 14 people my server runs fine... a tad laggy, but playable
when they completely fix the code one should be able to run a 16 person server on a 400 mhz p2... it has the ability, its just the junk that sticks around clogs its **obscenity** up...
btw... im doing a test for my dual 900... i put an 18 person server running on the second processor, gonna see how that works... but its empty...
66.187.1.56:27016
someone wanna get a stress test going and report back to this thread or e-mail me? (redjacket@death-web.com)
When you knock out the tcp/ip connection, you are saving a lot of processor time for users; ipx doesn't require as much because it doesn't have to communicate with a dns. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Even LAN/internet games don't use DNS anyway. U only use DNS once anyhow. HL never uses DNS anyhow. It runs on straight Level 4 of the OSI (although i maybe wrong about that). It only deals with IPs. And even if it did use DNS, it wouldn't only resolve the name once and use the IP from there so i don't see what DNS has to do with anything anyway!
IPX is a lame protocol, it doesn't run near as well as TCP does. That server i was running was an internet server. And it couldn't take the CPU hits. PII 400Mhz.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> especially if it is run on linux. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
what does that have to do with anything? it anything, it <b>shouldn't</b> have lagged out on a LAN game. Linux has the lowest overhead and better resource managment. Thats why they released a linux server version of HLDS and the mods are coming with both win32 and linux ports.
heh..
I have two servers:
1. AMD 2000 XP+ (1.67GHz) with 512mb memory with 18 player server and takes 80-90% CPU without ping and lag problems
2. AMD 2600 XP+ with 512mb memory with 18 player server. This moment under maintenance. I doing some optimize for server. I belive I running 18 player server with it. Not sure was processor 2600 or 2700. Something like 2GHz.
I would like see this 400Mhz cpu with 16 or even 18 player server.. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
lol, maybe a ricochet server will work <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->