An Interesting Idea
evidence
Join Date: 2004-10-07 Member: 32143Members
A proposition to map designers esp ones who created maps that come with NS. I would love it if you ported these maps to GMod.
I would do it myself but off course I dont have the source files.
The reason I want to have ns_ maps for gmod is once the models have been ported to source and can be imported gmod would alow us to make awsome ns comic strips.
Just an idea, what do u guys think?
Not to mention that thrusters on skulks would be fun as <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Here is a link to the gmod site <a href='http://www.garry.tv/garrysmod/' target='_blank'>http://www.garry.tv/garrysmod/</a>
I would do it myself but off course I dont have the source files.
The reason I want to have ns_ maps for gmod is once the models have been ported to source and can be imported gmod would alow us to make awsome ns comic strips.
Just an idea, what do u guys think?
Not to mention that thrusters on skulks would be fun as <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Here is a link to the gmod site <a href='http://www.garry.tv/garrysmod/' target='_blank'>http://www.garry.tv/garrysmod/</a>
Comments
Honestly, it would be a lot of work. Converting NSs textures into Source would be the first step and probably the easiest, but Source's dimensions differ from Half-lifes so the maps would appear out of scale - not to mention someone would have to model all the characters in Source then rig them with bones/ragdoll system. I don't think this is quite as simple an endevour as you are imagining.
Off topic, but in the same strain of thought, would someone pleaaase make a Skulk model for Source and then replace the Fast Zombie with it? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> It's behaviour is almost perfect for a skulk already, with the exception of only being able to climb scripted walls (and only vertically I believe). Then there could be skulk-fun SP maps for Source! <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
I got the .vtf alright and I can view the file with a .vtf viewer but I think the .vmt files are **** because in hammer the files appear as black and pink squares ><
I did manage to import a skulk to source but like you said it had no ragdoll properties and it just sat there, you couldnt move it and in fact you could walk right thro it. Also like I sed the vmfs are **** so the skulk was also coverd in black and pink squares.
The only experiance I have had with model making is with milkshape and I dont know how far I could go with that trying to make source models.