Co_kestrel

ArmageddonArmageddon Join Date: 2005-01-07 Member: 33055Members
<div class="IPBDescription">is horrible for aliens</div> >_<

kestrel has very low ceilings and its difficult for fades to get rid of marines camping outside of the damn hive. iono i've seen aliens win the game but i'm looking for an opinion about this. Oh and that retarded vent/room with cat on top of the hive makes it nearly impossible for aliens to kill marines that sit there. The cat room especially, since they can spam nades all the way down and have several hmgers/sgers covering a long narrow tube.

Comments

  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    Good points. I prefer as a skulk heading to the attic at marine base. I'll slip down the ladder and chomp on an armory and the fools will come at ya - almost a guaranteed kill.
    Repeat as necessary (free xp), then lerk. Lerks PWN kestrel. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • FlounderFlounder Join Date: 2004-09-12 Member: 31656Members
    Kestrel = w1 + shotty + hmg + resupply + camp skulks = gg
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    viva spawn invul protection <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • EvocationEvocation Join Date: 2005-02-10 Member: 40647Members
    I dunno, we were playing a 16v16 on kestrel in the NSA server, and we had one of the NSA players talk up a strategy (rush attic, drop on cc, bite it), and we won in 3 minutes regardless of marines just shooting us. Wasn't too bad, but the room outside alien spawn is just hell when they get 4+ people there.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--QuoteBegin-Evocation+Feb 22 2005, 08:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Evocation @ Feb 22 2005, 08:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wasn't too bad, but the room outside alien spawn is just hell when they get 4+ people there. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Simply go the back way to their base when that room is full of insurgents.
    I feel kestrel is a balanced map and can go either way depending on strats.
  • intensityrisingintensityrising Join Date: 2003-11-18 Member: 23148Members
    I haven't played combat in awhile, so I have nothing to say.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Then why did you post in this thread?

    Anyways I think Kestrel becomes very, very alien-biased once the alien manage to get a few levels. The marine start is like ns_metal's marine start. Its is pure Fade and Lerk heaven. Fades and lerks can pancake/fly/blink/around forever without dying, wasting marine bullets. Good fades will terrorize MS like no other.
  • TrakenTraken Join Date: 2004-11-14 Member: 32797Members
    I know of 2 guys that went focus fade and kept killing 8 marines with shotguns/hmgs. Brutal. If anything Kestrel just sucks because Hive is Marine friendly(camp-wise) and MS is alien friendly.
  • theclamtheclam Join Date: 2004-08-01 Member: 30290Members
    I've gone 66-2 as a fade on Kestrel. If your buddies can keep the hive alive, you can really hurt the marines.
  • master_wongmaster_wong Join Date: 2004-11-05 Member: 32649Members
    once u heard the sweet sound of gl, the life of skulk is over...
  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    my kestrel strat:

    1)sneak into MS as skulk
    2)hide in dark shadowy corner
    3)parasite
    4)repeat step 3

    keeps the marine team on their toes, and helps out the team.

    the marine swearing is an added bonus ^_^
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    An onos at each entrance to the hive, just SITTING there, with cara+regen and you CANNOT pass so long as the rest of the aliens are not brain-dead.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--QuoteBegin-NGE+Feb 23 2005, 05:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NGE @ Feb 23 2005, 05:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> An onos at each entrance to the hive, just SITTING there, with cara+regen and you CANNOT pass so long as the rest of the aliens are not brain-dead. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    By the time you get 2 onos the rines have killed the hive, thank you very much. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • AudaxAudax Join Date: 2003-09-20 Member: 21025Members
    Eh I hate Daimos more.
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    <!--QuoteBegin-Depot+Feb 23 2005, 04:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Depot @ Feb 23 2005, 04:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-NGE+Feb 23 2005, 05:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NGE @ Feb 23 2005, 05:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> An onos at each entrance to the hive, just SITTING there, with cara+regen and you CANNOT pass so long as the rest of the aliens are not brain-dead. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    By the time you get 2 onos the rines have killed the hive, thank you very much. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Depends if the aliens played smart or not. The vent system is intricate enough so that the aliens can trump the rine team quite often. The hive is also NOT jp friendly, a couple fades or a few webs = gg most of the time. Onos is really iceing on the cake, and totally insure's a teams victory on this map.
  • j3stj3st Join Date: 2004-06-28 Member: 29602Members
    agree agree.

