Newbie Questions

remotecontrolremotecontrol Join Date: 2002-11-05 Member: 7215Members
<div class="IPBDescription">Just a couple of newbie alien questions</div> Hey, I'm new to NS. Been playing it for 3 hrs but I think it's great. Mostly been playing marines cause it requires less brainpower =). I'm trying to play aliens now

1) for the aliens, is resources shared or doled individually? How come there is a limit for aliens (such as 33) or something but not for marines?

2) For upgrading, how is this accomplished? I know you need one of the chambers but who are the upgrades made by? And are the effects universal (to entire team)?

3) Right now there is difficulty killing turrets. What are the best classes and tactics to kill a group of them?

4) As the skulk, what is a good way to kill Marines? I mean I can easily ambush them and such but the HUD for skulk is sort of funny, after i get the first bite downa nd I'm running around madly not getting shot I can't see where the marines is anymore.

5) What do the different colors on the HUD radar mean? There's yellow, white, red etc. I think yellow is enemy and white is friendly but I want to be sure.

Comments

  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    1. Aliens have individual resources, and the rate they gain them is determined by the number of resource towers the team has. So although you have your own, everyone needs to work together to protect the resources. The limit is because the marines share all their resources.

    2.To upgrade, once you have the chamber, right click, then go to upgrades, and so on. This only works for aliens.

    3. The lvl 4 has a nice skill called bile bomb once you get 3 hives. The onos can cut through them like paper, and the lvl 1 <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> is fast enough to run in, chomp once or twice, run out, and repeat.

    4. Aim your first bite, then run around frantically <i>without</i> chomping alot. Once you have the guy in your sights again, chomp. Repeat until death.

    5. Yellow is a bad guy. Red is a good guy under attack. White is a good guy.


    Cheers!
  • remotecontrolremotecontrol Join Date: 2002-11-05 Member: 7215Members
    Thx, that answered a lot of questions. So just to clear this up, you have to be next to a chamber to upgrade that specific item? Or can you be anywhere and upgrade (like mutating)? DOes it cost money?

    What are the buildling requirements for contruction both alien and marine? Are teh marines only limited by the fact that marines have to be at that location build it? Or does amarine have to be at the location in order for commander to plonk it down? For aliens how do u build a new hive? All you have to do is be at the location and have enough resources and be a gorge or is there another requirement?

    I'm still somewhat confused by what players can or cannot see. So aliens can see everything that is an enemy on the map correct? When your cloaking the marines cannot spot you no matter what (unless your within range of the radar dish)? The manual states that the commander can see slightly ahead of you, so that means marines are only limited to their visual range while commander sees farther than they do? The manual somewhat explains, but I still don't get what the marine sensor upgrades do .
  • remotecontrolremotecontrol Join Date: 2002-11-05 Member: 7215Members
    Oh and I'm still not sure how the armor works. The manual states that armor can take off 30% of damage. Is that regardless of how much armor points you have? Or is this stating when you have the full 50 armor at the start and gradually the armor absorbing less and less? The 95% it states for heavy armor is it reflecting the amount of damage it absorbs at 200 armor poitns?

    Thx for patience.
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    just to clear up the resource caps for the aliens;

    When you have 1 hive, the max you can get is 33 RP, two hives is 66 RP and three Hives is 100 RP.

    This is, of cource, unless your the Gorge, who can have 100 RP even if there are no Hives.
  • BelgandBelgand Join Date: 2002-11-02 Member: 4795Members
    <!--QuoteBegin--remotecontrol+Nov 5 2002, 11:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (remotecontrol @ Nov 5 2002, 11:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->So just to clear this up, you have to be next to a chamber to upgrade that specific item? Or can you be anywhere and upgrade (like mutating)? DOes it cost money?

    What are the buildling requirements for contruction both alien and marine? Are teh marines only limited by the fact that marines have to be at that location build it? Or does amarine have to be at the location in order for commander to plonk it down? For aliens how do u build a new hive? All you have to do is be at the location and have enough resources and be a gorge or is there another requirement?

    I'm still somewhat confused by what players can or cannot see. So aliens can see everything that is an enemy on the map correct? When your cloaking the marines cannot spot you no matter what (unless your within range of the radar dish)? The manual states that the commander can see slightly ahead of you, so that means marines are only limited to their visual range while commander sees farther than they do? The manual somewhat explains, but I still don't get what the marine sensor upgrades do .<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    To upgrade you just need to have the appropriate type of chamber (motion, defense, sensor). Then you select with your right-click menu the type of chamber and the desired upgrade. This takes a short amount of time, involves gestation (like upgrading) and a small (usually 2 or so) amount of resources. This can be done anywhere as long as you have room and are on level ground.

    The Marines have a resource cost for every building that comes from the shared pool (also used for weapons, armor, upgrades, ammon and health packs... etc.) and are only spent by the commander. Once the commander puts it down a marine (or more to build faster) need to be there to build it up.

    To build a hive as an alien just amass 80 resources and go to a hive room, if you can see the translucent hive denoting a hive location you can build it. Typically it's impossible to actually go up and stand by a hive.

    Aliens can only see (through hive sight) what they and the other members of their team can see or what they have parasites on. So if your teammate can see an enemy marine then you can see them as yellow blobs on hive sight, but they'll disappear when he dies unless he put a parasite on them. Parasites make something show up forever (I think, but am not certain, that you can parasite structures as well as people). They can also always see hive locations and other aliens.

    The commander can see moving aliens (it's a motion sensor) unless they do a sensor sweep and what his marines can see (plus a little bit). I haven't spent much time commanding so you may want to double check on that though.
  • timmietimmie Join Date: 2002-11-05 Member: 7063Members
    that's correct: you can parasite buildings. Actually, with the machinegun rate of fire of parasite, and that you can shoot several before you run out of energy, a single skulk can paint half a base before a turret can hit him. Well worth doing, By the way.

    Now, a question: approximately how much damage does leap do (in comparison to bite. Half? One Quarter?)? I have tried it once or twice, but to no success. any help would be appreciated. (And I am also curious about how the marine armours work.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Use the in game popup help! Leap does around 12 if I recall.
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    Armor is explained in the manual, but heres the essential parts.

    Normal armor (unupgraded either through marine research or growing carapace) absorbs 30% of the damage dealt to the player.

    SO

    If a marine has 100 health and 50 armor and is hit for 30 damage, what happens?

    Well, the armor will absorb up to 30% of the initial dealt damage (30). 30% of 30 is 9, so the armor will drop by 9, and the players health will take the other 70% (21 damage).

    This leaves the marine at 79 hp, 21 armor.

    Now what do i mean by 'up to 30%'?

    If the marine has been hit alot, lets say hes at 100 health (thanks to medkits) and 5 armor. Again, hes hit for 30 damage. What happens?

    well, 30% of 30 is 9 damage to armor. but wait, the poor marine doesn't have 9 armor. Therefore, he loses all the armor hes got (5), and the rest of the damage goes to health. This leaves him at 75hp, 0 armor.

    By upgrading armor, you not only get more and more of it, but it absorbs a larger percentage. I believe at the highest it takes 60% of the dealt damage. Heavy armor absorbs 95% of incoming damage, which is really incredible.

    NOTE that armor does not <i>decrease</i> the total amount of damage taken (damage to health + damage to armor), it just spreads it around. Therefore, a marine with 100 health and 50 damage will take at MOST 150 damage before dying (although the less % the armor absorbs, the less damage it will take to kill him)
Sign In or Register to comment.