[wip] High Poly Res Tower

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Comments

  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    The missing faces in the legs, are they in the part that is connected to the main RT body or are they in the middle connector? I never really thought the faces I left out of those areas would be seen so I culled them to save polys.
  • axmanaxman Join Date: 2004-02-20 Member: 26724Members
    idk but im bored are you done with that armoury? lol

    i wish i could compile and new how to animate and was a btter modeler and a better mesher......

    RAWR i see dead restowers ....
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    <!--QuoteBegin-axman+Mar 26 2005, 01:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (axman @ Mar 26 2005, 01:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> idk but im bored are you done with that armoury? lol <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Trying to come up with concepts of ammo dispensers now. I envision having different idle anims for the normal armory and the advanced armory. The normal armory would have two panels open with one dispenser for LMG mags and another for shotty. When it is upgraded, the other two panels open up to dispense HMG mags and grenades for the GL.
  • axmanaxman Join Date: 2004-02-20 Member: 26724Members
    sounds good, cant wait for that sexy **** u make... id want to hump it and not just because it was an armoury
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    edited March 2005
    another update [go forward a few more pages to get the latest verson]


    all animation problems i know of are fixed except one small clipping bug during the deploy animation.

    i will work on it tomorrow.

    the problem with it taking too long after an attack to go back to normal animations is not because of this model, happens on the original as well, which gives me reason to believe its a bug.
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    edited March 2005
    OMG smoothing D:

    I might fix it tonight <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    :EDIT: I <b>will</b> fix it tonight if noone else has done it before <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • axmanaxman Join Date: 2004-02-20 Member: 26724Members
    edited March 2005
    lol yeah.... i fell asleep b4 doing the lcd screens but when i woke up i did them

    So here they r

    <a href='http://axman.nsarmslab.com/axman/map1lcd.bmp' target='_blank'><img src='http://axman.nsarmslab.com/axman/map1lcd.gif' border='0' alt='user posted image' /></a>

    remember click it for the bmp

    EDIT:<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->EDIT: o yeah when u attack the rt is stay in the up postion and never goes back down even when ur done attacking<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    doesnt do that anymore i dont know why it did b4

    EDIT2: i made it in green real quick i might change sum fo the green later

    <a href='http://axman.nsarmslab.com/axman/map1green.bmp' target='_blank'><img src='http://axman.nsarmslab.com/axman/map1green.gif' border='0' alt='user posted image' /></a>
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    edited March 2005
    now dat is sexy as
    i like green green is a very cool color

    nice axman easter egg
  • HawkpulseHawkpulse Join Date: 2005-03-26 Member: 46480Members
    very nice model and skin, not as nifty as the one I am currently useing but hey I may, heh nice job.
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    Bah, I'm bored...

    Expect a properly smoothed .mdl soon <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ZavaroZavaro Tucson, Arizona Join Date: 2005-02-14 Member: 41174Members, Super Administrators, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    <!--QuoteBegin-axman+Mar 26 2005, 06:03 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (axman @ Mar 26 2005, 06:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <a href='http://axman.nsarmslab.com/axman/map1green.bmp' target='_blank'><img src='http://axman.nsarmslab.com/axman/map1green.gif' border='0' alt='user posted image' /></a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Now that's what I'm talking about.
  • axmanaxman Join Date: 2004-02-20 Member: 26724Members
    lol obst im bored aswell.... im redoing the high poly lmg skin so this will be my 3rd skin for the high poly lmg lol... but im gonna redo it to match this style more.

    mmm cant wait for the smooth model ... is it gona be smooth like icecrem for me to eat it
  • slayerkl2slayerkl2 RUFCKINGKETAMINE?????? Join Date: 2004-10-17 Member: 32324Members
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    edited March 2005
    <a href='http://obst.nsarmslab.com/models/HP_RT_SMOOTH.zip' target='_blank'>Smooth FTW</a>

