Map Feedback
UncleCrunch
Mayonnaise land Join Date: 2005-02-16 Member: 41365Members, Reinforced - Onos
NS3.0 Feedback about maps:
Give your feedback! May be intersting for mappers.
NS_eon
-Too much hiding places for alien, especially near Marin start. I remember a game; i did K35/D5 (DC first).
-Marins start room: why doing something like the old Lost MS? Just put the CC on a plane.
-Vent are not bad. I like them.
NS_eclipse
-Hive eclipse: The two pilars don't stop spawn kill. And it is to easy to lock (tf) the hive when empty. If you are cautious enough to take care of sounds. No couple of alien can rush you in the hive. They must be at least 3.
Silence would be good but nowdays too few use MC as first chambers.
-Hive CC: Same, too easy.
NS_bast
-Tramtunnel: long... straight... aliens die. I even kill a fade in there. something must be done about that. At least one obsticle. If alien begins with feedwater and marins are not beginners. Alien will have to migrate to engine. A little bit touchy for aliens.
Give your feedback! May be intersting for mappers.
NS_eon
-Too much hiding places for alien, especially near Marin start. I remember a game; i did K35/D5 (DC first).
-Marins start room: why doing something like the old Lost MS? Just put the CC on a plane.
-Vent are not bad. I like them.
NS_eclipse
-Hive eclipse: The two pilars don't stop spawn kill. And it is to easy to lock (tf) the hive when empty. If you are cautious enough to take care of sounds. No couple of alien can rush you in the hive. They must be at least 3.
Silence would be good but nowdays too few use MC as first chambers.
-Hive CC: Same, too easy.
NS_bast
-Tramtunnel: long... straight... aliens die. I even kill a fade in there. something must be done about that. At least one obsticle. If alien begins with feedwater and marins are not beginners. Alien will have to migrate to engine. A little bit touchy for aliens.