Global Light(?)

oloffeoloffe Sweden Join Date: 2005-03-07 Member: 44227Members
I have started on a map. But I don't want the global light all over the map. How can i "remove" all global light?

And how can I make the blue disappear on the blue textures? I tried one theing that someone said i shuld use func_wall and Render Mode: Solid, FX Amount: 255.. but it didnt work <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->.. plz help..

Comments

  • StarkulatorStarkulator Join Date: 2005-03-12 Member: 44943Members
    Your lighting problems sounds like you don't have any lights in the map and it's fullbright everywhere right? If that's the case then just add a light somewhere and hlrad will work properly (and your map will be dark). If you're talking about the light from the sky then make your light_environment brightness "0 0 0 0".

    As for the textures, you have to make sure to use the textures with a { in front of the name. Example, make a brush with {nsgrate2 as the texture. Make it a func_wall, set the rendermode to solid and the amout to 255 and it should work fine.
  • oloffeoloffe Sweden Join Date: 2005-03-07 Member: 44227Members
    thanks.. for the help <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
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