Ns_lemmings Crashes Every Time

DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
<div class="IPBDescription">Weird error message discovered in log</div> Without fail ns_lemmings crashes, I <i>believe</i> before the game is over (this is an ns map I converted from co_lemmings btw). I discovered this error message in my server log spammed dozens of times and have to wonder if it's related.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->L 03/05/2005 - 10:59:43: AvHVisibleBlipList::AddBlip(-2421.045654, 2699.712158, -932.968750, status: 4):  Can't add blip, max limit 64 reached.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
It appears these errors begin after alien chambers are built.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->L 03/05/2005 - 10:59:42: "SharX<23><STEAM_0:0:123456><alien1team>" triggered "structure_built" (type "defensechamber")
L 03/05/2005 - 10:59:42: AvHVisibleBlipList::AddBlip(-2421.045654, 2699.712158, -926.995056, status: 4):  Can't add blip, max limit 64 reached.
L 03/05/2005 - 11:00:13: "SharX<23><STEAM_0:0:123456><alien1team>" triggered "structure_built" (type "movementchamber")
L 03/05/2005 - 11:00:13: "SharX<23><STEAM_0:0:123456><alien1team>" triggered "structure_built" (type "sensorychamber")
L 03/05/2005 - 11:00:13: AvHVisibleBlipList::AddBlip(-2588.354736, 2661.487549, -932.969177, status: 4):  Can't add blip, max limit 64 reached.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Does anyone have a clue what this error message means? Is it map related or plugin related perhaps?

Comments

  • CheesyPetezaCheesyPeteza Join Date: 2002-11-24 Member: 9784Members, NS1 Playtester, Constellation
    blips are the sprites aliens see on their hud that tell you where the hive/parasited marines are/gorges etc. I don't know what the problem is but maybe that can help you figure it out.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    Could the fact that this is a multi-level map re: <b>very</b> tall but square have an effect? If you remember the old missilecommand from 2.0 this is very similar.
  • RushakraRushakra Join Date: 2004-03-25 Member: 27523Members
    Could be something to do with the distance of the other aliens from the chambers or the speed at which they move away from them.
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