I think it is OKAY to kill youself, if you want to die more, or dont wait for digestion i can understand that. Also RFK. but yes, you fill up the spawn quo.
<!--QuoteBegin-Haze+Mar 11 2005, 07:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Haze @ Mar 11 2005, 07:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ugh. Thats the lamest, stupidest, somanywordsthatIcantsayhere-est thing anyone can do, killing themselves so the enemy doesnt get RFK. If a marine kills himself, dies from fall damage, etc, the RFK should just be distributed randomly to the enemy team. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> hey man, you got to do what it takes to win the game.
Comitting suicide right after your team has lost a major battle is unwise. You'll clog up the spawn queue.
Hahaha. I really like that arguement: What if every alien you almost killed comitted suicide? Good. Aliens spawn a little slower than marines until they get their hive numbers up and if the suicide as a higher lifeform? Good!
If you're able to sneak up on a marine, then you should be able to kill him before he's able to smash his bound Kill Command key and if you aren't able to, then it's really your fault.
Conclusion: If you think it's lame, start a petition to increase the suicide timer or something. If you don't think it's lame, then kudos, the best you're doing is holding off the enemy from getting 1-3 resource points. As a strategy, it isn't very viable. If every Marine did it, the Commander would be spending res on a few more Beacons than usual and therefore wasting res that could've been used to set up a minibase in a hive.
I often suicide when the alien team delays the game, but as for it having strategic value, the only value I see in it is slowing down resources for that alien. If you're alive, the Commander may be able to use you for something more useful than a decoy.
I think your under the impression that I do it all the time. just because something is a stradagy doesn't mean it should be used very often. there's times to run with your pistol out first, and times to have your primary weapon out first. its all about timeinng I think theres a time to kill yourself to prevent an onos from getting kill and res
/killing yourself to avoid a death is dumb unless you were dumb to begin with. If you're caught all alone against an Onos, it means you were either wandering around on your own, or it's already killed your team-mate.
If the former, you're a dumb marine for being there in the first place.
If the latter, you're dumb for killing yourself because you don't know how wounded that Onos is.. it could be that your knife has that last little bit left to finish him off. It also could be that you could have dodged and kept him busy for a moment or two, thus benefiting your team by giving them more time to regroup to come at the Onos, instead of just clogging up the spawn queue for when they deal with that onos without having the time to regroup.
TalesinOur own little well of hateJoin Date: 2002-11-08Member: 7710NS1 Playtester, Forum Moderators
Suiciding to prevent RFK is an exploitive action. Same with CC/building blocking. I'd personally prefer to see it raised to 10/15 seconds in the 3.1 release to help keep its use to only unstucking.
After all, what kind of a human armed force would allow a tactic like killing yourself to actually benefit the team? Much less for something as simple and stupid as being out of ammo.
<!--QuoteBegin-Talesin+Mar 13 2005, 07:58 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Talesin @ Mar 13 2005, 07:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Suiciding to prevent RFK is an exploitive action. Same with CC/building blocking. I'd personally prefer to see it raised to 10/15 seconds in the 3.1 release to help keep its use to only unstucking.
After all, what kind of a human armed force would allow a tactic like killing yourself to actually benefit the team? Much less for something as simple and stupid as being out of ammo. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> and there you have it folks, the moral of the story is to hump the armory to make sure you have plenty of ammo and never stop shooting. even if its not helping... if your not shooting , your not playing.
is that the kind of message your trying to send to the new players? that running out of ammo = stupid?
and about the whole "being stupid for being off on your own" hey buddy, there are times when lone marine work needs to be done. NS is a game of divide and conquer, so naturally there are going to be times when you need to DIVIDE. so calling someone stupid because there doing importent things by themselves really isn't very logical.
Remember the cold war 007 movies, where the enemy allways ran around with a cyanide pill. It was so the other team(read: country) dd not get their info by torture. I see the same way in NS, you suicide to not letting them have the item, info, res, whatever.
exactly, diablo knows whats up. too bad the rest of you guys aren't on top of stuff like he is.
I mean sure killing yourself is tradgic (what loss of human life isn't) but theese aren't normal people.... theese aren't even just normal marines.... theese guys are SQUAD 5!!!!! elite trained men that can freaking knife down a skulk with relative ease, theese guys have nanites pumping threw their vains, theese guys know what it takes and they are fighting for the greater good here! trying to save hummanity from the alien scum isn't an easy job, and they will do at all costs their duty to mankind..... and I praise them for it.