    I like this much more than ONLY having "pure" faces. Some shadowing around the edges makes it look better IMHO <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    :EDIT: Please check the time of this edit and redownload if you either DLed it before or your DL was corrupt.
  • axmanaxman Join Date: 2004-02-20 Member: 26724Members
    um good job... lol i cant tell the differnce really... mind telling me where things r smoothed lol

    ill revive the high poly lmg topic as soon as i get done with the first mesh
  • slayerkl2slayerkl2 RUFCKINGKETAMINE?????? Join Date: 2004-10-17 Member: 32324Members
    4 muffins to obst for the smoothing!
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    <!--QuoteBegin-axman+Mar 26 2005, 11:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (axman @ Mar 26 2005, 11:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> um good job... lol i cant tell the differnce really... mind telling me where things r smoothed lol
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Open both in HLMV and switch to "smooth shaded" mode <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • axmanaxman Join Date: 2004-02-20 Member: 26724Members
    oshit i forgot about that lol gg thanks for remininding me.... i see the difference now good job..

    do you guys think i should revive the hp lmg topic or make a new one for the new skin im making for it?
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    Make a new one, will be less confusing <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • axmanaxman Join Date: 2004-02-20 Member: 26724Members
    ok i will when i get back home.

    I think im pretty much done on my part of this res tower, unless any of you can think of somehting for me to add or fix... so who else is doen with thier part and how we gonna release?
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    I could up it to NSA quickly, just gimme all the credits and I'll set up the readme as well.
  • mr_raymr_ray Join Date: 2004-08-28 Member: 30984Members
    I havent had time to do any on my rt skin so i might just drop it and use ax's skin sincer its pretty much the secks.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    im still working on this one bug in the deploy animation, dont release it yet.
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    Can you guys make one skinned to fit with the Spec Ops theme??? PLZ?

    I'll give you brownies and fudge!
  • NsNewbNsNewb Join Date: 2005-02-12 Member: 40820Members
    edited March 2005
    i saw one rt model sushifx was working on...... but he never finished it <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> it was so cool to
  • PRTePRTe Join Date: 2003-10-25 Member: 21919Members
    hey axman, please please make a new hp lmg skin. the model itself is good but it's just that the skins are too plain <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> . anway i'm remixing the 3 diff skins and adding some stuff so that it will suit me.

    anway is the rt model finished? or isit still in testing stages
  • axmanaxman Join Date: 2004-02-20 Member: 26724Members
    I started a new Topic for the hp lmg ;-)

    And for the res_tower i believe i am done with my part unless anyone has any critsism... But its still not done until the others who have been working on it get done with thier part. ti will be doen when u see us saying a released version.
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    I think when the model is finally done, there will be a rel topic for it. I actually have no way to test this ingame as I *gasp* don't have NS installed. 56k makes Steam painful. And Obst, could you post a tut or something on how to make that rotating sprite attachment? Your ideas are intriguing to me and I wish to subscribe to your newsletter.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    <!--QuoteBegin-antifreeze+Mar 9 2005, 07:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (antifreeze @ Mar 9 2005, 07:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I have one word for you:
    OMGBBQAWESOMNESSPWNSEKS<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    [grammernazi]
    <b>O<u>h </u>m<u>y </u>g<u>od</u>, <u>that is hot like</u> barbeque and is awesome<u>.</u> <u>Would you like to have</u> </b><s>pwn</s><b> se<u>x?</u></b>
    [/grammernazi]
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    edited March 2005
    <!--QuoteBegin-ZeroByte+Mar 27 2005, 07:38 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZeroByte @ Mar 27 2005, 07:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And Obst, could you post a tut or something on how to make that rotating sprite attachment? Your ideas are intriguing to me and I wish to subscribe to your newsletter. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Basically you modify the ref .smd to include a new bone on a new number (which makes it unaffected by all other animations and doesn't mess anything up) then you position it in Milkshape and just move it in the animations you want it in, then put an $attachment on it and use event 70X0 to display a blinking sprite (flare.spr or such) on it.

    Having the ability of using 4 bones, each with an $attachment of which each holds a certain event 70X0 on it would even allow me to create lights running up and down simultaneously in all the 4 "light-holes".
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