Old Models / New Reload Animations

l0tusl0tus Join Date: 2004-09-07 Member: 31492Members
edited March 2005 in Concepts and Requests
<div class="IPBDescription">...integrating the two.</div> ive got two old·school marine models with those smartgun animations (one of daphistos marines + default HA), and skins that i've pieced together to suit my own tastes...and they're pretty much the only models i'll ever end up using. problem is, 3.0F introduced those new reload animations that cause these guys to go into a seizure during those missing animations. im wondering if someone could lay out how i can integrate these new moves into my older models, or better yet, do it for me. i'd appreciate your help, either way. <b>PM me for the models</b>, as i dont want to post/distribute them publically. thanks in advance-

Comments

  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    Open the 3.0f soldier.mdl's .qc, as well as the .qc of your model.

    In your .qc, look at the bottom to find this part:
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->$sequence "lmg_reload" "lmg_reload" fps 18
    $sequence "pistol_reload" "pistol_reload" fps 26
    $sequence "shotgun_reload" "shotgun_reload" fps 18
    $sequence "hmg_reload" "hmg_reload" fps 23
    $sequence "grenade_reload" "grenade_reload" fps 18
    $sequence "handgrenade_look" "handgrenade_look_blend1" "handgrenade_look_blend2" blend XR -90 90 fps 30 loop
    $sequence "handgrenade_prime" "handgrenade_prime_blend1" "handgrenade_prime_blend2" blend XR -90 90 fps 20
    $sequence "handgrenade_fire" "handgrenade_fire_blend1" "handgrenade_fire_blend2" blend XR -90 90 fps 20
    $sequence "crouch_handgrenade_look" "crouch_handgrenade_look_blend1" "crouch_handgrenade_look_blend2" blend XR -90 90 fps 30 loop
    $sequence "crouch_handgrenade_prime" "crouch_handgrenade_prime_blend1" "crouch_handgrenade_prime_blend2" blend XR -90 90 fps 20
    $sequence "crouch_handgrenade_fire" "crouch_handgrenade_fire_blend1" "crouch_handgrenade_fire_blend2" blend XR -90 90 fps 20 <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    In the default's .qc, the bottom part is
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->$sequence "lmg_reload" "lmg_reload" fps 18
    $sequence "pistol_reload" "pistol_reload" fps 26
    $sequence "shotgun_reload_start" "shotgun_reload_start" fps 32
    $sequence "shotgun_reload_insert" "shotgun_reload_insert" fps 33
    $sequence "shotgun_reload_end" "shotgun_reload_end" fps 31
    $sequence "hmg_reload" "hmg_reload" fps 23
    $sequence "grenadegun_reload" "grenadegun_reload" fps 18
    $sequence "handgrenade_look" "handgrenade_look_blend1" "handgrenade_look_blend2" blend XR -90 90 fps 30 loop
    $sequence "handgrenade_prime" "handgrenade_prime_blend1" "handgrenade_prime_blend2" blend XR -90 90 fps 20
    $sequence "handgrenade_fire" "handgrenade_fire_blend1" "handgrenade_fire_blend2" blend XR -90 90 fps 20
    $sequence "crouch_handgrenade_look" "crouch_handgrenade_look_blend1" "crouch_handgrenade_look_blend2" blend XR -90 90 fps 30 loop
    $sequence "crouch_handgrenade_prime" "crouch_handgrenade_prime_blend1" "crouch_handgrenade_prime_blend2" blend XR -90 90 fps 20
    $sequence "crouch_handgrenade_fire" "crouch_handgrenade_fire_blend1" "crouch_handgrenade_fire_blend2" blend XR -90 90 fps 20 <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Note the differences?

    Well, if the model you use is even older than the beta when they introduced the reload animations for the LA you have to look for the lines that change. Then just copy the sequence .smds from the default LA/HA models into the appropriate folder of your LA/HA model.

    So in short:
    (1) Clean up your .qc's.
    (2) Copy the appropriate .smd's from the defaults
    (3) Compile
  • l0tusl0tus Join Date: 2004-09-07 Member: 31492Members
    appreciated, as always. i used to have a really swell tutorial on how to do this saved to disk, but i have since formatted...
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