    you said it yourself. kestral has low ceilings (except ms) which mean onos domination especially when it comes to jps.

    i just love to get the first few kills and rush lerk in kestrel. just spam gas from the top. it's so fun.
  • EggmanEggman Join Date: 2004-09-05 Member: 31423Members
    I must say, Kestrel seems unbalanced at times, but it just depends on which team gets out of the gate faster. Granted, that's true for all combat maps, but Kestrel just seems to make the winning team dominate even more than usual, due to the friendliness of each start to the other race. Sucks when you get noobs feeding the other team, though. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • j3stj3st Join Date: 2004-06-28 Member: 29602Members
    <!--QuoteBegin-Eggman+Feb 25 2005, 11:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Eggman @ Feb 25 2005, 11:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I must say, Kestrel seems unbalanced at times, but it just depends on which team gets out of the gate faster. Granted, that's true for all combat maps, but Kestrel just seems to make the winning team dominate even more than usual, due to the friendliness of each start to the other race. Sucks when you get noobs feeding the other team, though. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    it depending on which team gets our of the gate faster still means the map is balanced. the map making the winning team dominate more doesn't contribute at all to the map being unbalanced.
  • Let_it_snowLet_it_snow Join Date: 2005-03-12 Member: 44876Members
    edited March 2005
    I think this is really good for <img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' alt='user posted image' /><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' alt='user posted image' /><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' alt='user posted image' />
    The worst map for<img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' alt='user posted image' />
    <img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' alt='user posted image' />can parasite<img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' alt='user posted image' />very convenient in labber room
    I remeber there are a ladder room near <img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' alt='user posted image' /> base,camp there,and wait for the<img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' alt='user posted image' /> climb up,and then bite him!
    Another good thing for <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo--> is they can camp in labber room and then kill the <img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' alt='user posted image' />with gas easily!
    <img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' alt='user posted image' />can bite the armory and then<img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' alt='user posted image' /> will come to shot you,but they forgot that<img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' alt='user posted image' /> can kill them too!
    So this map is unbalance for <img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' alt='user posted image' />

    There are too many ladders
  • RushakraRushakra Join Date: 2004-03-25 Member: 27523Members
    edited March 2005
    Know what pisses me off? Any map with hallways whose ceilings are so low that a Lerk cannot fly over an Onos easily. Granted, it means that JPs aren't going to dash right over you, but the Onos are getting blocked by little birds who are having their wings torn off by GLs or can't shoot their spores / umbra around the Onos because there is NO CLEARANCE!

    ..woah, dude. Lay off the smileys. You're going to get SMOTE.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    If there's skulks attacking the armory, let them kill it, then kill the skulk. Aliens don't get xp for attacking the armory, marines don't get xp for welding it, and just about every marine should have resupply, so protecting it is a complete waste. On kestrel, a dead armory means one less spot for skulks to hide, so it is a good thing. So, do NOT go behind the armory to kill the skulk.
  • HeymanHeyman Join Date: 2005-03-29 Member: 46895Members
    What I hate the most is two heavies sitting back-to-back in the vent next to the hive room. In there, not even lots <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo--> with AR can get them...IT SUCKS
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin-Heyman+Mar 29 2005, 03:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Heyman @ Mar 29 2005, 03:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What I hate the most is two heavies sitting back-to-back in the vent next to the hive room. In there, not even lots <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo--> with AR can get them...IT SUCKS <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Why would you let two HA marines in there? I can understand two jp's, they move fast, but you can clear them out. HA marines move slowly, they should never be in there in the first place, unless the hive is filled with marines, in which case you have already lost.
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