The Way To Counter Sc
Lofung
Join Date: 2004-08-21 Member: 30757Members
<div class="IPBDescription">recall teh old traditional strat.</div> as a comm, you gotta med gotta ammo gotta build rts gotta think gotta siege its just too much for you to scan also.
problaly its time to recall the oldest strat.
JUST LOCK UP THE 2 HIVES
with 2 sentries only each hive
or electing the 2 rts.
the hive is secured
altough it doesnt solve the SC problem directly,
at lease situation goes better.
Strat:
(ask all the marines to rush for all the 3 hives sperately)
IP
armory
mine x1
(no rt building in the way)
rt in hive
tf st st
rt in hive
tf st st
then u get 3 rts secured at lease.
problaly its time to recall the oldest strat.
JUST LOCK UP THE 2 HIVES
with 2 sentries only each hive
or electing the 2 rts.
the hive is secured
altough it doesnt solve the SC problem directly,
at lease situation goes better.
Strat:
(ask all the marines to rush for all the 3 hives sperately)
IP
armory
mine x1
(no rt building in the way)
rt in hive
tf st st
rt in hive
tf st st
then u get 3 rts secured at lease.
Comments
I think the alien can unlock the hive easily with fade or gorge+skulk(heal and bite)
Did you forgot it?lock hive need pg,pg is easy to have in NS 3.0 beta 5,but now isn't
easy but not hard,no pg then aliens is easy unlock the hive!
I do it this way.
IP, armoury, Obs > phase tech.
Drop ammo packs to determine hive.
Send out 2 teams to each empty hive, capping all the res towers along the way, you should have phase gates by the time you reach them. Drop a pg in each hive as close as you can get it to the res tower. Drop a tf on the other side of the pg, 3 turrets to cover all 3 structures, electrify both rts in each hive.
Second IP
This will make it invicible against skulkies.
Next armour one, and weapons 1, drop SGs, hopefully at about the same time they get fades.
Dropping Obs in each hive helps aswell.
Once you have this upgrades armoury so hopefully you can get HMG before any possible onos.
Then just level up at your own liesure.
I do it this way.
IP, armoury, Obs > phase tech.
Drop ammo packs to determine hive.
Send out 2 teams to each empty hive, capping all the res towers along the way, you should have phase gates by the time you reach them. Drop a pg in each hive as close as you can get it to the res tower. Drop a tf on the other side of the pg, 3 turrets to cover all 3 structures, electrify both rts in each hive.
Second IP
This will make it invicible against skulkies.
Next armour one, and weapons 1, drop SGs, hopefully at about the same time they get fades.
Dropping Obs in each hive helps aswell.
Once you have this upgrades armoury so hopefully you can get HMG before any possible onos.
Then just level up at your own liesure. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
And where do you find all that res on the first 4 minutes of the game? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
If he can control the marines to guard rather than move about and get slaughtered by cloaked skulks in their territory, by 150 seconds into the game, PGs can be up at both empty hives.
5 RTs, PG tech, Armour1 Tech, PG at both hives. By the time fades come around 5 minutes, both RTs can be electrified, with obs in them. Now all marines need to do is slowly push out and cap RTs, then elect them. They will eventually squeeze the Kharaa to death.
send almost all rines out for RTs
build ip
build armory
upgrade armory
mine armory
build RTs inbetween all these objectives
medspam ALOT
get armslab
armor1
armor2
keep eye on RTs and send rines towards a node the sec its down, if not earlier
get obs (this can be before armor2)
get PT
5 min mark with armor2 + hmgs + lotsa RTs, and sometimes even PGs.
skulks = armor, no problem.
lerks = armor, no problem
fade = hmg + armor = again no problem
you gotta lock up 2 hives very fast and get pg up
a1 is less important
with a sc fade, its not easy to clean up hive.
anyway, risky and luck-depended
however this is the only start i can ever think of =\
Also, a hive relocation should work. Then you really only have to lockdown one hive.
Why lock a hive, IF THEY DON'T HAVE IT, YOU DON'T NEED IT.
