The New Server-side Patch

RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
<div class="IPBDescription">And it's effect on alien strategies...</div> As I was reading the changes, I saw a few interesting things that will definately should change the way we play (not that we had any set style to begin with however).

<b><i>Changes to marines that affect our gameplay</b></i>
<b>- Sentries and siege turrets now need a functioning factory to stay operational. They will power down and become inactive there are no factories nearby. If a new factory is built nearby, they will power back up.</b>
w00t-age!!! Now this means we can destroy a turret the turret factory and render the turret forest useless! Now there is only one important target instead of many.
<b>- Lessened siege damage from 350 to 330</b>
While it will still take down a lone offensive chamber in 4 hits, it does mean that splash damage to other buildings will be reduced. The 80 points less damage it does will add up, considering if the seige turret attacks a clump of offensive towers, by the time it has attack 12 times (three OCs not including splash), thats 240 less damage than normal that it has done. Considering a gorge's health is somewhere near 50, that IS a good saving!
<b>- Grenade damage reduced from 200 to 180 (still does blast damage), clip size reduced to 4, rate of fire decreased slightly
- Lessened HMG damage from 20 to 18 </b>
Hurrah, the marine weapons of spam aren't quite so evil anymore! w00t!
Remember that "blast damage" means it does double damage to structures, so each grenade still does 360 damage to a building. 4 grenades going off in quick succesion (one clip) is still 1440, more than enough to take down a few OC's in one go, so we will still need to rely on mobile defenses to take care of grenades, and one direct hit will still kill any skulk, gorge or lerk. Much speed and general avoidance tactics still recommended. Be thankful that it didn't keep it's old clip size!
The HMG damage reduction is a lot more significant than you might think. We are going from 11 HMG bullets to kill an old fade to needing 16 HMG bullets to kill a fade (these may make the HMG seem like a quick killer, but dont forget that it is inaccurate, and most marines have a hard time hitting aliens moving about wildly). This is almost 50% more time for an un-modifies fade to get it's job done!

<b><i>Alien changes that affect gameplay</b></i>
<b>- Offensive chamber health increased from 1100 to 1200</b>
Combined with the reduced HMG damage, the marines have gone from being able to destroy an OC in 55 bullets to having to use 67 bullets. If a marine has to destroy 4 OCs with an HMG, that's 48 more bullets that he has to use now! Almost the amount required to destroy one OC by itself!
<b>- Acid rocket rate of fire increased from .66 to 1.0 (shots per second)
- Increased fade armor from to 90/125 to 125/150
- Increased acid rocket damage from 50 to 60
- Increased base speed of fade from 210 to 240</b>
You are going from doing 150 damage in 5 seconds (0.66*5*50) to doing 300 damage in those same 5 seconds (1.0*5*60) with the acid rocket, you can move faster and you can take a bigger beating... Can anyone spell pwned?
<b>- Changed regeneration upgrade from fixed number to percentage of alien max health. Alien also emits regen sound when healing.</b>
This is going to make cloaking+regen a difficult combo to use without evolving silence too. No more cloak/regen/adren lerks anymore?
<b>- Lower cost for offensive chambers from 16 to 14, and build time from 40 to 30</b>
If you want to find out how much quicker a gorge will be able to a build an OC, go ask matso since he has that stuff down pat, though I can say the shorten build time along with the increased health will make the gorge strategy for taking down marine turrets a little easier.

Comments

  • WoggyWoggy Join Date: 2002-10-09 Member: 1466Members
    Great post.
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
    Hopefully now marines will actaully stick together more cause lately ive just seen em run around solo and still own. The fade changes will encourage marine groups i guess.
  • padijunpadijun Join Date: 2002-11-01 Member: 3419Members
    Before this patch, the marines still had a chance if the aliens had 3 hives. No longer. A CO who turtles with turrets is making his team soft targets, and I've gotten tons of quad/triple kills with a adren/regen/cloak lerk's spores. 3-4 Xenociding Skulks rape any base, (especially with said lack of heavy armor), and an Onos rush seals the deal. All in all it's a great patch for the aliens, but it's extremely alien slanted if they have a poor CO.
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    Well do you remember that 'Tales from the frontline" thread that humbaba was the king of? (Notice he has been posting very little ever since the DEV/PT bashing began?)

    The general consensus was that if the marines allowed the aliens to get the 3rd hive, they had already lost anyway. Another thing is that the majority of the games involved the marines leaving their original spawn and and building their base in a hive room, therefore depriving the aliens of the third hive for the rest of the game!

    Until that starts becoming a popular strat for commanders, aliens will really start pwning away now. There is nothing wrong with that btw, the aliens had to put up with it for a week, and we all grew better from it. If the marines experience some of the rough stuff for a week too it will immensly improve their playing ability!
  • humbabahumbaba That Exciting Tales From the Frontline Guy Join Date: 2002-01-25 Member: 86Members, NS1 Playtester, Contributor
    Heh, I've been busy PLAYING. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--> . Whew, well . .this patch is gonna make the game pretty crazy. I trust flay, though I felt it was still balanced before hand. Can't wait to take it for a test drive later today. Fades should now be able to be a substantial threat to heavys, which will mean that mariens will need to make much greater use of welders. Good to see I can start playing marine again, as I was only playing aliens in order to help balance teams and give em a helping hand.
  • WheezerWheezer Join Date: 2002-11-02 Member: 3926Members, Constellation
    hmm, maybe this patch unbalances the game which the developers and playtesters had worked pretty hard with to balance in the first place....

    ach, time will tell... sooner or later, time will tell

    But now a lone skulk can take out a base guarded by 21 sentryguns
    the larger the base, the easier it is to get in a position where you are covered by some building, preferrably the turret factory
    Bite, bite, bite and the base is history
  • Sephiroth2kSephiroth2k Join Date: 2002-04-21 Member: 481Members, Constellation
    i think someone has a liiiiiitle too much time on their hands *cough*revenge*cough* lol. post is still quite useful though for those pople that think the upgrade didn't do much (i don't think there are many.)
  • total_spaceship_guytotal_spaceship_guy Join Date: 2002-11-06 Member: 7241Members
    Good balancing overall. REALLY thankfull for the auto team balancing. No more 3 on 9; hurrah! This does not, as the marine players said, unbalanace the game. The aliens still do not get effective nade launcher equivilant/counter untill 3rd hive goes up. Also, I feel that the hmg price/damage reduction does not go far enough. The thing fires so fast that, unless you are an onos, the difference will be minimal, I think. The turret factory thing is a great idea. I think that is the best change in the patch and should really improve competition.
  • MutantMFMMutantMFM Join Date: 2002-07-27 Member: 1005Members
    Once the aliens get the second hivbe the mariens will have a hard time but when they get the third hive its play time for the aliens. This is how I pictured the game now its fun to be a alien because things are balanced now.
Sign In or Register to comment.