Smoothing Model Edges

Viper_two_nine_AViper_two_nine_A Join Date: 2004-09-29 Member: 31989Members
edited March 2005 in Artwork Forum
<div class="IPBDescription">in 3dsmax</div> hi all.
some weeks ago i posted a <a href='http://v29a.homelinux.net/gallery/view_photo.php?set_albumName=NaseWallpaper&id=marines05' target='_blank'>wallpaper</a> here and most people complained about those "boxy" models.

now ive got an idea for another one and want to do better.

i would need some help in smoothing the modeledges ... i dont want an answer ill be happy with a tutorial linked or something like that <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

thanks for your help

edit: i found a solution myself in the meantime ... exporting from milkshape in 3ds format ... but im missing the bones ... so if anybody know about that drop me a line <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

Comments

  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    edited March 2005
    The problem is not that the edges aren't smooth enough, the shading is the problem.

    As this is a modelling problem, please refer to <a href='http://www.unknownworlds.com/forums/index.php?showforum=43' target='_blank'>http://www.unknownworlds.com/forums/index.php?showforum=43</a>

    where you will even find a huge list of tutorials.
    If you still need help you should say which modeling program (and which version of it, even if some are similar) you used to pose/render the scene.
  • Viper_two_nine_AViper_two_nine_A Join Date: 2004-09-29 Member: 31989Members
    smooth version
    <a href='http://v29a.homelinux.net/gallery/NaseWallpaper/wassergang_v1_1' target='_blank'>http://v29a.homelinux.net/gallery/NaseWall...wassergang_v1_1</a>
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • morphzmorphz Join Date: 2003-04-19 Member: 15640Members, Constellation
    Nice <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • GNSGNS Join Date: 2005-02-02 Member: 39476Members
    The fade grew taller.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    what happend to the marines arm? WTH.... looks dislocated
  • Viper_two_nine_AViper_two_nine_A Join Date: 2004-09-29 Member: 31989Members
    yes you are right.
    maybe i should not weld the verticies around the joints <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
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