I see no problem with suicide. 3 seconds delay is enough. I don't want to sit in an Onos' stomach for 34 seconds, nor do I want to give RFK to the five Skulks bounding down the corridor at me. I don't want to get knifed by three Marines either. LOL HEY GUYS CHECK IT OUT, A GORGE. ITS SO FUNNY BECAUSE ITS WEAK AND SLOW AND WE CAN KNIFE IT!! LOLLLL.
And to reply to Talesin.. Cyanide capsules. They exist and they were used, and for good reason. Accomplish your objective at any cost. The only place we see "never leave a man behind" is the Marines, and we know they're Latin for "cannonfodder." Regular Army would say, "Sorry, Joe.. here's a gun, go find a ditch. We'll be back for you later," and then they'd run off to stop Hitler or capture the Illudium Space Modulator or whatever it is they need to do. The needs of the many outweigh the needs of the few. If saving Joe (or allowing yourself to be captured) causes your hill to be overrun, your base personell slaughtered, and gives the enemy vital intelligence that helps them prevent one of your ambushes.. you've killed more people than yourself. I'm sure Uncle Sam is happy with that.
if I have any adren left as a gorge when a marine pulls out the knife I can usually lan enough spit to kill it... but if I'm drained then I'll just kill myself
<!--QuoteBegin-AvengerX+Mar 13 2005, 12:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AvengerX @ Mar 13 2005, 12:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> and about the whole "being stupid for being off on your own" hey buddy, there are times when lone marine work needs to be done. NS is a game of divide and conquer, so naturally there are going to be times when you need to DIVIDE. so calling someone stupid because there doing importent things by themselves really isn't very logical. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Just for note, that wasn't what I was saying. I'm all for being alone IF the comm says to. But if you get caught by an Onos, too bad. You deserve to be killed.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I don't want to sit in an Onos' stomach for 34 seconds, nor do I want to give RFK to the five Skulks bounding down the corridor at me.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Too bad. That's the way the game is meant to be played. Don't like it? Don't play.
i think they should remove the kill command, first of all its stupid.. your suppose to be going in there to woop some alien **** but acutally your going in there to suicide yourself.. WTH..
ITs not fair for the alien to finally weaken you and then you lill yourself,
also this pretty much screws up the NS atmoshpere...
Well, we come back to the Timer. If it were boosted up to 5 seconds delay to kill yourself once you smack the Kill Key, it would definitely give the Alien an advantage and enough time to kill the enemy.
If it was increased to 7 seconds or more, Suiciding would not have any strategic value due to the need to determine if suiciding is necessary (In most cases, it is not necessary.)
Also, please remember that Suiciding as a Tactic is not a large problem. CC Blocking is probably a more wide-spread problem than Suiciding as a Tactic.
My Conclusion: Boosting the Suicide Timer to 5 or more Seconds would make Killing oneself to avoid being digested/killed a rarity. So, request servers to make an increase the Timer, but remember that Suiciding isn't a common tactic.
<!--QuoteBegin-AvengerX+Mar 12 2005, 01:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AvengerX @ Mar 12 2005, 01:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Haze+Mar 11 2005, 07:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Haze @ Mar 11 2005, 07:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ugh. Thats the lamest, stupidest, somanywordsthatIcantsayhere-est thing anyone can do, killing themselves so the enemy doesnt get RFK. If a marine kills himself, dies from fall damage, etc, the RFK should just be distributed randomly to the enemy team. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> hey man, you got to do what it takes to win the game. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> It doesn't win you the game. It's just something to spite the enemy player. :|
I agree with Haze. Maybe if an alien had hurt the suiciding marine within a certain time, that alien alone would get the rfk, as if the alien had made a direct kill. (I'm thinking about knocking marines off landing pad or somesuch here.)
Comments
hey man, you got to do what it takes to win the game.
Hahaha. I really like that arguement: What if every alien you almost killed comitted suicide? Good. Aliens spawn a little slower than marines until they get their hive numbers up and if the suicide as a higher lifeform? Good!
If you're able to sneak up on a marine, then you should be able to kill him before he's able to smash his bound Kill Command key and if you aren't able to, then it's really your fault.
