Natural Selection....aliens Anyone?

doedendoeden Join Date: 2005-03-11 Member: 44854Members
edited March 2005 in NS General Discussion
<div class="IPBDescription">Unbalanced as ever? (CO)</div> Ok so for the past 4 days I have really been enjoying combat(and NS for that matter), just because its fast, chaotic, and damn right takes skill. However, over the past 4 days, I would say marines would win about 1/5 times, and thats if the marines are stacked perfectly. Now before you disagree, im not a bad player, im usually the second or third, sometimes first, on the board and this game is not "difficult". However, the game is however impossible for marines. Ill explain why.

You can take eight exactly the same players (skilled wise) and pit them against each other in combat. Straight up, the aliens would win. Ill explain to you the normal day as a marine.

Begining: Marines split off generally into two teams, stick together fairly well and if their lucky totally stop the rushing skulks dead in their tracks. Or, Marines still come out victor, but only have 2 or 3 marines to continue up the map. Some good skilled marines get shotguns, while aliens dont generally get one specific ability, either they save for focus, or get cloak, armor, or celerity.

Middle: Some marines get JP's, shotguns still generally but some already have HMG's and maybe in a rare situation a Gernade launcher already. Teamwork remains the basic two teams split up. However, Lerks put the smack down on regular footie marines, whereas skulks are on the rampage helping. Again, some aliens are fade even. Marines getting pushed back, but still holding their own.

End: Game totally does a 180, and marines break over all fronts. Totally overwhelmed by aliens, fades and lerks, and now onos's are taking out guys like theres no tommarow. Marines now get HA, but is still useless as the Onos's wait as 5 guys go by and pick out the one HA, then after that the fades rush in and cut through the footies like butter. Any sort of JP rush is shutdown by webs, and the game begins to look grim.

Aliens, as simple as it gets, are way overpowered and most of the time takes little to no skill to use them. The only alien that takes skill is the Lerk, and maybe in certain situations the skulk. But overall, aliens have everything on their side, and can counter everything the marines throw at them, with the marines only have 1-2 if that many counters against aliens. The aliens are so fast, one fade can run into a room with 4 guys and come out victor. An onos can eat a HA, then keep going to plow 2 more marines before needing to run. And when he runs, he still has plenty of armor. Even if however, you manage to get enough damage into an onos, redemption takes him back, so you might as well not even try. Lerk, Speed, medium power, and an awsome ability to gas the marines. Fades have armor, Lots of power, and tons of speed.

I dont feel like writing what I think should be done to aliens, or marines to help balance the game. But I dont understand how the creators think this is balanced.


Summed up: Playing on the marines in Combat is like throwing a frozen waffle at an oncoming train and hoping it will stop.

Comments

  • theclamtheclam Join Date: 2004-08-01 Member: 30290Members
    Marines have to exert dominance early on. Vanilla marines are much better than vanilla skulks, especially when you have skulks saving for a higher life form. You need good guns and good W/A upgrades by the time fades come out. It's really easy to block fades on most of the combat maps, so you shouldn't have a big problem taking them down. Lerks can be a problem, but resupply (which you should almost always get) and a welder or two will shut them down. By the time they have onos, you should have jetpacks (don't get HAs, you move so slow that the aliens can pick you apart on your way to the hive) and you should push the hive as hard as you can. A couple good HMG/GL/SGers can be a huge problem if the aliens don't have enough webs.

    Aliens have a big advantage, because they get many more higher life forms than in classic and can go beyond their tech tree, but you won't see more than 1 or 2 onos if you have sane time limits.

    On servers with extra levels (especially the ones with static field, which is insanely overpowered), the marines shouldn't have any problems, especially because those servers are full with n00bs that are easy to own.

    I've been playing a lot of combat recently, because classic is too unbalanced, and I can tell you that the aliens only have a slight advantage.
  • doedendoeden Join Date: 2005-03-11 Member: 44854Members
    Ill take your advice, and I do play on a server with extra levels. My favorite are the NSArmslab servers. Great people, I havent seen one hacker, and I love the extra levels.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    To sum up what theclam said, a normal combat game is supposed to be over <u>before</u> aliens get all of those higher lifeforms. Failing that, a shotgun/welder/jetpack marine can still occupy several aliens by attacking the hive, giving the rest of the team a chance to move forward.
  • FlyingcowFlyingcow Join Date: 2005-02-16 Member: 41451Members
    the reason there is a timelimit in combat is because aliens always win if you dont kill them quickly. so basically, there would be no point to play more than 20 minutes or so because the aliens would win.

    the goal for marines is to win early in the game(before the timelimit).

    i think the marines always lose in the end because not everyone is a jetpack or heavy. the experience isnt distributed very well. a team of 6 heavy's and 4 jetpacks can win. the aliens just seem to level up a lot faster than the marines.
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    I can't help but chuckle at the number of these threads that crop up after a new release.
    The Marines need to adapt.. they can't play as loose as in the betas. Give it time, and the balance will be struck once the players rethink how to play.

    Until then...


    <span style='color:red'>*LOCKED.*</span>
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