Could Someone Compile My Model Please?
Serge_THE_GREAT
Join Date: 2005-02-15 Member: 41322Members
<div class="IPBDescription">I'd appreciate it.</div> This is a glass cube model I made for the admin of the Teamplay server. I need someone to help me with the following:
1.) Assigning the hit boxes for the glass cube.
2.) Compiling the model.
I would really, really appreciate it if someone could assign the hit boxes and compile this model for me. This model is suppose to trap players that... need to be locked up. The players are (obviously) going to be placed inside the cube, but I don't know how to assign the hit boxes and compile the model. If someone could do that for me, I will credit their name and thank them very much for it.
Thanks.
1.) Assigning the hit boxes for the glass cube.
2.) Compiling the model.
I would really, really appreciate it if someone could assign the hit boxes and compile this model for me. This model is suppose to trap players that... need to be locked up. The players are (obviously) going to be placed inside the cube, but I don't know how to assign the hit boxes and compile the model. If someone could do that for me, I will credit their name and thank them very much for it.
Thanks.
Comments
As always, I would really appreciate the help. Thanks.
smd is something I think all the people that are able of compiling are able to work with.
And to the reference .smd you need to provide the textures you used.
Compiling a model isn't that hard. You can learn how from any number of tutorials around the net, many of them linked from the stickied thread at the top of the Help and Troubleshooting subforum. You've shown that you're not willing to look for the answers on your own, that you just want someone to do it for you. No one wants to help someone who doesn't even put forth a little bit of effort.
When you have problems implementing this model however you've chosen to, I doubt anyone will help you then, either.
I looked at the tutorials, I did most of the work with the help that Obst gave me (thanks again!), but when it came time to compiling it, I didn't think it would be difficult. Then, Dr_Fuzzy told me there would be hit box errors, and after seeing the procedure to do that, I was confused out of my mind. Thanks a lot for compiling it for me, I just hope I can find out how to download it successfully.
<a href='http://www.snappycrunch.com/ns/pre-releases/cube.rar' target='_blank'>http://www.snappycrunch.com/ns/pre-releases/cube.rar</a>
I think i'm correct in saying that hl will automatically assign the hit boxes when you compile the model.
So, use some more bones, to create a bigger hitbox.
Its a bit hit and miss, but you'll figure it out with some messing about.
check back tommaro for a tutorial on it.