Eat Em!, Or Lose With Em!

SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
<div class="IPBDescription">Get your teeths on Rt`s!</div> I just thought puttiing a topic for this one due it is far underestimated in pub-ns.




Eat the goddam marine rts! If you have one skulk munching marines all the time(you,naturally) you have won in 90% of games. Marines just lose the grip completely after PG. Before you might get your self killed in Rt/s next to Ms, otherwise they are just pg-happy. It might be bit boring but hell you will win alone the whole marine economy and game in the side!


Allso eating them prevents dropping them more and if the comm doesnt know whats going on he will end up as 2 rt`s and 3res-points, naturally leading to lose.

So next time you join aliens try this! Do nothing else than eat rt`s!

Comments

  • AbixAbix Join Date: 2003-12-14 Member: 24359Members, Constellation, Reinforced - Shadow
    Very informative. I never realized I had to bite enemy RTs in order to win. I thought that my 24-0 score as skulk was all that matters. I lose at life.
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    Yupp get adrenaline and, seek and destroy!
  • ScrapScrap Join Date: 2005-01-06 Member: 32953Members
    Slizer whats this personal stradegy brainwash thread to the new guys? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
    well if you see a enemy resource tower usually you to bite it until it poofs into nanoheaven and if you want to sneak past it to ambush 1 shotty guy thats ok to, i dont think you need to be like suffering from a retephobia(phobia of seeing a enemy resource tower and charging right to it to kill it).
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    you are forgetting one major problem

    Elec.

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    if the RT is glowing, don't go near it (if your a skulk that is)
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    hey I got a better idea, work as a team, adopt logical strategies, hone those skills and ban those people who spoil it for the rest of us :s
  • TwelveTwelve Join Date: 2005-01-17 Member: 36044Members
    Gah, do it properly, parasite those res. towers to death.
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    <!--QuoteBegin-Twelve+Mar 1 2005, 06:12 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Twelve @ Mar 1 2005, 06:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Gah, do it properly, parasite those res. towers to death. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Do it and tell me how long it took?


    scrap I just got the idea of informing them because this issue is allways on: Marines win in pub`s 90% times due overwhelming res. Any good comm can quite easily win a pub if he has more than 4 rt`s and pubs you often have. Same goes for marines go only rt hunt, people tends to forget this after the beginning. beta5 is around fades and res control, nuff said <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    and I putted this on new player due this is the place where this info is mostly needed. In alien strategy I expect people to gave at least general idea of these kinds of things

    and


    you cant teach new tricks to old dog(or however it goes in english)
  • PRTePRTe Join Date: 2003-10-25 Member: 21919Members
    the problem is... RTs take too long to kill! it is so damned boring that everyone just decides to skip it and go have some action
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    <!--QuoteBegin-Paras!te+Mar 1 2005, 08:55 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Paras!te @ Mar 1 2005, 08:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the problem is... RTs take too long to kill! it is so damned boring that everyone just decides to skip it and go have some action <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    sad but true....
  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    Two tips about rts

    -Defending your alien rts is vastly more important than taking down their RTs (in almost every situation).
    -If you take down a marine RT, try to take the one farthest away from their phase network, or any marine traffic. Anything close to marine outposts will most likely be recapped quite quickly.
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    edited March 2005
    <!--QuoteBegin-SLizer+Mar 1 2005, 08:39 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SLizer @ Mar 1 2005, 08:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Twelve+Mar 1 2005, 06:12 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Twelve @ Mar 1 2005, 06:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Gah, do it properly, parasite those res. towers to death. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Do it and tell me how long it took?

    [Snip: Blinding flash of the obvious] <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Quite some time. Parasite does no damage to structures.
    <a href='http://kanwei.com/damage/' target='_blank'>http://kanwei.com/damage/</a>

    Destroying the enemy's nodes is a pretty elementary concept of NS. However it is not the be-all and end-all of securing victory. A marine time CAN and WILL come back from a three hive lock down with minimal res if their tactics are sound and they work as a team.
    Additionally, there are times when not destroying an enemy rt is viable. <ul><li>After or during a large conflict, when many marines are in the spawn queue</li><li>When a hive is suddenly under attack</li><li>When you know marines are pushing an area for siege/pg outpost</li><li>When someone on your team asks for help somewhere else</li><li><b>When one of your own resource towers is under attack</b></li></ul>I emphasise the last point as it's often disregarded. It's of more value to your team to save one of your own nodes than to take down an enemy node. A comm can afford to loose many rts as long as they are replaced, which is easily done. Loosing an RT as aliens is a potential loss of 25 res and a player. Someone must gorge, place the rt, then skulk.

    But yes, asside from those scenarios, destroying enemy nodes buildings and players is a viable and well used tactic.

    Edit: Gleh. Niteowl snipped in there before me. (Yes, I know it's a big time difference, but I was writting a guide for the Demo forum. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    edited April 2005
    <!--QuoteBegin-BlueNovember+Mar 1 2005, 08:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlueNovember @ Mar 1 2005, 08:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Quite some time. Parasite does no damage to structures.
    <a href='http://kanwei.com/damage/' target='_blank'>http://kanwei.com/damage/</a>
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Another calculator, should you want to see the source code <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <a href='http://www.unknownworlds.com/ns/comm_manual/basic/damageCalculator.htm' target='_blank'>Calculator!</a>
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