Conclusion: If you think it's lame, start a petition to increase the suicide timer or something. If you don't think it's lame, then kudos, the best you're doing is holding off the enemy from getting 1-3 resource points. As a strategy, it isn't very viable. If every Marine did it, the Commander would be spending res on a few more Beacons than usual and therefore wasting res that could've been used to set up a minibase in a hive.
I often suicide when the alien team delays the game, but as for it having strategic value, the only value I see in it is slowing down resources for that alien. If you're alive, the Commander may be able to use you for something more useful than a decoy.
but back on topic.
why are research timers put in in the first place then? why do hives take time to put up? should they all be instant? is that what you want?
If you're caught all alone against an Onos, it means you were either wandering around on your own, or it's already killed your team-mate.
If the former, you're a dumb marine for being there in the first place.
If the latter, you're dumb for killing yourself because you don't know how wounded that Onos is.. it could be that your knife has that last little bit left to finish him off. It also could be that you could have dodged and kept him busy for a moment or two, thus benefiting your team by giving them more time to regroup to come at the Onos, instead of just clogging up the spawn queue for when they deal with that onos without having the time to regroup.
After all, what kind of a human armed force would allow a tactic like killing yourself to actually benefit the team? Much less for something as simple and stupid as being out of ammo.
After all, what kind of a human armed force would allow a tactic like killing yourself to actually benefit the team? Much less for something as simple and stupid as being out of ammo. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
and there you have it folks, the moral of the story is to hump the armory to make sure you have plenty of ammo and never stop shooting. even if its not helping... if your not shooting , your not playing.
is that the kind of message your trying to send to the new players? that running out of ammo = stupid?
and about the whole "being stupid for being off on your own" hey buddy, there are times when lone marine work needs to be done. NS is a game of divide and conquer, so naturally there are going to be times when you need to DIVIDE. so calling someone stupid because there doing importent things by themselves really isn't very logical.
It was so the other team(read: country) dd not get their info by torture.
I see the same way in NS, you suicide to not letting them have the item, info, res, whatever.
I mean sure killing yourself is tradgic (what loss of human life isn't) but theese aren't normal people.... theese aren't even just normal marines.... theese guys are SQUAD 5!!!!! elite trained men that can freaking knife down a skulk with relative ease, theese guys have nanites pumping threw their vains, theese guys know what it takes and they are fighting for the greater good here! trying to save hummanity from the alien scum isn't an easy job, and they will do at all costs their duty to mankind..... and I praise them for it.
And to reply to Talesin..
Cyanide capsules. They exist and they were used, and for good reason. Accomplish your objective at any cost. The only place we see "never leave a man behind" is the Marines, and we know they're Latin for "cannonfodder." Regular Army would say, "Sorry, Joe.. here's a gun, go find a ditch. We'll be back for you later," and then they'd run off to stop Hitler or capture the Illudium Space Modulator or whatever it is they need to do. The needs of the many outweigh the needs of the few. If saving Joe (or allowing yourself to be captured) causes your hill to be overrun, your base personell slaughtered, and gives the enemy vital intelligence that helps them prevent one of your ambushes.. you've killed more people than yourself. I'm sure Uncle Sam is happy with that.
Just for note, that wasn't what I was saying. I'm all for being alone IF the comm says to. But if you get caught by an Onos, too bad. You deserve to be killed.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I don't want to sit in an Onos' stomach for 34 seconds, nor do I want to give RFK to the five Skulks bounding down the corridor at me.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Too bad. That's the way the game is meant to be played. Don't like it? Don't play.
ITs not fair for the alien to finally weaken you and then you lill yourself,
also this pretty much screws up the NS atmoshpere...
If it was increased to 7 seconds or more, Suiciding would not have any strategic value due to the need to determine if suiciding is necessary (In most cases, it is not necessary.)
Also, please remember that Suiciding as a Tactic is not a large problem. CC Blocking is probably a more wide-spread problem than Suiciding as a Tactic.
My Conclusion: Boosting the Suicide Timer to 5 or more Seconds would make Killing oneself to avoid being digested/killed a rarity.
So, request servers to make an increase the Timer, but remember that Suiciding isn't a common tactic.
hey man, you got to do what it takes to win the game. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
It doesn't win you the game. It's just something to spite the enemy player. :|
I agree with Haze. Maybe if an alien had hurt the suiciding marine within a certain time, that alien alone would get the rfk, as if the alien had made a direct kill. (I'm thinking about knocking marines off landing pad or somesuch here.)
<span style='color:red'>*LOCKED.*</span>