Just techup and advance to there current hive. get it down, push it to shreds. With luck the building hive aint done, or it is, in which case they lost 40 res for a hive, and a few upgrades. They gotta rebuild, again res lost.
We recap any lost RTs, push on to the other hive.
repeat this and they most likely won't ever see a 2nd hive live.
Why lock a hive, IF THEY DON'T HAVE IT, YOU DON'T NEED IT.
Just techup and advance to there current hive. get it down, push it to shreds. With luck the building hive aint done, or it is, in which case they lost 40 res for a hive, and a few upgrades. They gotta rebuild, again res lost.
We recap any lost RTs, push on to the other hive.
repeat this and they most likely won't ever see a 2nd hive live. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
this is what most of the comms WERE doing i guess.
however, its too dangerous to send out marines for recaping/feeding skulks
problaly its time to recall the oldest strat.(Except NooBS or KUSO BS, every command will do it )
JUST LOCK UP THE 2 HIVES (Just, JUST ? )
with 2 sentries only each hive
or electing the 2 rts.
the hive is secured (Is it?)
altough it doesnt solve the SC problem directly,(excatly )
at lease situation goes better. (Who knows?)
Strat:
(ask all the marines to rush for all the 3 hives sperately)
IP
armory
mine x1
(no rt building in the way)
rt in hive
tf st st
rt in hive
tf st st
then u get 3 rts secured at lease. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Is that the way to solve the problems ?
<!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> ****
THere s no differents between a "non-sc" game or a "sc-start game"
It was simple.
Cap rt , lock hive, kill skull, no feeding... blablabla (big mouth)
These are the common stuffs for every NS_map .
You want to solve the problems?
I think the best way is to switch your monitor to "ultra Brightness/gamma"
Be honest, theres no "ways" to solve any problems in NS. Since different situations in different maps.
Foucs is "tough" enough to ripe out the entire team. Hive-Lock rush means you re facing a noobie team wasting their sc.
Spending res on upgrades are always the first choice.
No offence
But ur points are too common.
rines should cap nodes in atleast a group of 2 period. Combined with the fact that I upgrade only the armory, and then hover above my rines to pass RTs and med, keeps them alive quit nicely.
Kharaa usually get chambers up after a minute, but even if someone does ASAP, they are still behind with the ups, and we have 2 more RTs.
trust me, I commed lotsa games and it works. Sure, early on they die alot, but I med all my remaining res on them, so they still live long enought to get my RTs.
another point is, if we have a RT there, either recycling or working, it blocks a node for THEM. Do it enought and you will be ahead. They 1 node, we one node and I guarantee we do better
I find that the only real counter to cloak is actually mt. Yes, cloaked aliens don't show up on mt, but the aliens aren't always cloaked, so it gives the rines a heads up, and you can scan when you see that red dot getting near your rines and disappearing.
A halfworking MT is not MT. Ppl have this sense of safety, and sure, you gotta watch if you see MT go blank, but I am also stating ppl should always watch, its help alot more.
Less aggressive means they cant do their best to stop fades , lerks, onos these higher lifeform.
If your rines cant afford the endless ambush and attack of kharaa, hive lock means nothing at all. You lock it, u lose it soon.
So Technology always come first .
MT and A1, choose one for ur rines at least ( for the first 3 mins )
just techup damn fast, within 10 min you got your entire team HA train and just walk into that hive.
Also the first building hive is owned by armor2 GL/HMGs naturally
It does not work. The only reason it works, and it does, in pubs is becuase the team you are playing against is terrible.
You can lock down both hives if you put 3 nodes up in 60 seconds by 3:15, but you wont have armor 1.
The strat rocks against mc's if you can secure both hives in time. It will lose against dc's. period. And sensory chambers most likely beat it cause of the low arms lab upgrades. You can't do anything against good focus fades with sidekick lerks without some serious arms lab ups and welders.
Really, the counters to SC are the same as always. Aim for an outpacing midgame or an earlygame domination. Its just harder to do than ever.