Does anyone know how to make it so that there are two resource towers already build at the Marine Start? I've tried placing one in VHE on the nozzle but it doesn't actually collect resources. Thanks for any help.
Ns is made to pick the closest RT and make it the Marine start one. Putting an rt there doesn't do anything just like putting in other buildings that a CC. The only thing you can do is put the nozzle there and have the comm actually make the rt... unless you want to edit the source code...
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> there is a func resource node u put a marine restower in a node and u check built?
<!--QuoteBegin-carioca+Mar 11 2005, 10:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (carioca @ Mar 11 2005, 10:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> there is a func resource node u put a marine restower in a node and u check built? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Yeah, I tried that and the tower was there but it didn't actually collect resources.
This is a risky solution, but you can have two resource towers by having <i>another</i> Command Console in the area. What you could do is put it in an unaccessible room, then trigger a door inside this room to crush it when the other CC is destroyed (otherwise the aliens could never win). Whether or not this interfers with other aspects of NS's gameplay is another matter, but if they are both set to the same team I don't see why there would be a problem.
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Yeah, I tried that and the tower was there but it didn't actually collect resources.